Difference between revisions of "Watcherx/GoldenHymn"

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  Caste: Zenith
 
  Caste: Zenith
 
  Anima:  
 
  Anima:  
  Concept: Blind Archer[[/Harpist]]
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  Concept: Blind Archer/Harpist
 
  Virtue Flaw: Ascetic Drive - triggered when confronted by own weaknesses
 
  Virtue Flaw: Ascetic Drive - triggered when confronted by own weaknesses
  
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2nd Awareness Excellency (2m/sux, refl, instant): Can spend up to Attribute + Awareness in motes, 1 sux per 2m.
 
2nd Awareness Excellency (2m/sux, refl, instant): Can spend up to Attribute + Awareness in motes, 1 sux per 2m.
  
Keen Hearing[[/Touch]] tech (3m, refl, 1 scene): 2 bonus sux to relevent senses. Clearly perceive what is normally too faint for humans.
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Keen Hearing/Touch tech (3m, refl, 1 scene): 2 bonus sux to relevent senses. Clearly perceive what is normally too faint for humans.
 
Reduces internal penalty of blindness to -2.
 
Reduces internal penalty of blindness to -2.
  
Unsurpassed Hearing[[/Touch]] Discipline (2m, refl, 1 scene): Doubles successes on awareness rolls, before subtracting external penalties.
+
Unsurpassed Hearing/Touch Discipline (2m, refl, 1 scene): Doubles successes on awareness rolls, before subtracting external penalties.
  
 
Surprise Anticipation Method (1m, refl, instant): Guarantees success on any roll to notice mortal danger. If you /could/ roll, you win.
 
Surprise Anticipation Method (1m, refl, instant): Guarantees success on any roll to notice mortal danger. If you /could/ roll, you win.
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Combo:
 
Combo:
  
Allegro - SSE(4) + 2Aware(1) + KH[[/Tt]](3) + UH[[/Td]](5) + SAM(5) = 5 bp
+
Allegro - SSE(4) + 2Aware(1) + KH/Tt(3) + UH/Td(5) + SAM(5) = 5 bp
  
 
Cavatina - 1Arche(1) + [[ToUS]](3) + EAA(2) + SSE(4) + LDM(3) = 5 bp
 
Cavatina - 1Arche(1) + [[ToUS]](3) + EAA(2) + SSE(4) + LDM(3) = 5 bp

Latest revision as of 01:18, 6 April 2010

Name: Golden Hymn
Age: 22
Caste: Zenith
Anima: 
Concept: Blind Archer/Harpist
Virtue Flaw: Ascetic Drive - triggered when confronted by own weaknesses

Motivation: Find the perfect song, in honor to the Unconquered Sun

XP Saved: 0
XP Total: 0
Attributes:
 Strength     [XXXX.]     Charisma     [XXXX.]     Perception     [XXXXX]
 Dexterity    [XXXXX]     Manipulation [X....]     Intelligence   [XX...]
 Stamina      [XX...]     Appearance   [XX...]     Wits           [XX...]
Abilities:
    Dawn                 Zenith               Twilight
-Archery  [XXXxx]   Integrity   [XXX..]    Craft          [.....]
M.Arts    [.....]   Performance [XXXx.]    Investigation  [.....]
Melee     [.....]   Presence    [.....]    Lore           [X....]
Thrown    [.....]   Resistance  [XXX..]    Medicine       [.....]
War       [.....]   Survival    [XXX..]    Occult         [.....]
    Night                Eclipse
-Athletics[XXX..]   Bureaucracy [.....]
-Awareness[XXXxx]   -Linguistics[XXX..] 
-Dodge    [XXXxx]   Ride        [.....]
Larceny   [.....]   Sail        [.....]
Stealth   [.....]   Socialize   [.....]
-:Favored

Languages: Skytongue, Low realm, High realm, Old realm (7 bp)

Specialities:
Virtues and Essence :


 Compassion    [XXX..]     Temperance   [XXXX.] 
 Valor         [X....]     Conviction   [X....] 
 Willpower     [XXXXXXX...]
 Limit         [..........]
 Essence       [XX...]    Personal: 13/13     Peripheral: 24/30

Commit: 6 (4 = bow; 2 = chain shirt)

Intimacies:

The Unconquered Sun His Bow-Harp Art


Backgrounds: 

Artifact XXX (Harp-Bow; orihalcum) Artifact X (Chain shirt; orihalcum) Manse XXX (Gladestalker's Stone [pg 100, Oadanol's Codex])

Merits:

Acute Sense - Hearing (3pt): Can navigate entirely by hearing. Adds 4 dice to rolls. If too loud, wits+awa, Diff 2, or take 2 dice penalty on all actions requiring concentration, until noise stops or wits+awa roll succeeds next turn.

Flaws:

Diminished Sense - Blind (5pt): Fail sight-dependant rolls. -2 to all sight-based attacks and actions.

(+2 bp)


Charms: 
(Awareness)

2nd Awareness Excellency (2m/sux, refl, instant): Can spend up to Attribute + Awareness in motes, 1 sux per 2m.

Keen Hearing/Touch tech (3m, refl, 1 scene): 2 bonus sux to relevent senses. Clearly perceive what is normally too faint for humans. Reduces internal penalty of blindness to -2.

Unsurpassed Hearing/Touch Discipline (2m, refl, 1 scene): Doubles successes on awareness rolls, before subtracting external penalties.

Surprise Anticipation Method (1m, refl, instant): Guarantees success on any roll to notice mortal danger. If you /could/ roll, you win.

(Archery)

1st Archery Excellency (1m/die, refl, instant): 1m/die, up to attr+abil (10).

Trance of Unhesitating Speed (2m, extra action, instant): Each attack costs 2m, up to Ess+1 attacks. No multi-act penalties, and DV penalty of only one attack.

Essence Arrow Attack (2m, supp, instant): Add Ess in dmg. Also: Dazzling Flare: Makes attack holy; inflict agg vs. creatures of darkness; bright enough to be seen for Ess x 10 miles.


(Dodge)

Shadow Over Water (1m, refl, instant): Ignore all dodge DV penalties for one attack.

Seven Shadow Evasion (3m, refl, instant): Perfect dodge; Temperance flaw.

Leaping Dodge Method (3m, refl, instant): After using Dodge against attack, leap (Str+Dod)x3 yards vertically, or twice horizontally.


Combo:

Allegro - SSE(4) + 2Aware(1) + KH/Tt(3) + UH/Td(5) + SAM(5) = 5 bp

Cavatina - 1Arche(1) + ToUS(3) + EAA(2) + SSE(4) + LDM(3) = 5 bp


Equipment 

Bow-Harp [orihalcum] (6 spd, +3(+6) acc, +3L(+6L) dmg, 300 yrd, 2 rate, 4 attune, 3 art) (+2 to performance rolls) Hearthstone - Gladestalker's Stone (if in powerbow, +3 acc, +3 dmg) Orihalcum Chain Shirt (+7L/5B soak, 3L/3B hardness, -0 mobility, 0 fatigue, 1 art, 2 attune)


Health Levels
-0 [.]
-1 [..]
-2 [..]
-4 [.]
Incap
Quick and dirty:
Appearance:
Background: