Difference between revisions of "Sorcery/Kraken"

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== Emerald Circle ==
 
== Emerald Circle ==
  
==== Lantern of Scintillating Spirits ===='''Cost:''' 15m
+
==== Lantern of Scintillating Spirits ====
 +
'''Cost:''' 15m
  
The sorceror holds out his hands and begins to cast the spell. As he
+
The sorcerer holds out his hands and begins to cast the spell. As he
 
finishes his casting, he claps his hands together, and there appears
 
finishes his casting, he claps his hands together, and there appears
 
before him an indistinct golden form, which holds a brass lantern on
 
before him an indistinct golden form, which holds a brass lantern on
 
the end of a short stick. The lantern is elaborately decorated with a
 
the end of a short stick. The lantern is elaborately decorated with a
design unique to each sorceror, reflecting something of his self
+
design unique to each sorcerer, reflecting something of his self
 
image. The flame that burns within the lantern is always coloured in
 
image. The flame that burns within the lantern is always coloured in
 
hues that reflect the dominant colours of the Sorceror's anima.
 
hues that reflect the dominant colours of the Sorceror's anima.
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rises or sets
 
rises or sets
  
==== Loyal Protector's Regalia ===='''Cost:''' 25m
+
==== Loyal Protector's Regalia ====
 +
'''Cost:''' 25m
  
Being a sorceror is a dangerous task, few would argue with that. But
+
Being a sorcerer is a dangerous task, few would argue with that. But
being responsible for the safety of a sorceror, to guard them as they
+
being responsible for the safety of a sorcerer, to guard them as they
 
consort with demons, fair folk and other, stranger beings is no less
 
consort with demons, fair folk and other, stranger beings is no less
dangerous. Many sorcerors, of course, select demons or elementals as
+
dangerous. Many sorcerers, of course, select demons or elementals as
 
their guards but for some that is simply not practical. Demonic
 
their guards but for some that is simply not practical. Demonic
 
soldiers are rarely suitable escorts for a visit to court and even
 
soldiers are rarely suitable escorts for a visit to court and even
elementals only add to the distrust a sorceror already suffers from.
+
elementals only add to the distrust a sorcerer already suffers from.
 
But those of mortal stock needs arms and equipment ... and it's better
 
But those of mortal stock needs arms and equipment ... and it's better
 
of course, if they match.
 
of course, if they match.
  
To cast this spell, the sorceror first marks out a circle a few metres
+
To cast this spell, the sorcerer first marks out a circle a few metres
 
across with sigils for protection, loyalty rewarded and creation. If
 
across with sigils for protection, loyalty rewarded and creation. If
 
he desires at this stage he should also set out ingots of precious
 
he desires at this stage he should also set out ingots of precious
 
metal and bolts of fine cloth - while the spell can incorporate them
 
metal and bolts of fine cloth - while the spell can incorporate them
if they are present, conjouring such luxury is beyond the Emerald
+
if they are present, conjuring such luxury is beyond the Emerald
 
Circle. At dawn, he should call his chosen protectors to him, no more
 
Circle. At dawn, he should call his chosen protectors to him, no more
 
than his Occult score, and they stand naked at designated points on
 
than his Occult score, and they stand naked at designated points on
the circle, arms outstreatched. The sorceror himself stands at the
+
the circle, arms outstretched. The sorcerer himself stands at the
 
centre of the circle and works his magic for six hours.
 
centre of the circle and works his magic for six hours.
  
 
As the sun reaches his zenith, there is a blinding flash of light from
 
As the sun reaches his zenith, there is a blinding flash of light from
the sorceror, and his protectors find themselves clad in armour and
+
the sorcerer, and his protectors find themselves clad in armour and
 
with a weapon and shield at their sides. The armour is a suit of
 
with a weapon and shield at their sides. The armour is a suit of
 
Exceptional Lamellar armour, with the caster's personal device over
 
Exceptional Lamellar armour, with the caster's personal device over
 
the heart. The weapon is most typically an Exceptional Straight Sword
 
the heart. The weapon is most typically an Exceptional Straight Sword
with the caster's personal device on the pommell. The shield is a
+
with the caster's personal device on the pommel. The shield is a
 
Target Shield, and again, bears the caster's device. If gold or other
 
Target Shield, and again, bears the caster's device. If gold or other
 
luxurious materials were present in the circle, these will be
 
luxurious materials were present in the circle, these will be
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other item, though with a lack of tool marks. This means that
 
other item, though with a lack of tool marks. This means that
 
countermagic will have no effect, though also that they require
 
countermagic will have no effect, though also that they require
maintenence as any other armour or weapon might.
+
maintenance as any other armour or weapon might.
  
==== Myriad Tongue Appropriation ===='''Cost:''' 10m
+
==== Myriad Tongue Appropriation ====
 +
'''Cost:''' 10m
  
 
To cast this spell requires a willing participant or a target that is
 
To cast this spell requires a willing participant or a target that is
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voice for a week.
 
voice for a week.
  
==== Terrible Crystalline Razor ===='''Cost:''' 15m
+
==== Terrible Crystalline Razor ====
 +
'''Cost:''' 15m
  
 
The caster holds her weapon in front of herself and calls on the
 
The caster holds her weapon in front of herself and calls on the
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a numbing cold to spread outward from the wound, slowing the enemy and
 
a numbing cold to spread outward from the wound, slowing the enemy and
 
causing him to loose a dice from all actions for the rest of the
 
causing him to loose a dice from all actions for the rest of the
scene. These penalties do acrue with successive hits, but only up to a
+
scene. These penalties do accrue with successive hits, but only up to a
 
maximum penalty of the caster's essence.
 
maximum penalty of the caster's essence.
  
 
== Sapphire Circle ==
 
== Sapphire Circle ==
  
==== Scale In Her Eyes ===='''Cost:''' 30m
+
==== Scale In Her Eyes ====
 +
'''Cost:''' 30m
  
 
The air must be clear and the stars shining to cast this spell.
 
The air must be clear and the stars shining to cast this spell.
  
The caster gathers a scale of her most devoted troops and annoints
+
The caster gathers a scale of her most devoted troops and anoints
 
their forehead and palms with oil she has blessed. The troops then
 
their forehead and palms with oil she has blessed. The troops then
spar with each other, while the sorceror performs a ritual, burning a
+
spar with each other, while the sorcerer performs a ritual, burning a
 
small sacrifice to each of the five Maidens. The ritual takes five
 
small sacrifice to each of the five Maidens. The ritual takes five
 
hours - one for each maiden - beginning with Venus and ending, of
 
hours - one for each maiden - beginning with Venus and ending, of
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typically a suit of Lamellar and a straight sword, though if any of
 
typically a suit of Lamellar and a straight sword, though if any of
 
the chosen scale are Martial Artists, then they will instead find
 
the chosen scale are Martial Artists, then they will instead find
themselves with arms compatiable with the style they practice, even if
+
themselves with arms compatible with the style they practice, even if
that means they are wearing merely a gi. In addition to its consumate
+
that means they are wearing merely a gi. In addition to its consummate
 
quality, the equipment is blessed by the five maidens. Journey's
 
quality, the equipment is blessed by the five maidens. Journey's
 
Blessing grants a die to Survival rolls for travelling at speed, and
 
Blessing grants a die to Survival rolls for travelling at speed, and
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damage, at least a little. Secret's Blessing negates a die of
 
damage, at least a little. Secret's Blessing negates a die of
 
penalties for sneaking in armour, or adds a die if there is no
 
penalties for sneaking in armour, or adds a die if there is no
penality. Ending's Blessing adds 2 to the damage of the weapon, though
+
penalty. Ending's Blessing adds 2 to the damage of the weapon, though
only against those Outside of Fate or who have commited crimes against
+
only against those Outside of Fate or who have committed crimes against
 
Heaven.
 
Heaven.
  
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== Adamant Circle ==
 
== Adamant Circle ==
  
==== Rainament Of Sol Invictus ===='''Cost:''' 60m
+
==== Raiment Of Sol Invictus ====
 +
'''Cost:''' 60m
  
While her troops parade around of her, the sorceror sings a
+
While her troops parade around of her, the sorcerer sings a
 
battle-hymn to the Unconquered Sun, calling on him, luna and the five
 
battle-hymn to the Unconquered Sun, calling on him, luna and the five
 
maidens to watch over and protect the troops she has gathered before
 
maidens to watch over and protect the troops she has gathered before
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glorious flame from the sun that pours over the assembled troops,
 
glorious flame from the sun that pours over the assembled troops,
 
burning away their existing garments and replacing them with the
 
burning away their existing garments and replacing them with the
Rainament of Sol Invictus.
+
Raiment of Sol Invictus.
  
This spell effects 1000 troops per dot of the sorceror's Essence and
+
This spell effects 1000 troops per dot of the sorcerer's Essence and
 
they must actually be an army with a Drill of at least 2 (Equivalent
 
they must actually be an army with a Drill of at least 2 (Equivalent
 
in training to a good militia), though this training does not have to
 
in training to a good militia), though this training does not have to
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As the twilight dies away, each man and woman in the army finds
 
As the twilight dies away, each man and woman in the army finds
themselves equiped beyond compare, their clothing and equipement of
+
themselves equipped beyond compare, their clothing and equipment of
 
before now gone - though items made of the MMs are unharmed. The
 
before now gone - though items made of the MMs are unharmed. The
troops will be equiped according to their role in the army assembled -
+
troops will be equipped according to their role in the army assembled -
if the sorceror is not the general, then she should be present, to
+
if the sorcerer is not the general, then she should be present, to
 
direct the drill appropriately. This extends to things such as unit
 
direct the drill appropriately. This extends to things such as unit
leaders gaining appropriately ornate helms, relays recieving banners -
+
leaders gaining appropriately ornate helms, relays receiving banners -
 
the army could be marched off to war the very next day. A rank and
 
the army could be marched off to war the very next day. A rank and
 
file trooper finds himself clad in gleaming plate, the general's
 
file trooper finds himself clad in gleaming plate, the general's
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than that, it is wrapped with a little of the magic. It will rarely
 
than that, it is wrapped with a little of the magic. It will rarely
 
become uncomfortable, except in the deepest South, the blade will be
 
become uncomfortable, except in the deepest South, the blade will be
nigh unbreakable, at least to any stresses it's weilder is likely to
+
nigh unbreakable, at least to any stresses it's wielder is likely to
 
put it through. Each finds a talisman around their neck, protecting
 
put it through. Each finds a talisman around their neck, protecting
 
them from many foes beyond Creation that Solars call on their troops
 
them from many foes beyond Creation that Solars call on their troops
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While the equipment created will endure as long as it can, the more
 
While the equipment created will endure as long as it can, the more
mystical enhantments fade after a Season, or if the army finds itself
+
mystical enchantments fade after a Season, or if the army finds itself
 
targeted by Adamant Countermagic - though backlash of such a spell is
 
targeted by Adamant Countermagic - though backlash of such a spell is
 
unlikely to be too severe.
 
unlikely to be too severe.

Latest revision as of 09:13, 6 April 2010

Emerald Circle

Lantern of Scintillating Spirits

Cost: 15m

The sorcerer holds out his hands and begins to cast the spell. As he finishes his casting, he claps his hands together, and there appears before him an indistinct golden form, which holds a brass lantern on the end of a short stick. The lantern is elaborately decorated with a design unique to each sorcerer, reflecting something of his self image. The flame that burns within the lantern is always coloured in hues that reflect the dominant colours of the Sorceror's anima.

The light from the lantern illuminates dematerialised spirits of all kinds within the Caster's Essence+Occult yards from the lantern, showing them as a indistinct golden form - visible enough to fight without difficulty, though harder to identify. In addition, the light from the lantern has a strange, euphoric effect on the spirits of Creation. Unless the spirit succeeds at a Willpower roll, difficulty of the Caster's Essence this effect overwhelms them somewhat, inflicting a 2 dice penalty on all tasks requiring concentration or reasoned thought.

The servant remains within the Caster's Occult in yards of the Caster, or designated master. While it obeys instructions in Old Realm, it rarely needs them as it does it's best to remain in an unobtrusive, but still useful position. If attacked, it is immune to all attacks that cannot kill gods and those that can destroy it utterly leaving just the lantern lying on the ground. If someone not its master attempts to take the lantern, it resists with the caster's Occult in dice and if it is bereft of its lantern at the end of a scene, it vanishes. Anyone using an alternate method of spirit sight upon it finds that the spirit's true form is the indistinct golden haze. Lantern and spirit both fade into golden mist at the next time the sun rises or sets

Loyal Protector's Regalia

Cost: 25m

Being a sorcerer is a dangerous task, few would argue with that. But being responsible for the safety of a sorcerer, to guard them as they consort with demons, fair folk and other, stranger beings is no less dangerous. Many sorcerers, of course, select demons or elementals as their guards but for some that is simply not practical. Demonic soldiers are rarely suitable escorts for a visit to court and even elementals only add to the distrust a sorcerer already suffers from. But those of mortal stock needs arms and equipment ... and it's better of course, if they match.

To cast this spell, the sorcerer first marks out a circle a few metres across with sigils for protection, loyalty rewarded and creation. If he desires at this stage he should also set out ingots of precious metal and bolts of fine cloth - while the spell can incorporate them if they are present, conjuring such luxury is beyond the Emerald Circle. At dawn, he should call his chosen protectors to him, no more than his Occult score, and they stand naked at designated points on the circle, arms outstretched. The sorcerer himself stands at the centre of the circle and works his magic for six hours.

As the sun reaches his zenith, there is a blinding flash of light from the sorcerer, and his protectors find themselves clad in armour and with a weapon and shield at their sides. The armour is a suit of Exceptional Lamellar armour, with the caster's personal device over the heart. The weapon is most typically an Exceptional Straight Sword with the caster's personal device on the pommel. The shield is a Target Shield, and again, bears the caster's device. If gold or other luxurious materials were present in the circle, these will be incorporated into the design as trim or a fine cloak - if not, the magic does its best with lacquer and cotton. The items created by this spell are set in the instant of its completion - no different from any other item, though with a lack of tool marks. This means that countermagic will have no effect, though also that they require maintenance as any other armour or weapon might.

Myriad Tongue Appropriation

Cost: 10m

To cast this spell requires a willing participant or a target that is restrained or very recently dead. At the conclusion of the spell, a gem must be pressed to the target's throat. The target's voice is sucked into the spell, where it is visible as a faint, twisting sliver of light that looks particularly beautiful when used with precious gemstones. The target looses the use of their voice for a complete cycle of the sun if exalted, or five cycles if mortal. By swallowing the gem produced by the spell, a person may speak with the captured voice for a week.

Terrible Crystalline Razor

Cost: 15m

The caster holds her weapon in front of herself and calls on the ultimate cold of the furthest North. As she completes the spell, a whirlwind of ice spirals down from the sky, coating her weapon in a sheath of ice that glistens in the sun. The surface of the ice is wickedly barbed and cruel, refracting the light in odd ways, and is cold enough to cause breath to steam if blown across it. This magical ice lasts until the sun next crosses the horizon even in the heat of the South before melting off the weapon, even in a blizzard.

While the weapon is wrapped in the ice it is impossible the sheath in a normal sheath and will cause numbness if the blade or head is held. The caster adds her Essence to the raw damage of every attack that she makes with the weapon. In addition, any injury with the weapon causes a numbing cold to spread outward from the wound, slowing the enemy and causing him to loose a dice from all actions for the rest of the scene. These penalties do accrue with successive hits, but only up to a maximum penalty of the caster's essence.

Sapphire Circle

Scale In Her Eyes

Cost: 30m

The air must be clear and the stars shining to cast this spell.

The caster gathers a scale of her most devoted troops and anoints their forehead and palms with oil she has blessed. The troops then spar with each other, while the sorcerer performs a ritual, burning a small sacrifice to each of the five Maidens. The ritual takes five hours - one for each maiden - beginning with Venus and ending, of course, with Saturn. As each ritual is completed, the oil on the soldier's foreheads and palms flashes with the colour of the maiden. At the conclusion of the ritual, a scant few seconds after the sacrifice to Saturn, the oils pulse through each of the five colours and then turn white and spread over the surface of the skin, and when they have covered the entire body there is a brilliant flash. When those present can see again, they find themselves clad in amour and with weapons in their hands.

The weapon and armour created are of Perfect quality, and are typically a suit of Lamellar and a straight sword, though if any of the chosen scale are Martial Artists, then they will instead find themselves with arms compatible with the style they practice, even if that means they are wearing merely a gi. In addition to its consummate quality, the equipment is blessed by the five maidens. Journey's Blessing grants a die to Survival rolls for travelling at speed, and in addition tassels and cords will not get snagged on passing undergrowth. Serenity's Blessing eases the hurts of the wearer, allowing them to ignore wound penalties for a scene, if they commit a wp point. Mars' Blessing adds 2 to the soak values of the armour, granting a soak if it merely a gi and acts to protect the armour from damage, at least a little. Secret's Blessing negates a die of penalties for sneaking in armour, or adds a die if there is no penalty. Ending's Blessing adds 2 to the damage of the weapon, though only against those Outside of Fate or who have committed crimes against Heaven.

While the equipment created is real, the blessings fade after Calibration and may be dispelled with Sapphire Countermagic

Adamant Circle

Raiment Of Sol Invictus

Cost: 60m

While her troops parade around of her, the sorcerer sings a battle-hymn to the Unconquered Sun, calling on him, luna and the five maidens to watch over and protect the troops she has gathered before her. This process begins at dawn, and continues throughout the day. While it must started with clear skies, the magic will keep the sky clear thereafter, at least from natural storms and weather magics of the Terrestrial Circle. At dusk, assuming the sky has been kept clear and the troops have been marching all day, the spell ends with a final glorious flame from the sun that pours over the assembled troops, burning away their existing garments and replacing them with the Raiment of Sol Invictus.

This spell effects 1000 troops per dot of the sorcerer's Essence and they must actually be an army with a Drill of at least 2 (Equivalent in training to a good militia), though this training does not have to be natural - Conscription through a Charm or Spell is just as valid, so long as it lasts the duration of the ritual.

As the twilight dies away, each man and woman in the army finds themselves equipped beyond compare, their clothing and equipment of before now gone - though items made of the MMs are unharmed. The troops will be equipped according to their role in the army assembled - if the sorcerer is not the general, then she should be present, to direct the drill appropriately. This extends to things such as unit leaders gaining appropriately ornate helms, relays receiving banners - the army could be marched off to war the very next day. A rank and file trooper finds himself clad in gleaming plate, the general's device over his heart and his unit insignia engraved on his back. In his hand he carries a blade perfectly balanced for him, and on his other arm, a sturdy shield is strapped, bearing the device of the nation for which he fights. All of this equipment is Perfect and more than that, it is wrapped with a little of the magic. It will rarely become uncomfortable, except in the deepest South, the blade will be nigh unbreakable, at least to any stresses it's wielder is likely to put it through. Each finds a talisman around their neck, protecting them from many foes beyond Creation that Solars call on their troops to fight. The ST may determine how these blessings affect the army's marching speed and effectiveness in battle, but the overall impact should be significant. Archers, cavalrymen, skirmishers - they too will find equipment suited to their roles. In addition, a basic baggage train will be formed, or at least the material components of it, lacking people. No Solar requires his army to march without the basic supplies that they need.

While the equipment created will endure as long as it can, the more mystical enchantments fade after a Season, or if the army finds itself targeted by Adamant Countermagic - though backlash of such a spell is unlikely to be too severe.



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