Difference between revisions of "IsawaBrian/SolarPresenceSolarity"

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*[[SolarPresence/IsawaBrian]]
 
*[[SolarPresence/IsawaBrian]]
  
----<B><I>Coruscating Aura Attack[[IsawaBrian/SolarPresenceSolarity/B]]>[[IsawaBrian/SolarPresenceSolarity/I]]>
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----<B><I>Coruscating Aura Attack</B></I>
   <B>Cost:[[IsawaBrian/SolarPresenceSolarity/B]]>  4 motes, 1 Wilpower
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   <B>Cost:</B>  4 motes, 1 Wilpower
   <B>Duration:[[IsawaBrian/SolarPresenceSolarity/B]]>  Instant
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   <B>Duration:</B>  Instant
   <B>Type:[[IsawaBrian/SolarPresenceSolarity/B]]>  Simple
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   <B>Type:</B>  Simple
   <B>Minimum Presence:[[IsawaBrian/SolarPresenceSolarity/B]]>  4
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   <B>Minimum Presence:</B>  4
   <B>Minimum Essence:[[IsawaBrian/SolarPresenceSolarity/B]]>  3
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   <B>Minimum Essence:</B>  3
   <B>Prerequisite Charms:[[IsawaBrian/SolarPresenceSolarity/B]]>  Harmonious Presence Meditation
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   <B>Prerequisite Charms:</B>  Harmonious Presence Meditation
 
By forcing the invisible motes of Essence that surround his body back upon themselves, the Exalt causes a burst of incredible heat and light to erupt out of his body, scorching and blinding those that are nearby.  This causes lethal damage equal to the Exalt’s permanent Essence to everything except the Exalt’s own equipment within a number of yards of the Exalt equal to his Presence.  This cannot be parried or dodged except by perfect defenses and effects that move the defender out of that radius, in which case they automatically succeed.  Those who are damaged by the effect must also make a stamina roll to avoid being blinded for a number of turns equal to the Exalt’s Presence.  Triggering this effect automatically shifts the Exalt up by one level on the Anima Banner chart, regardless of whether personal or peripheral motes have been used.
 
By forcing the invisible motes of Essence that surround his body back upon themselves, the Exalt causes a burst of incredible heat and light to erupt out of his body, scorching and blinding those that are nearby.  This causes lethal damage equal to the Exalt’s permanent Essence to everything except the Exalt’s own equipment within a number of yards of the Exalt equal to his Presence.  This cannot be parried or dodged except by perfect defenses and effects that move the defender out of that radius, in which case they automatically succeed.  Those who are damaged by the effect must also make a stamina roll to avoid being blinded for a number of turns equal to the Exalt’s Presence.  Triggering this effect automatically shifts the Exalt up by one level on the Anima Banner chart, regardless of whether personal or peripheral motes have been used.
  
 
<i> In Second Edition, this charm is Combo-OK and Obvious.  It has the normal Speed of 6 and DV penalty of -1.  It requires Any Presence Excellency.</i>
 
<i> In Second Edition, this charm is Combo-OK and Obvious.  It has the normal Speed of 6 and DV penalty of -1.  It requires Any Presence Excellency.</i>
  
----<B><I>Blistering Radiance[[IsawaBrian/SolarPresenceSolarity/B]]>[[IsawaBrian/SolarPresenceSolarity/I]]>
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----<B><I>Blistering Radiance</B></I>
   <B>Cost:[[IsawaBrian/SolarPresenceSolarity/B]]>  7 motes, 1 Willpower
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   <B>Cost:</B>  7 motes, 1 Willpower
   <B>Duration:[[IsawaBrian/SolarPresenceSolarity/B]]>  One scene
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   <B>Duration:</B>  One scene
   <B>Type:[[IsawaBrian/SolarPresenceSolarity/B]]>  Simple
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   <B>Type:</B>  Simple
   <B>Minimum Presence:[[IsawaBrian/SolarPresenceSolarity/B]]>  5
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   <B>Minimum Presence:</B>  5
   <B>Minimum Essence:[[IsawaBrian/SolarPresenceSolarity/B]]>  3
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   <B>Minimum Essence:</B>  3
   <B>Prerequisite Charms:[[IsawaBrian/SolarPresenceSolarity/B]]>  Harmonious Presence Meditation
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   <B>Prerequisite Charms:</B>  Harmonious Presence Meditation
 
In a similar effect to that of Coruscating Aura Attack, the Exalt threads Essence through the normally invisible cloud of motes that surrounds her.  This effect, however, uses invested motes to keep up a constant, scorching barrage of heat around her, as though those who get too close had stepped beside the Sun himself.  This causes lethal damage equal to the Exalt’s permanent essence to everything except the Exalt’s own equipment within a number of yards of the Exalt equal to her Presence, once a turn, for a scene.  This is considered an environmental heat effect, and thus cannot be dodged or parried, but it does qualify as heat for the purposes of Charms and other effects that give immunity to that type of environmental damage.  While surrounded by Blistering Radiance, the Exalt’s anima glows brightly enough to read by, as if the character had spent 8 to 10 motes of Peripheral Essence.  While under the effects of Blistering Radiance, the character may not use Coruscating Aura Attack.
 
In a similar effect to that of Coruscating Aura Attack, the Exalt threads Essence through the normally invisible cloud of motes that surrounds her.  This effect, however, uses invested motes to keep up a constant, scorching barrage of heat around her, as though those who get too close had stepped beside the Sun himself.  This causes lethal damage equal to the Exalt’s permanent essence to everything except the Exalt’s own equipment within a number of yards of the Exalt equal to her Presence, once a turn, for a scene.  This is considered an environmental heat effect, and thus cannot be dodged or parried, but it does qualify as heat for the purposes of Charms and other effects that give immunity to that type of environmental damage.  While surrounded by Blistering Radiance, the Exalt’s anima glows brightly enough to read by, as if the character had spent 8 to 10 motes of Peripheral Essence.  While under the effects of Blistering Radiance, the character may not use Coruscating Aura Attack.
  

Latest revision as of 22:16, 8 June 2010


Coruscating Aura Attack</B>
 <B>Cost:  4 motes, 1 Wilpower
 Duration:  Instant
 Type:  Simple
 Minimum Presence:  4
 Minimum Essence:  3
 Prerequisite Charms:  Harmonious Presence Meditation

By forcing the invisible motes of Essence that surround his body back upon themselves, the Exalt causes a burst of incredible heat and light to erupt out of his body, scorching and blinding those that are nearby. This causes lethal damage equal to the Exalt’s permanent Essence to everything except the Exalt’s own equipment within a number of yards of the Exalt equal to his Presence. This cannot be parried or dodged except by perfect defenses and effects that move the defender out of that radius, in which case they automatically succeed. Those who are damaged by the effect must also make a stamina roll to avoid being blinded for a number of turns equal to the Exalt’s Presence. Triggering this effect automatically shifts the Exalt up by one level on the Anima Banner chart, regardless of whether personal or peripheral motes have been used.

In Second Edition, this charm is Combo-OK and Obvious. It has the normal Speed of 6 and DV penalty of -1. It requires Any Presence Excellency.


Blistering Radiance</B>
 <B>Cost:  7 motes, 1 Willpower
 Duration:  One scene
 Type:  Simple
 Minimum Presence:  5
 Minimum Essence:  3
 Prerequisite Charms:  Harmonious Presence Meditation

In a similar effect to that of Coruscating Aura Attack, the Exalt threads Essence through the normally invisible cloud of motes that surrounds her. This effect, however, uses invested motes to keep up a constant, scorching barrage of heat around her, as though those who get too close had stepped beside the Sun himself. This causes lethal damage equal to the Exalt’s permanent essence to everything except the Exalt’s own equipment within a number of yards of the Exalt equal to her Presence, once a turn, for a scene. This is considered an environmental heat effect, and thus cannot be dodged or parried, but it does qualify as heat for the purposes of Charms and other effects that give immunity to that type of environmental damage. While surrounded by Blistering Radiance, the Exalt’s anima glows brightly enough to read by, as if the character had spent 8 to 10 motes of Peripheral Essence. While under the effects of Blistering Radiance, the character may not use Coruscating Aura Attack.

In Second Edition, this Charm is Combo-Basic and Obvious. It has a Speed of 6 and a DV penalty of -2. It requires Infinite Presence Mastery.

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