Difference between revisions of "LunarExcellencies/Hapushet"

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Latest revision as of 01:16, 6 April 2010

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General Charms =

First Excellency (Essence Overwhelming): Reflexive (Step 1 or 2); 1/1; Combo-OK; 1m/die to max of (Attribute) dice. Strength dice purchased for a damage roll are applied before soak. [Prereq
none]
Second Excellency (Essence Triumphant): Reflexive (Step 1 or 2); 1/1; Combo-OK; 2m/success to max of one-half (Attribute) successes. Each success counts as two dice toward dice cap. [Prereq
none.]
Third Excellency (Essence Resurgent): Reflexive (Step 4 or 6); 1/1; Combo-OK; 4m to reroll or add ½ (Attribute) to DV – incompatible with Extra Action Charms. [Prereq.
none.]
(Attribute) Essence Adaptive: Reflexive (Step 1 or 2); 3/2; Combo-OK; 1m/die converted to convert rolled dice to successes, to a maximum of (Attribute) converted dice. Converted dice do not count toward any dice caps. Dice converted to increase an unrolled pool give +1 to the pool per die converted. If your pool is reduced to below the number of dice converted after activating the Charm, you simply convert your entire pool if possible and lose all other benefit. [Prereq.
Any Ex.]
(Attribute) Essence Enduring: Simple; 3/2; Stackable; Spend 3m/+1 to the Attribute to increase an Attribute for a scene, to a max of +(Essence). These are dice from a Charm. [Prereq.
First Ex.]