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Back to [[FrivYeti/TheHouseSetting]]
 
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=== FINDING THE SPIRIT'S SHAPE ===
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=== BASIC SHAPESHIFTING ===
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Lunars now have two ways to shapeshift. The first method is to drink the Heart's Blood of their prey, and the second is to spend one hour studying and watching it. Either way, the Lunar must spend a point of Willpower, and may choose to spend a point of experience. If they only spend the Willpower, they gain the form for a duration of (Their Essence) in hours, after which it fades away; if they are in that form at the time, they transform automatically back into a True Form of their choice. If they spend the experience, the form is permanently added to the list of forms that the Lunar can become. As usual, it is a die action to shapeshift, costing 3 motes.
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=== SHAPESHIFTING CHARMS ===
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Hide of the Cunning Hunter: This Charm now requires Appearance 1 instead of Manipulation 1.
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Masking the Brilliant Form: This Charm reduces all of a Lunar's Tells as written. It has a duration of One Day, and requires Appearance 2 instead of Manipulation 2.
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Shaping the Ideal Form: This Charm now requires Appearance 2, instead of Manipulation 2.
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Many-Faced Moon Transformation: This Charm now requires Appearance 4, instead of Charisma 4.
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Prey's Skin Disguise: This is a permanent effect Charm, just like Humble Mouse or Towering Beast.
  
 
=== TRANSFORMATION CHARMS ===
 
=== TRANSFORMATION CHARMS ===
  
General Rules: There are three Transformation Charms that Lunars can learn, each of which gives a new True Form. These three Charms follow their own rules, compared to normal Charms. Deadly Beastman Transformation is always Caste for Full Moons, Cunning Trickster Transformation is always Caste for Changing Moons, and Wise Savant Transformation is always Caste for New Moons. Multiple purchases of a given Transformation enhance it, but multiple Transformations are each providing their own True Form, and must be activated seperately from each other. The total number of instances of Transformation Charms that may be purchased is equal to the character's Essence, meaning that purchasing multiple types of Transformations results in multiple, weaker abilities.
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Transformation Charms get their own page, because they are really long:
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[[FrivYeti/HSTransforming]]
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=== Body Enhancement ===
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Crouching Tiger Exercise: This Charm now has a duration of One Scene.
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Moonsilver Monkey Exercise: This Charm now has a duration of One Scene.
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=== Unarmed Combat ===
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Body Weapon Technique: If the character can already do lethal damage, the attack inflicts the Lunar's Essence in bonus dice of damage. The Character may also parry lethal damage with this Charm.
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Sinuous Striking Grace: This Charm is Scene-length.
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Coiled Cobra Strike: This Charm is considered to be Instant Duration, although it applies to all attacks made this turn. It may be activated after initiative is rolled. The restrictions regarding multiple actions are removed.
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Body-Breaking Kata: This Charm allows the Lunar to use her Strength instead of her Dexterity when rolling accuracy, and doubles successes when determining damage.
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=== Melee Combat ===
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Striking Mospid Method: This Charm is removed. Sensing The Deadly Flows moves directly to Ferocious Biting Sword and Dance of the Living Blade.
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Knowing Weapon Technique: This Charm costs only 2 motes per conversion point.
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Ferocious Avalanche Technique: This Charms costs only 1 mote per 2 yards.
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Stunning Moonsilver Blow: Damage from this attack is converted to bashing AFTER soak is applied.
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=== Ranged Combat ===
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Two-Target Method: Attack successes from this Charm are applied fully to one target, and if the attack is not completely parried, remaining successes are always applied to the second target. Dodges do not reduce the number of successes applied to a second target.
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Arrow-Shaping Method: This Charm requires only 6 motes for the scene.
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=== Defensive Charms ===
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Steel Paw Style: This Charm is replaced by Body Weapon Technique for all prerequisite purposes.
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Ground-Denying Defense: This Charm may be comboed despite its One Turn duration.
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Crouching Tiger Stance: This Charm can be used at any time in a turn.
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Serpent Eye Defense: This Charm adds Appearance bonus dice, and uses Appearance instead of Manipulation for prerequisites.
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Flowing Body Evasion: This Charm is Reflexive and can be activated at any time.
  
Each Transformation has seperate rules. The first purchase of a given Transformation provides 5 Attribute points and 2 Gifts from that Transformation; subsequent purchases provide 3 Attribute points and one Gift.
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Running Through the Herd: This Charm costs only 4 motes, and can be used against counterattacks normally.
  
DEADLY BEASTMAN TRANSFORMATION: Works exactly as in the Lunar corebook, with one exception: Reduce the number of purchased Beastman Transformations by one when determining a Tell. This may result in no Tell if the character does not purchase any Deadly Beastman Transformations.
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Invunerable Moonsilver Carapace: This Charm is of Variable duration. It costs 8 motes per turn, and 1 Willpower upon activation, and it applies only a -2 Mobility Penalty, rather than the Attribute penalty listed. It also grants the Lunar +5 hardness, which stacks with any other hardness the Lunar might have.
  
CUNNING TRICKSTER TRANSFORMATION: <br>
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=== Survival and Healing ====
  
While some Lunars transform their bodies, other transform their personalities. By taking on aspects of Luna's changing face, they do not so much become stronger as more tricky, better able to directly control others. <br>
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Fire-Walking Prana: This Charm has a duration of One Scene.
When transformed into the Cunning Trickster, the Lunar becomes a clearly supernatural being, but they will not be automatically considered to be a Lunar. Most will mistake them for a god or one of the Fair Folk. <br>
 
BEHAVIOURAL TELLS: Becoming the Cunning Trickster imposes changes to the way that a Lunar behaves. The Lunar should choose a behavioural trait that fits with their totem animal; perhaps an owl lunar is always staring wide-eyed, a snake Lunar tends to flick his tongue in and out, or so on. Depending on how many times Cunning Trickster Transformation is taken, there is a varying chance of this behaviour being noted. <br>
 
If the character has taken only one Cunning Trickster Transformation, players of those dealing with a Lunar in a true form may reflexively roll Perception + Socialize at difficulty 5 once per meeting to notice it. When shapechanged, the difficulty increases to 7. Those who know the Tell must regard the Lunar suspiciously and gain 5 successes. <br>
 
If the character takes two to three Cunning Tricksters, the difficulty of noticing the Tell in True Forms drops to 3, and in shapechanged forms drops to 5. Suspicious characters roll at difficulty 3 in shapechanged form. <br>
 
If the character purchases four or more Cunning Tricksters, the difficulty of noticing the Tell in True Forms is automatic, and the difficulty in shapechanged forms is only 1. Anyone who knows the behaviour will spot it. <br>
 
  
Attributes: 1 Attribute point may be spent to increase Charisma or Appearance, and 2 Attribute points may be spent to increase Manipulation. No more than (Trickster Transformations + 2) pts may be spent on a single Attribute.  
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Pain-Numbing Prana: This Charm affects all forms of damage.
  
GIFTS: <br>
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Will of the Stoic Warrior: This Charm costs 3 motes and lasts for One Scene.
Force of Personality: The character gets +2 Attribute points. These points may exceed the normal maximums for Cunning Trickster Transformation.
 
  
Innocent Animal Nature: The character has the demeanor of a simple creature. Anyone who wishes to inflict harm on the Lunar must succeed at a Willpower roll every time they attempt it. This applies to everything from attacks to harsh words. This Gift only functions if the character is not being hostile or abrasive.
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=== Perception Charms ===
  
Kicked Puppy Approach: (Prerequisite: Innocent Animal Nature) As above, but the roll becomes Compassion instead of Willpower.
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Resisting the Lure of Madness: The Charm can be activated for One Scene to protect the Lunar from all forms of mental Wyld control.
  
Solemn Words: The character's nature is such that promises made to him seem more important. Anyone wishing to break a promise made to the character must succeed on a Willpower roll, and all actions directly related to the breaking are at +1 difficulty for one scene after it is broken. However, the character must abide by their promises in the same manner.
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=== Interaction and Knowledge ===
  
Force of the Oath: (Prerequisite: Solemn Words) As above, but the Willpower difficulty is +1, and the difficulty of all actions directly related to the breaking of the oath are at +3 difficulty for the scene.
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Attention Demanding Presence: This Charm uses Appearance as a prerequisite, and requires an Appearance + Presence roll. It costs only 2 motes.
  
Sly Tempter: The character knows just what to say to make people want to do something. When a character rolls Conviction or Temperance to resist a course of action that you suggest, the roll is at +1 difficulty.
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Animal Magnetism: This Charm uses Appearance as a prerequisite, and costs 3 motes. It adds the Lunar's Appearance to a single seduction attempt; no more dice than the Attribute used in the attempt may be added.
  
Serpent in the Tree: (Prerequisite: Sly Tempter) The character an amazing tempter. All their rolls to tempt someone to a course of action are at +3 dice.
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Blood-Singing Instincts: This Charm has a duration of One Scene, and costs 2 motes per initiative point added. Initiative points are added to every member of the pack; multiple pack members may activate this Charm.
  
Abrasive Goading: The character knows how to prod someone into action. When the Lunar try to goad someone into a course of action, assume that their Valor is 2 pts higher if they roll Valor to see if they take action, and reduce their Temperance and Conviction by 1.
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=== Sorcery Charms ===
  
Enraging Taunter: (Prerequisite: Abrasive Goading) The Lunar is amazing at taunting and enraging someone into a course of action. When the character attempts to goad someone into action, either by berating or taunting them, they roll +3 dice.
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Moonsilver-Shaping Rite: This is a permanent-duration Charm that reduces the difficulty of forging moonsilver by 1.

Latest revision as of 19:35, 8 June 2010

Back to FrivYeti/TheHouseSetting


BASIC SHAPESHIFTING

Lunars now have two ways to shapeshift. The first method is to drink the Heart's Blood of their prey, and the second is to spend one hour studying and watching it. Either way, the Lunar must spend a point of Willpower, and may choose to spend a point of experience. If they only spend the Willpower, they gain the form for a duration of (Their Essence) in hours, after which it fades away; if they are in that form at the time, they transform automatically back into a True Form of their choice. If they spend the experience, the form is permanently added to the list of forms that the Lunar can become. As usual, it is a die action to shapeshift, costing 3 motes.

SHAPESHIFTING CHARMS

Hide of the Cunning Hunter: This Charm now requires Appearance 1 instead of Manipulation 1.

Masking the Brilliant Form: This Charm reduces all of a Lunar's Tells as written. It has a duration of One Day, and requires Appearance 2 instead of Manipulation 2.

Shaping the Ideal Form: This Charm now requires Appearance 2, instead of Manipulation 2.

Many-Faced Moon Transformation: This Charm now requires Appearance 4, instead of Charisma 4.

Prey's Skin Disguise: This is a permanent effect Charm, just like Humble Mouse or Towering Beast.

TRANSFORMATION CHARMS

Transformation Charms get their own page, because they are really long:

FrivYeti/HSTransforming

Body Enhancement

Crouching Tiger Exercise: This Charm now has a duration of One Scene.

Moonsilver Monkey Exercise: This Charm now has a duration of One Scene.

Unarmed Combat

Body Weapon Technique: If the character can already do lethal damage, the attack inflicts the Lunar's Essence in bonus dice of damage. The Character may also parry lethal damage with this Charm.

Sinuous Striking Grace: This Charm is Scene-length.

Coiled Cobra Strike: This Charm is considered to be Instant Duration, although it applies to all attacks made this turn. It may be activated after initiative is rolled. The restrictions regarding multiple actions are removed.

Body-Breaking Kata: This Charm allows the Lunar to use her Strength instead of her Dexterity when rolling accuracy, and doubles successes when determining damage.

Melee Combat

Striking Mospid Method: This Charm is removed. Sensing The Deadly Flows moves directly to Ferocious Biting Sword and Dance of the Living Blade.

Knowing Weapon Technique: This Charm costs only 2 motes per conversion point.

Ferocious Avalanche Technique: This Charms costs only 1 mote per 2 yards.

Stunning Moonsilver Blow: Damage from this attack is converted to bashing AFTER soak is applied.

Ranged Combat

Two-Target Method: Attack successes from this Charm are applied fully to one target, and if the attack is not completely parried, remaining successes are always applied to the second target. Dodges do not reduce the number of successes applied to a second target.

Arrow-Shaping Method: This Charm requires only 6 motes for the scene.

Defensive Charms

Steel Paw Style: This Charm is replaced by Body Weapon Technique for all prerequisite purposes.

Ground-Denying Defense: This Charm may be comboed despite its One Turn duration.

Crouching Tiger Stance: This Charm can be used at any time in a turn.

Serpent Eye Defense: This Charm adds Appearance bonus dice, and uses Appearance instead of Manipulation for prerequisites.

Flowing Body Evasion: This Charm is Reflexive and can be activated at any time.

Running Through the Herd: This Charm costs only 4 motes, and can be used against counterattacks normally.

Invunerable Moonsilver Carapace: This Charm is of Variable duration. It costs 8 motes per turn, and 1 Willpower upon activation, and it applies only a -2 Mobility Penalty, rather than the Attribute penalty listed. It also grants the Lunar +5 hardness, which stacks with any other hardness the Lunar might have.

Survival and Healing =

Fire-Walking Prana: This Charm has a duration of One Scene.

Pain-Numbing Prana: This Charm affects all forms of damage.

Will of the Stoic Warrior: This Charm costs 3 motes and lasts for One Scene.

Perception Charms

Resisting the Lure of Madness: The Charm can be activated for One Scene to protect the Lunar from all forms of mental Wyld control.

Interaction and Knowledge

Attention Demanding Presence: This Charm uses Appearance as a prerequisite, and requires an Appearance + Presence roll. It costs only 2 motes.

Animal Magnetism: This Charm uses Appearance as a prerequisite, and costs 3 motes. It adds the Lunar's Appearance to a single seduction attempt; no more dice than the Attribute used in the attempt may be added.

Blood-Singing Instincts: This Charm has a duration of One Scene, and costs 2 motes per initiative point added. Initiative points are added to every member of the pack; multiple pack members may activate this Charm.

Sorcery Charms

Moonsilver-Shaping Rite: This is a permanent-duration Charm that reduces the difficulty of forging moonsilver by 1.