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Healer-Saints
Masterful Healer's Experience
Cost: 5 motes
Duration: Essence in Hours
Type: Simple
Minimum Medicine: 3
Minimum Essence: 3
Prerequisite Charms: Flawless Diagnosis Technique
Taking on the aspect of the life-giving sun the Solar's irises spread into life-giving mandalas, his touch to his patients spreading in golden ripples, all manifestations of a thousand years of medical experience leading the Solar's every movement! For the duration of the Charm the Solar receives a number of Automatic Successes equal to his Essence in all Medicine-related rolls.
Soul-Dissecting Prana
Cost: 10 motes, 1 willpower
Duration: Patient's Essence in Hours
Type: Simple
Minimum Medicine: 4
Minimum Essence: 3
Prerequisite Charms: Flawless Diagnosis Technique
As it is clear with its assossiation to the constellation of The Corpse, Medicine comprises studious understanding of anatomy and the biological proccesses that bring about all manner of phenomena in their patients. That understanding is paramount for the right treatments, to prescribe medicine and to understand how a disease or poison acts and the exact nature of wounds. However, Solar Exalted must often contend with Spiritual Diseases that attack the soul and the flows of Essence, with warped designs that would possess and corrupt minds and souls! To that effect the Solar must learn to understand the manner in which the mental and spiritual proccesses interact with the physical.
The Solar conducts a throughout examination which lasts an hour per dot of Permanent Essence of his patient. It informs the Solar the physical capabilities and Permanent essence of his patient, its species, its supernatural creature type (or a rough description of it, should the supernatural being be unknown to the character), its rough capabilities (and even possible capabilities, as he perceives how that specific kind of Essence may be applied by the body. This requires an Intelligence + Medicine or Occult roll with a difficulty of at least 5), any modifications to its body or Essence pattern(from Wyld Mutations to permanent or temporary enchantments), wether it is possessed or otherwised tampered by the Supernatural, and how connected he is with outside forces. (such as a Cult, a Monstrance or other sorts of Arcane Links)
This does not give the Solar any ability to sense Essence or perceive the nature of beings outside of the purview of a throughout physical examination any more than learning about a patient's heart rate allows the Solar to recognize others by their heartbeat from afar. It can, however, give significant bonuses to those who possess the ability to naturally perceive essence flows within beings, and vice versa.
Medicine Men
Perfect Pharmacist Procedure
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Medicine: 2
Minimum Essence: 2
Prerequisite Charms: None
For the Twilight medicine is an art of the highest degree, executed with consummate perfection! This Charm adds a number of automatic successes equal to the Exalt's Medicine to any and all rolls to prepare medicinal potions, balms, herbs, and all such tools of healing, as well as denying any penalties for a lack of laboratory. This Charm may specifically aid in Alchemical Procedures.
Well of Balms
Cost: 5 motes
Duration: Instant
Type: Supplemental
Minimum Medicine: 3
Minimum Essence: 2
Prerequisite Charms: Perfect Pharmacist Procedure
There are times when sickness overwhelms the land, times when the suffering seems to great for the hands of any single doctor! The Chosen who knows this Charm has prepared for such an occasion and can garner the maximum possible benefit from the precious needs of medicine! This Charm multiplies the ammount of medicine created in any single attempt by the Solar's permanent Essence for the same ammount of resources that would take to make the original ammount. This Charm may specifically increase the ammount created in Alchemical Procedures.
Sands for Salt Method
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Medicine: 4
Minimum Essence: 3
Prerequisite Charms: Well of Balms
The greatest medicine of Creation is found in the rarest and most wondrous of places, flowers that bloom once a century and the horn of terrifying wyld-wandering beasts. An enterprising Solar lacks the time and inclination for such expeditions! With Sand for Salt Method the Solar may use any ammount of mundane substances in lieu of the specific substances needed for a medicinal formula as long as their Resources ammount equals half(rounded down) the required substance's. There is no need to even keep to the same type of substance, Solars may create the effects of Life Flowers with the powdered and burnt dust of gold and silver if need be. This Charm may specifically aid in Alchemical Procedures.
Ambrosial Alchemy Achievement
Cost: None
Duration: Permanent
Type: Special
Minimum Medicine: 5
Minimum Essence: 3
Prerequisite Charms: Sands for Salt Method
The maesters of the Twilight understand the very basic principles behind all of Alchemy, the reasons for its workings and the Essence imbued in each and every formula. Such enlightement changes them from mere liquids into delicacies akin to Ambrosia, the food of gods! Any Medicine or Alchemical Procedure created by the Solar who has learned Ambrosial Alchemy Achievement is effective in Exalted even if it would not otherwise be. If it has different effects in Exalted and Mortals always apply only the most benefitial one.
Sun-Blessed Balms
Touch of Burning Roses
Cost: 5 motes
Duration: One Hour
Type: Simple
Minimum Medicine: 3
Minimum Essence: 3
Prerequisite Charms: Touch of Blissful Release
The Solar's touch may bring Burn as well as Bliss! With a touch and a flare of crimson essence the Solar inflames the flesh of another to increase pain and bliss, from the taste of Ambrosia to the pain of the lash, under this Charm even the touch of rose petals is like burning upon the skin! For the duration of the Charm those affected triple their Wound Penalties and increase their difficulty to resist to physical stimuli, such as torture, by the Permanent Essence of the Solar. In the same token, any rolls to perceive sensations, be they taste or touch receives a number of automatic successes equal to the Solar's Permanent Essence. This Charm may be placed on a Combo despite its duration, and may explicitly be placed on a Combo with Charms of other Abilities.
Soul Medicine
Mending the Viridian Tapestry
Cost: None
Duration: Permanent
Type: Special
Minimum Medicine: 5
Minimum Essence: 5
Prerequisite Charms: Soul-Unbinding Touch
The mind is Jupiter's Tapestry, where all of humanity keeps their secrets and fears. Secrets that can be ripped from them, fears and loves that can be shredded out of their minds! But the wise doctor is an artisan of the mind as well as the body, able to recover what was lost with the same deftness that they expel what should not be from the minds of their patients! This Charm permanently enhances Soul-Unbinding Touch. When they dive within their target's subconscious they become aware of the pieces where the mind was hurt, and become able to recover any Mental Trait loss, any Ability dot loss and any memory loss suffered by their patients. Each dot or stretch of memory recovered adds one hour for the total time the Solar will spend within his patient's subconscious. Should this be used against a power that has not stolen the memory or trait but be an active force preventing it from manifesting the Solar will have to suceed on a Willpower+Essence contest against the creator of the effect which works in the same manner as the contest of wills required for Summoning Spirits. Should the Solar fail, he cannot attempt to break this effect again this season.
Recover the Burning Flower
Cost: 20 motes, 1 willpower, 1 Health Level
Duration: Special
Type: Simple
Minimum Medicine: 5
Minimum Essence: 5
Prerequisite Charms: Soul-Unbinding Touch, Body-Restoring Meditation
The most heinous injuries are not to the body or mind, but to the spirit, to the Essence that binds one's very being together. Most Mortal beings are slayn outright by such powers, leaving supernatural beings such as the Exalted with scars to their spirit, to the core of their personality and Essence. With this Charm the Solar can cleanse his patient from any effect that would drain his Virtues, Willpower or Permanent Essence, deny him their use, the use of his Charms or taint the manner in which he wields Essence.
To do so the Solar must have properly diagnosed the patient and understand its personality and the nature of its Essence with abilities such as Soul-Dissecting Prana. He then journeys into the victim's subconscious much as with Soul-Unbinding Touch, but even deeper to the recesses of consciousness from which springs personality and the primal forces of the soul, and begins his work, taking one hour for every effect to be cleansed or dot to be returned to the patient. This Charm may be used as a guiding light to more elaborate rituals if greater means are needed to restore the patient's Essence than merely shifting its flows into order.
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