Difference between revisions of "SolarMelee/Heru"

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* [[Heru]]
 
* [[Heru]]
 
* [[Heru/MySolarCharms]]
 
* [[Heru/MySolarCharms]]
* SolarCharms
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* [[SolarCharms]]
* SolarMelee
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* [[SolarMelee]]
  
 
== Solar Melee Charms ==
 
== Solar Melee Charms ==

Latest revision as of 01:17, 6 April 2010

Solar Melee Charms

Saber of Solar Rebuke

Cost: --; Mins: Melee 4, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glorious Solar Saber

Sometimes it is the judgment of the Unconquered Sun that beings of Creation need to be rebuked. This Charm enhances Glorious Solar Saber by allowing a Solar to spend an extra 2 motes of Essence to make all its attacks aggravated – not just against Creatures of Darkness.

If the Exalt also possesses Blazing Solar Bolt and other Melee Charms like that then this Charm turns their attacks into aggravated damage.

One Weapon, Many Uses

Cost: --; Mins: Melee 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glorious Solar Saber

The might of Solar Essence means that the Exalt never lacks his required weapons. This Charm permanently enhances Glorious Solar Saber by allowing the Exalt to change his choice and allocation each time he invokes the Charm.

Mortal Blade Enhancement

Cost: --; Mins: Melee 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Heavenly Guardian Defense

Weapons used by Solars share some of their intrinsic toughness. This Charm enhances Heavenly Guardian Defense by making it so that the Solar need never worry that his mundane weapons will break.

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