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Name: Kronus (Ledaal Sindri)\\ | Name: Kronus (Ledaal Sindri)\\ |
Latest revision as of 00:09, 9 June 2010
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Name: Kronus (Ledaal Sindri)\\ Aspect: Air
Attributes
Strength: 2, Charisma: 3, Perception: 4\\ Dexterity: 4, Manipulation: 3, Intelligence: 4\\ Stamina: 1, Appearance: 3, Wits: 3
Abilities
Arc: 1\\ Bra: 0\\ Mar: 2\\ Mel: 2\\ Thr: 2
End: 1\\ Per: 1\\ Pre: 2\\ Res: 1\\ Sur: 1
Cra: 0\\ Inv: 2\\ Lor: 3 (Anathema +1, Artifacts +1)\\ Med: 0\\ Occ: 5
Ath: 1\\ Awa: 2\\ Dod: 2\\ Lar: 0\\ Ste: 3
Bur: 0\\ Lin: 2 (HR; OR, Rs)\\ Rid: 2\\ Sai:1\\ Soc: 2
Charms
Elemental Concentration Trance: 5, 1 WP, 1 Day, Si\\ Elemental Bolt: 1/2, I, Si\\ Minding the Dragon's Eggs: 2, 1Sc, Si\\ Cereful Insight Gathering: 2/suc, 1Hr/suc, Si\\ Terrestrial Circle: 1 WP
-Spells\\ Emerald Countermagic: 10 or 20\\ Stormwind Rider: 15\\ Disguise of the New Face: 20\\ Flying Guillotene: 10\\ Silent Words of Dreams and Nightmares: 10
Backgrounds
Breeding: 3\\ Familiar: 3 (Crow: Time)\\ Resources: 4\\ Allies: 3 (Sister in Guin, Linowan Shaman, Mnemon Lieutennant)\\ Artifact: 5+
Virtues
Compassion: 3 Temperance: 2\\ Conviction: 2 Valor: 2\\ Virtue Flaw: Dragonblood Megalomania
Willpower: 7\\ Health: 0/1/1/2/2/4/I\\ Essence: 3\\ Essence pool:\\ Personal: 13/13\\ Peripheral: 20/31\\ Comitted: 11
Equipment
-Mudane\\ 6 Thrown Knives; Traveller's clothes; Gems, silver, and jade in purses; Lock of my own hair in pouch on side; lock of hair stapled into inside of left boot; Common Knife;
Books: Ancient Denandsor Texts in dead pre-Old Realm language containing the spells: Open the Spirit Door, Unconquerable Self, The Sacred Tongue, Fugue of Truth
-Magical\\
-Jade Blood Seed: 10 motes, 1 HL\\
Str: 3, Dex: 3, Sta: 4, Per: 3, Int: 3, Wits: 3\\
Arc: 2, Ath: 3, Awa: 3, Bra: 3, Dod: 2, Mel: 3, Res: 2, Ste: 2\\ Chopping Sword: S:6 A:7 D:7L P:6\\ Self Bow: S:6 A:5 D:5L Rt:2 Rng:150\\ Dod:2 Soak:9L/15B +1 DC (Jade 3/3, Lamellar6/8 -2 Mob, Target Shield +1 DC -1 Mob)\\ WP:7 HL: 0/1/1/2/2/4/I\\ * This process produces a soldier a Trn, starting on the 2nd trn
-Collar of Mela's Graceful Perfection: 3 motes\\ Prevents any social penalties from appearing unkept in any way.\\ Grants +1L/+2B
-Traveller's Staff: 5 motes\\ Creates a tree which last a day, and provides apples, firewood, and shelter.
-Compass that doesn't point north
-Rolling Map of the Winds: 4motes, 1 to refresh\\ Maps the winds for 3 miles in 1 direction, in an arc
-200 ft Green Jade silk rope
-Iron-arm Bracers - 2 motes\\ Allow lethal parrying. 1 HS setting.
-Wolfsbane Daggers 3 motes per dagger. 1 to create mild poison. 2 for Aconite\\ Thrown: A:+1, D:+3L, Rng:12, Rt:2\\ Melee: S:+2, A:+1, D:+3L, P:+2 (+3 Speed Jade Bonus)
-Mysterious Sextant: ?
-Boots with 2 HS settings: ?
-Unresearched loot
Combat
Base initiative: 7\\ Soak: 3B/1L/0A (unarmored)\\ Dodge: 7\\ Attacks:\\ Throwing Knives: Spd:7 Acc:6 Dmg:4L Rt:3 Rng:15\\ Lightning Bolt - 1 to 3 motes, Simple: Spd:7 Acc:9 Dmg:2L-6L Rt:1 Rng:60\\ Flying Guillotine - 10 motes, 1 Wp, TO: Spd:TO Acc:9 + 3 Suc Dmg:18L Rng: 300\\ Wolfsbane Daggers Melee: Spd:13 Acc:7 Dmg:5L Pry:8\\ Wolfsbane Daggers Ranged: Spd:7 Acc:7 Dmg:5L Rt: Rng:12\\ Staff: Spd:9 Acc:6 Dmg:3B or 3L P:7