Difference between revisions of "DKMortals"

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=== Chapter One ===
 
=== Chapter One ===
  
[[[DKMortals/ChapterOne]] |<b>Business as Usual</b>]]  
+
[[DKMortals/ChapterOne|<b>Business as Usual</b>]]  
  
 
The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.
 
The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.
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Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...
 
Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...
  
[[[DKMortals/SessionTwentySix]] | <b>Session Twenty-Six</b>]] - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...
+
[[DKMortals/SessionTwentySix|<b>Session Twenty-Six</b>]] - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...
  
[[[DKMortals/SessionTwentySeven]] | <b>Session Twenty-Seven</b>]] - New Blood, Part Two - The training continues, and an ancient enemy rears its head...
+
[[DKMortals/SessionTwentySeven|<b>Session Twenty-Seven</b>]] - New Blood, Part Two - The training continues, and an ancient enemy rears its head...
  
[[[DKMortals/SessionTwentyEight]] | <b>Session Twenty-Eight</b>]] - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...
+
[[DKMortals/SessionTwentyEight|<b>Session Twenty-Eight</b>]] - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...
  
[[[DKMortals/SessionTwentyNine]] | <b>Session Twenty-Nine</b>]] - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...
+
[[DKMortals/SessionTwentyNine|<b>Session Twenty-Nine</b>]] - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...
  
[[[DKMortals/SessionThirty]] | <b>Session Thirty</b>]] - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...
+
[[DKMortals/SessionThirty|<b>Session Thirty</b>]] - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...
  
[[[DKMortals/SessionThirtyOne]] | <b>Session Thirty-One</b>]] - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.
+
[[DKMortals/SessionThirtyOne|<b>Session Thirty-One</b>]] - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.
  
[[[DKMortals/SessionThirtyTwo]] | <b>Session Thirty-Two</b>]] - New Blood, Part Six - The Once Dead shelter in the Forsaken Green and treat with the dead.
+
[[DKMortals/SessionThirtyTwo|<b>Session Thirty-Two</b>]] - New Blood, Part Six - The Once Dead shelter in the Forsaken Green and treat with the dead.
  
[[[DKMortals/SessionThirtyThree]] | <b>Session Thirty-Three</b>]] - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety.
+
[[DKMortals/SessionThirtyThree|<b>Session Thirty-Three</b>]] - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety.
  
[[[DKMortals/SessionThirtyFour]] | <b>Session Thirty-Four</b>]] - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...
+
[[DKMortals/SessionThirtyFour|<b>Session Thirty-Four</b>]] - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...
  
[[[DKMortals/SessionThirtyFive]] | <b>Session Thirty-Five</b>]] - Catch Aru!, Part Two - The chase concludes. The aftermath is troubling.
+
[[DKMortals/SessionThirtyFive|<b>Session Thirty-Five</b>]] - Catch Aru!, Part Two - The chase concludes. The aftermath is troubling.
  
[[[DKMortals/SessionThirtySix]] | <b>Session Thirty-Six</b>]] - Interlude - Avir returns to Icehome by way of the Labyrinth.
+
[[DKMortals/SessionThirtySix|<b>Session Thirty-Six</b>]] - Interlude - Avir returns to Icehome by way of the Labyrinth.
  
[[[DKMortals/SessionThirtySeven]] | <b>Session Thirty-Seven</b>]] - Two Maidens Fair, Part One - Winter Fish and Obligatory Sunshine find themselves assigned missions which seem the same, yet quite different...
+
[[DKMortals/SessionThirtySeven|<b>Session Thirty-Seven</b>]] - Two Maidens Fair, Part One - Winter Fish and Obligatory Sunshine find themselves assigned missions which seem the same, yet quite different...
  
[[[DKMortals/SessionThirtyEight]] | <b>Session Thirty-Eight</b>]] - Two Maidens Fair, Part Two - Strange things are afoot aboard the airboat <i>Honor</i>...
+
[[DKMortals/SessionThirtyEight|<b>Session Thirty-Eight</b>]] - Two Maidens Fair, Part Two - Strange things are afoot aboard the airboat <i>Honor</i>...
  
[[[DKMortals/SessionThirtyNine]] | <b>Session Thirty-Nine</b>]] - Two Maidens Fair, Part Three - The <i>Honor</i> has been hijacked by the forces of Shanarinara!
+
[[DKMortals/SessionThirtyNine|<b>Session Thirty-Nine</b>]] - Two Maidens Fair, Part Three - The <i>Honor</i> has been hijacked by the forces of Shanarinara!
  
[[[DKMortals/SessionForty]] | <b>Session Forty</b>]] - Two Maidens Fair, Part Four - The incident on the <i>Honor</i> is concluded.
+
[[DKMortals/SessionForty|<b>Session Forty</b>]] - Two Maidens Fair, Part Four - The incident on the <i>Honor</i> is concluded.
  
[[[DKMortals/SessionFortyOne]] | <b>Session Forty-One</b>]] - Interlude - Avir faces the music. Two agents of the Ears of the North face raw horror.
+
[[DKMortals/SessionFortyOne|<b>Session Forty-One</b>]] - Interlude - Avir faces the music. Two agents of the Ears of the North face raw horror.
  
[[[DKMortals/SessionFortyTwo]] | <b>Session Forty-Two</b>]] - The Voice of the Quiet, Part One - Obligatory Sunshine returns home to confront the conspiracy among the Quiet he has discovered.
+
[[DKMortals/SessionFortyTwo|<b>Session Forty-Two</b>]] - The Voice of the Quiet, Part One - Obligatory Sunshine returns home to confront the conspiracy among the Quiet he has discovered.
  
[[[DKMortals/SessionFortyThree]] | <b>Session Forty-Three</b>]] - The Voice of the Quiet, Part Two - Obligatory meets the enigmatic Ajax, and not everyone walks away!
+
[[DKMortals/SessionFortyThree|<b>Session Forty-Three</b>]] - The Voice of the Quiet, Part Two - Obligatory meets the enigmatic Ajax, and not everyone walks away!
  
[[[DKMortals/SessionFortyFour]] | <b>Session Forty-Four</b>]] - The Voice of the Quiet, Part Three - Showdown.
+
[[DKMortals/SessionFortyFour|<b>Session Forty-Four</b>]] - The Voice of the Quiet, Part Three - Showdown.
  
[[[DKMortals/SessionFortyFive]] | <b>Session Forty-Five</b>]] - Gutwrack, Part One - Iscal, Kekkonen, and several other Once Dead must track down the source of a cholera outbreak in the city...
+
[[DKMortals/SessionFortyFive|<b>Session Forty-Five</b>]] - Gutwrack, Part One - Iscal, Kekkonen, and several other Once Dead must track down the source of a cholera outbreak in the city...
  
[[[DKMortals/SessionFortySix]] | <b>Session Forty-Six</b>]] - Gutwrack, Part Two - The investigation leads into the Frost Bear encampment and the nearby Deepwell.
+
[[DKMortals/SessionFortySix|<b>Session Forty-Six</b>]] - Gutwrack, Part Two - The investigation leads into the Frost Bear encampment and the nearby Deepwell.
  
[[[DKMortals/SessionFortySeven]] | <b>Session Forty-Seven</b>]] - Gutwrack, Part Three - In the lair of the disease spirt. Plus, negotiations with gods and catastrophically depressed tribespeople.
+
[[DKMortals/SessionFortySeven|<b>Session Forty-Seven</b>]] - Gutwrack, Part Three - In the lair of the disease spirt. Plus, negotiations with gods and catastrophically depressed tribespeople.
  
[[[DKMortals/SessionFortyEight]] | <b>Session Forty-Eight</b>]] - Gutwrack, Part Four - The Once Dead trace the outbreak back to its source... and run afoul of the assassins trying to silence the one who summoned it.
+
[[DKMortals/SessionFortyEight|<b>Session Forty-Eight</b>]] - Gutwrack, Part Four - The Once Dead trace the outbreak back to its source... and run afoul of the assassins trying to silence the one who summoned it.
  
[[[DKMortals/SessionFortyNine]] | <b>Session Forty-Nine</b>]] - Gutwrack, Part Five - Lynx and Iscal conclude the investigation. Iscal gets a nasty surprise.
+
[[DKMortals/SessionFortyNine|<b>Session Forty-Nine</b>]] - Gutwrack, Part Five - Lynx and Iscal conclude the investigation. Iscal gets a nasty surprise.
  
[[[DKMortals/SessionFifty]] | <b>Session Fifty</b>]] - The Battle of the Chain, Part One - The Once Dead are called in to serve as advisors to the Haslanti militia as Magdala prepares a major offensive.
+
[[DKMortals/SessionFifty|<b>Session Fifty</b>]] - The Battle of the Chain, Part One - The Once Dead are called in to serve as advisors to the Haslanti militia as Magdala prepares a major offensive.
  
[[[DKMortals/SessionFiftyOne]] | <b>Session Fifty-One</b>]] - The Battle of the Chain, Part Two - The battle begins as the forces of the Winter Wolf approach Siahan Emerald.
+
[[DKMortals/SessionFiftyOne|<b>Session Fifty-One</b>]] - The Battle of the Chain, Part Two - The battle begins as the forces of the Winter Wolf approach Siahan Emerald.
  
[[[DKMortals/SessionFiftyTwo]] | <b>Session Fifty-Two</b>]] - The Battle of the Chain, Part Three - Onil and Miruna's forces face each other down within Shaha's defile.
+
[[DKMortals/SessionFiftyTwo|<b>Session Fifty-Two</b>]] - The Battle of the Chain, Part Three - Onil and Miruna's forces face each other down within Shaha's defile.
  
[[[DKMortals/SessionFiftyThree]] | <b>Session Fifty-Three</b>]] - The Battle of the Chain, Part Four - The Once Dead finish their business in the Chain.
+
[[DKMortals/SessionFiftyThree|<b>Session Fifty-Three</b>]] - The Battle of the Chain, Part Four - The Once Dead finish their business in the Chain.
  
[[[DKMortals/SessionFiftyFour]] | <b>Session Fifty-Four</b>]] - The Quiet and the Dead, Part One - The Once Dead arrive in Sunset Greenfield, Soldas's home. Avir and Wheeling Wintercrow's exchange with the River family could have gone better...
+
[[DKMortals/SessionFiftyFour|<b>Session Fifty-Four</b>]] - The Quiet and the Dead, Part One - The Once Dead arrive in Sunset Greenfield, Soldas's home. Avir and Wheeling Wintercrow's exchange with the River family could have gone better...
  
[[[DKMortals/SessionFiftyFive]] | <b>Session Fifty-Five</b>]] - The Quiet and the Dead, Part Two - The Once Dead, Kragos, and the Greenwoman Astrid journey to the Quiet Emerald.
+
[[DKMortals/SessionFiftyFive|<b>Session Fifty-Five</b>]] - The Quiet and the Dead, Part Two - The Once Dead, Kragos, and the Greenwoman Astrid journey to the Quiet Emerald.
  
[[[DKMortals/SessionFiftySix]] | <b>Session Fifty-Six</b>]] - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way?
+
[[DKMortals/SessionFiftySix|<b>Session Fifty-Six</b>]] - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way?
  
[[[DKMortals/SessionFiftySeven]] | <b>Session Fifty-Seven</b>]] - The Quiet and the Dead, Part Four - The Once Dead travel to the nearby shadowland to try to solve the Quiet's problem with the ghosts...
+
[[DKMortals/SessionFiftySeven|<b>Session Fifty-Seven</b>]] - The Quiet and the Dead, Part Four - The Once Dead travel to the nearby shadowland to try to solve the Quiet's problem with the ghosts...
  
[[[DKMortals/SessionFiftyEight]] | <b>Session Fifty-Eight</b>]] - The Quiet and the Dead, Part Five - Their business in the Shadowland settled, the Once Dead find a new crisis waiting for them at the Quiet Emerald.
+
[[DKMortals/SessionFiftyEight|<b>Session Fifty-Eight</b>]] - The Quiet and the Dead, Part Five - Their business in the Shadowland settled, the Once Dead find a new crisis waiting for them at the Quiet Emerald.
  
[[[DKMortals/SessionFiftyNine]] | <b>Session Fifty-Nine</b>]] - The Quiet and the Dead, Part Six - The Once Dead begin the bloody attempt to retake the Quiet Emerald.
+
[[DKMortals/SessionFiftyNine|<b>Session Fifty-Nine</b>]] - The Quiet and the Dead, Part Six - The Once Dead begin the bloody attempt to retake the Quiet Emerald.
  
[[[DKMortals/SessionSixty]] | <b>Session Sixty</b>]] - The Quiet and the Dead, Part Seven - The battle against the Black Dogs continues.
+
[[DKMortals/SessionSixty|<b>Session Sixty</b>]] - The Quiet and the Dead, Part Seven - The battle against the Black Dogs continues.
  
[[[DKMortals/SessionSixty]]-One | <b>Session Sixty-One</b>]] - The Quiet and the Dead, Part Eight - The climactic battle against the Gouger and his allies.
+
[[DKMortals/SessionSixty|<b>Session Sixty-One</b>]] - The Quiet and the Dead, Part Eight - The climactic battle against the Gouger and his allies.
  
[[[DKMortals/SessionSixty]]-Two | <b>Session Sixty-Two</b>]] - Black Dogs Howl, Part One - Miruna, Avia, and Jonah the Lad are sent to eliminate the growing threat of the Black Dogs.
+
[[DKMortals/SessionSixty|<b>Session Sixty-Two</b>]] - Black Dogs Howl, Part One - Miruna, Avia, and Jonah the Lad are sent to eliminate the growing threat of the Black Dogs.
  
[[[DKMortals/SessionSixty]]-Three | <b>Session Sixty-Three</b>]] - Black Dogs Howl, Part Two - The bestial leader of the Dogs reveals himself in battle.
+
[[DKMortals/SessionSixty|<b>Session Sixty-Three</b>]] - Black Dogs Howl, Part Two - The bestial leader of the Dogs reveals himself in battle.
  
 
== Comments ==
 
== Comments ==
  
 
Please leave any comments or questions here! -DK
 
Please leave any comments or questions here! -DK

Revision as of 17:47, 8 June 2010

The Once and Future Dead

Introduction

Once Dead - Organizational Information.

NPCs

PCs

Setting - Misc. Setting Information.

Session Logs

Chapter One

Business as Usual

The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.

Chapter Two

The Winter War

Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...

Session Twenty-Six - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...

Session Twenty-Seven - New Blood, Part Two - The training continues, and an ancient enemy rears its head...

Session Twenty-Eight - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...

Session Twenty-Nine - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...

Session Thirty - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...

Session Thirty-One - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.

Session Thirty-Two - New Blood, Part Six - The Once Dead shelter in the Forsaken Green and treat with the dead.

Session Thirty-Three - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety.

Session Thirty-Four - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...

Session Thirty-Five - Catch Aru!, Part Two - The chase concludes. The aftermath is troubling.

Session Thirty-Six - Interlude - Avir returns to Icehome by way of the Labyrinth.

Session Thirty-Seven - Two Maidens Fair, Part One - Winter Fish and Obligatory Sunshine find themselves assigned missions which seem the same, yet quite different...

Session Thirty-Eight - Two Maidens Fair, Part Two - Strange things are afoot aboard the airboat Honor...

Session Thirty-Nine - Two Maidens Fair, Part Three - The Honor has been hijacked by the forces of Shanarinara!

Session Forty - Two Maidens Fair, Part Four - The incident on the Honor is concluded.

Session Forty-One - Interlude - Avir faces the music. Two agents of the Ears of the North face raw horror.

Session Forty-Two - The Voice of the Quiet, Part One - Obligatory Sunshine returns home to confront the conspiracy among the Quiet he has discovered.

Session Forty-Three - The Voice of the Quiet, Part Two - Obligatory meets the enigmatic Ajax, and not everyone walks away!

Session Forty-Four - The Voice of the Quiet, Part Three - Showdown.

Session Forty-Five - Gutwrack, Part One - Iscal, Kekkonen, and several other Once Dead must track down the source of a cholera outbreak in the city...

Session Forty-Six - Gutwrack, Part Two - The investigation leads into the Frost Bear encampment and the nearby Deepwell.

Session Forty-Seven - Gutwrack, Part Three - In the lair of the disease spirt. Plus, negotiations with gods and catastrophically depressed tribespeople.

Session Forty-Eight - Gutwrack, Part Four - The Once Dead trace the outbreak back to its source... and run afoul of the assassins trying to silence the one who summoned it.

Session Forty-Nine - Gutwrack, Part Five - Lynx and Iscal conclude the investigation. Iscal gets a nasty surprise.

Session Fifty - The Battle of the Chain, Part One - The Once Dead are called in to serve as advisors to the Haslanti militia as Magdala prepares a major offensive.

Session Fifty-One - The Battle of the Chain, Part Two - The battle begins as the forces of the Winter Wolf approach Siahan Emerald.

Session Fifty-Two - The Battle of the Chain, Part Three - Onil and Miruna's forces face each other down within Shaha's defile.

Session Fifty-Three - The Battle of the Chain, Part Four - The Once Dead finish their business in the Chain.

Session Fifty-Four - The Quiet and the Dead, Part One - The Once Dead arrive in Sunset Greenfield, Soldas's home. Avir and Wheeling Wintercrow's exchange with the River family could have gone better...

Session Fifty-Five - The Quiet and the Dead, Part Two - The Once Dead, Kragos, and the Greenwoman Astrid journey to the Quiet Emerald.

Session Fifty-Six - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way?

Session Fifty-Seven - The Quiet and the Dead, Part Four - The Once Dead travel to the nearby shadowland to try to solve the Quiet's problem with the ghosts...

Session Fifty-Eight - The Quiet and the Dead, Part Five - Their business in the Shadowland settled, the Once Dead find a new crisis waiting for them at the Quiet Emerald.

Session Fifty-Nine - The Quiet and the Dead, Part Six - The Once Dead begin the bloody attempt to retake the Quiet Emerald.

Session Sixty - The Quiet and the Dead, Part Seven - The battle against the Black Dogs continues.

Session Sixty-One - The Quiet and the Dead, Part Eight - The climactic battle against the Gouger and his allies.

Session Sixty-Two - Black Dogs Howl, Part One - Miruna, Avia, and Jonah the Lad are sent to eliminate the growing threat of the Black Dogs.

Session Sixty-Three - Black Dogs Howl, Part Two - The bestial leader of the Dogs reveals himself in battle.

Comments

Please leave any comments or questions here! -DK