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Latest revision as of 19:07, 8 June 2010

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Calamity Hawks

Straddling the line between mischievous and malicious, calamity hawks are formed from the tattered remains of storm serpents after their demises. Calamity hawks do not remember the lives of their 'parents', but a fragment of their parent's love for destruction still lurks in their hearts. The storm serpents do not have the ability to cause actual damage, however. Instead, they simply represent the desire for chaos and confusion, which they gleefully spread in their wake.

Typically, calamity hawks disguise themselves as mortals and slip into town unannounced, chatting with various individuals and subtly learning about the fears and concerns of the region. Once they have done so, they dematerialize, fly up and wait until their Essence is restored, and then return and cause as much trouble as possible, spreading fears and confusion, convincing people that there are disasters going on, and continuing until the local population is in a state of riot. Then, after basking in the glow of the damage that they've caused, they travel on. Calamity hawks who've survived any length of time learn that their games can be uncovered easily, and that never hitting the same location twice is the best way to avoid revenge by angry Immaculates, local gods, or the like.

Appearance

Naturally, calamity hawks are much like their description would suggest; their feathers are the same deep blue-grey of their sires, and their eyes have the cold appearance of a snake's, but otherwise they seem to be simply oversized birds. When they speak, it is in a low rumble that carries well over distance.

When in disguise, calamity hawks can appear to be almost any basic human. Regardless of their appearance and apparant age, however, they always have grey hair and eyes - because of this, and because even as humans they do not have much physical strength, they usually counterfeit harmless old travelers rather than anything else.

Character Sheet

Motivation: Cause as much trouble as possible.

Attributes: Strength 1, Dexterity 3, Stamina 3, Charisma 2, Manipulation 4, Appearance 2, Perception 2, Intelligence 2, Wits 4

Virtues: Compassion 1, Conviction 2, Temperance 3, Valor 3

Abilities: Athletics 2, Awareness 2, Dodge 3, Larceny 3, Linguistics 2, Martial Arts 2, Performance 3, Presence 3, Socialize 2, Stealth 3, Survival 2

Charms:

  • First Excellencies: Larceny, Performance, Presence, Stealth
  • Dematerialize [35 mote cost]
  • Memory Mirror [Can find most unpleasant memories in a target]
  • Shapechange [Can turn into a generic-looking human]
  • Harrow The Mind [Creates illusion of disasters]
  • Stoke The Flame [Inspires panic]
  • Subtle Whisper [Only in conjuction with social Charms]
  • Spice of Custodial Delight [Recovers Essence when in panicky situations]
  • Malediction [Inflicts one-die penalties to Valor rolls]
  • Essence Plethora [10 extra motes]

Backgrounds: None.

Join Battle: 6

Attacks: Claws: Speed 5, Accuracy 5, Damage 2L, Rate 3

Soak: 3B/1L
Health Levels: OK, -1, -1, -1, -2, -2, -2, -4, Inc
Dodge DV: 4, Willpower: 5
Essence: 2, Essence Pool: 55
Other Notes: None