Difference between revisions of "Rutee/Sala"
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− | Harmonious Presence Meditation (6m, 1 hour, simple) Add Essence to all | + | Harmonious Presence Meditation (6m, 1 hour, simple) Add Essence to all [[BurRutee/Presence]] checks that are one on one. |
Socialize: | Socialize: | ||
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Familiar [00000] | Familiar [00000] | ||
− | Essence [XX........] | + | Essence [XX........] [[RhymeRutee/Reason]]: Spd 10, Acc 12, Dam 6L, Def 8, Rate 3 |
Willpower [000000....] Sense: Spd 11, Acc 14, Dam 8L, Def 8, Rate 6 | Willpower [000000....] Sense: Spd 11, Acc 14, Dam 8L, Def 8, Rate 6 | ||
Limit [.........!] Dodge: 9, Soak: 4L/3B (3/1, Chain Shirt), B.Init 7 | Limit [.........!] Dodge: 9, Soak: 4L/3B (3/1, Chain Shirt), B.Init 7 |
Latest revision as of 01:05, 9 June 2010
Name: Sala Jaladhi Concept: Ex Pirate-Broker
Player: Rutee Nature: Paragon
Caste: Eclipse Anima Banner: Crashing Waves
(=Attributes=) (Physical) (Social) (Mental) Strength [000..] Charisma [000..] Perception [00...] Dexterity [0000.] Manipulation [000..] Intelligence [000..] Stamina [00...] Appearance [00000] Wits [00...]
(=Abilities=) 4 (Dawn) (Zenith) (Twilight) Archery [.....] Endurance [.....] Craft [.....] Brawl [.....] Perform [.....] Investigation [.....] Martial Arts [.....] .Presence [000..] Lore [0....] .Melee [000..] Resistance [.....] Medicine [.....] Thrown [.....] .Survival [000..] Occult [0....]
(Night) (Eclipse) .Athletics [000..] Bureaucracy [000..] Awareness [.....] Linguistics [00...] .Dodge [000..] Ride [0....] Larceny [0....] Sail [000..] Stealth [.....] Socialize [000..]
Charms:
Melee:
Excellent Strike (1m/2die, instant, reflexive) Die-Adder
Presence:
Harmonious Presence Meditation (6m, 1 hour, simple) Add Essence to all BurRutee/Presence checks that are one on one.
Socialize:
Wise Eyed Courtier Method (3m, instant, simple) Use of this charm allows a character to instantly read the superficial subtext of a social situation. The surface attitudes and relationships of the individuals are apparent at a mere glance. Characters who are skilled at concealing their motives will project the exterior emotions they are pretending. It's up to the ST's discretion as to how skilled a character must be to feel other then they really do - Socialize or Performance 2 and a serious effort should suffice. This Charm is not a form of mind reading, nor does it offer precise results. It simply allows the Exalt to get his bearings when faced with confusing or unfamiliar social situations.
Sail:
Salty Dog Method (3m, day, ref) While this Charm remains in effect, it gives the character perfect sea legs. While the Charm lasts, the character will not lose his balance or footing, even on the most storm-tossed ship, although collisions and so forth may still require Dexterity + Athletics rolls. Characters using this Charm will not become seasick, even on rough seas.
Wind Defying Course Method (6m, scene, simple) A character using this Charm while aboard a ship can tack much more closely to the wind then should be normal for his ship and rigging. Ships affected by this Charm cannot sail directly into the wind, but they can sail very near to it and, in general, handle more lightly and responsively then normal. Aside from additions to normal maneuverability and speed, which vary from ship to ship, the pilot may add the Essence rating of the character invoking the Charm to her Dex + Sail for ship handling. A ship that has multiple Exalted use this Charm on it only benefits from the character with the highest Essence score.
Dodge:
Reed in the Wind (1m/2d, instant, ref) Dice Adder
Athletics:
Graceful Crane Stance (3m, scene, ref) Perfect Balance
Monkey Leap Technique (1m, instant, ref) May leap up to Strength x 10 feet vertically, or twice that horizontally. May attack, but no bonusses (Or Thunderbolt Attack Prana).
Survival:
Hardship Surviving Mendicant Spirit (5m, day, simple) Character is at home basically anywhere.
(=Backgrounds=) 7 (=Virtues=) Contacts [00...] Compassion [000..] Temperance [0....] Artifact [00...] Conviction [000..] Valor [00...] Resources [000..] Virtue Flaw: Deliberate Cruelty Familiar [00000]
Essence [XX........] RhymeRutee/Reason: Spd 10, Acc 12, Dam 6L, Def 8, Rate 3 Willpower [000000....] Sense: Spd 11, Acc 14, Dam 8L, Def 8, Rate 6 Limit [.........!] Dodge: 9, Soak: 4L/3B (3/1, Chain Shirt), B.Init 7