Difference between revisions of "Kraken/Shiro"
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--------------------------------ABILITIES---------------------------------------------------------------------- | --------------------------------ABILITIES---------------------------------------------------------------------- | ||
− | DAWN ZENITH | + | DAWN ZENITH [[Kraken/TWILIGHT]]/ |
Archery ** Endurance ** Craft ***** | Archery ** Endurance ** Craft ***** | ||
− | Brawl | + | Brawl [[Kraken/Performance]]/ ** Investigation ** |
Martial Arts * Presence * Lore *** | Martial Arts * Presence * Lore *** | ||
− | /Melee/ **** Resistance ** Medicine * | + | [[Kraken/Melee]]/ **** Resistance ** Medicine * |
Thrown Survival * Occult *** | Thrown Survival * Occult *** | ||
NIGHT ECLIPSE SPECIALITIES | NIGHT ECLIPSE SPECIALITIES | ||
− | /Athletics/ ** /Bureaucracy/ ** | + | [[Kraken/Athletics]]/ **[[Kraken/Bureaucracy]]/ ** |
− | /Awareness/ *** Linguistics ** | + | [[Kraken/Awareness]]/ *** Linguistics ** |
Dodge Ride * | Dodge Ride * | ||
Larceny * Sail | Larceny * Sail |
Latest revision as of 22:38, 8 June 2010
Shiro
Shiro is man in his mid 20s, well muscled, but always moving with grace. He has dark eyes and hair, kept cut short, the features of his face rather unrefined. He typically dresses in heavy but well kept clothing generally with a sword on his back and a satchel by his side
NAME NATURE CASTE Shiro Architect Twilight CONCEPT HOMELAND ANIMA Weaponsmith Lookshy Glowing Daiklave PLAYER CHRONICLE EXPERIENCE Kraken Forbidden Places 26/88 --------------------------------ATTRIBUTES------------------------------------------------------------------ PHYSICAL SOCIAL MENTAL Strength 3 Charisma 3 Perception 3 Dexterity 5 Manipulation 2 Intelligence 3 Stamina 3 Appearance 2 Wits 3 --------------------------------ABILITIES---------------------------------------------------------------------- DAWN ZENITH [[Kraken/TWILIGHT]]/ Archery ** Endurance ** Craft ***** Brawl [[Kraken/Performance]]/ ** Investigation ** Martial Arts * Presence * Lore *** [[Kraken/Melee]]/ **** Resistance ** Medicine * Thrown Survival * Occult *** NIGHT ECLIPSE SPECIALITIES [[Kraken/Athletics]]/ **[[Kraken/Bureaucracy]]/ ** [[Kraken/Awareness]]/ *** Linguistics ** Dodge Ride * Larceny * Sail Stealth Socialize * --------------------------------------------------------------------------------------------------------------------- TEMPERS ESSENCE *** VIRTUES --------------------------------------------------------------------------------------------------------------------- Willpower 7 Personal: 16 Compassion ** ^Committed: Conviction **** Peripheral: 36 Temperance *** ^Committed: 3 Valor ** Limit Break X X X - - | - - - - - Virtue Flaw: Deliberate cruelty Limit Break Condition: The character is subjected to severe stress, in dire straits or otherwise backed against the wall. --------------------------------------------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------------------------------------------- Initiative: 8 Soak (L/B): (1/3) Mobility: -0 ARMOR:Orichcalcum Chainshirt w/Armor (8/8) Fatigue: 0 HEALTH LEVELS 0 1 2 4 Incapacitated / /// //// / / --------------------------------------------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED RATE Slashing Sword 6L 11 10 14 3 Fist 3B 6 6 8 --------------------------------------------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------------------------------------------- Charms page # type cost Excellent Strike pp. 162 Supplemental 1mote per die Golden Essence Block pp. 166 Reflexive 1 mote per 2 dice Dipping Swallow Defense pp. 166 Reflexive 2 motes Ox-Body Technique pp. 170 Special N/A Flawless Handiwork Discipline pp. 182 Supplemental 3 motes per success Object Strengthening Touch pp. 183 Simple 6 motes Shattering Grasp pp. 184 Simple 5 motes Craftsman Needs No Tools Durability Enchancing Technique Impurity-Hammering Blow TW. 69 Simple 5 motes Ten Magistrates Eyes pp. 185 Supplemental 3 motes Body Mending Meditation pp. 188 Reflexive 10 motes Graceful Crane Stance pp. 193 Reflexive 3 motes Spirit Detecting Glance Combo “Half Circle Cut” – Excellent Strike, Dipping Swallow Defense BACKGROUNDS value notes Artifact *** Shiro's quill and armor Contacts * Jasmine Nights Resources *** Shiro is a successful smith Manse * A small manse somewhere between Nexus and Lookshy ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS Silver Quill (Artifact 1) These items are writing implements of silver in the form of feathered quills so finely crafted that the “plumage” of the feather has the consistency of a stiff-bristled brush. A silver quill can write without any need for in, in any color its writer wishes, and its nub never wears down. Its markings are waterproof like fine ink and dry instantly. The quill can write on any surface that a normal writing quill can. There are also some known silver quills (artifact 2) that are also capable of writing on their own at the direction of their owner, copying down the words of the owner or another designated person with great speed and accuracy. Orichalcum Chainshirt EQUIPMENT and OTHER GEAR 2 sets of well maintained travelling clothes, small knapsack, 2 scrolls of paper, bearing half completed sketches of swords and other weapons mostly.