Difference between revisions of "LiberiLunaris/UnarmedCombat4"
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= Unarmed Combat 4 = | = Unarmed Combat 4 = | ||
− | *Back to [[LiberiLunaris | Liberi Lunaris]] | + | *Back to [[LiberiLunaris|Liberi Lunaris]] |
− | *Back to [[LiberiLunaris/Charms | Charms]] | + | *Back to [[LiberiLunaris/Charms|Charms]] |
== Initial Notes == | == Initial Notes == | ||
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<b>Body Weapon Technique:</b> Now Permanent, allowing the Lunar to commit 1 mote to cause Lethal Damage with all unarmed attacks, through growth of claws, quills, etc, which does not interfere with manual dexterity in any way.<br> | <b>Body Weapon Technique:</b> Now Permanent, allowing the Lunar to commit 1 mote to cause Lethal Damage with all unarmed attacks, through growth of claws, quills, etc, which does not interfere with manual dexterity in any way.<br> | ||
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+ | <b>Hunter's Eye Technique:</b> Cost change to 1 mote per -1 soak, normal limitations apply. | ||
=== Additional Notes === | === Additional Notes === |
Latest revision as of 22:50, 8 June 2010
Unarmed Combat 4
- Back to Liberi Lunaris
- Back to Charms
Initial Notes
Unarmed combat 4 is based on getting past armour and inanimate objects, and it is fine as it is.
Note: Evolution Charms will be marked with a dotted border, Charms with No prerequisites will be marked by Grey backgrounds.
Please note changes after tree.
http://i4.tinypic.com/16j07cy.jpg
Changes
Body Weapon Technique: Now Permanent, allowing the Lunar to commit 1 mote to cause Lethal Damage with all unarmed attacks, through growth of claws, quills, etc, which does not interfere with manual dexterity in any way.
Hunter's Eye Technique: Cost change to 1 mote per -1 soak, normal limitations apply.
Additional Notes
Theres always room for expansion, a logical progression would be a capacity to damage items of the 5MM, or do more damage vs man-made objects.