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Latest revision as of 01:16, 6 April 2010
Cross-world Adaptions
Prerequisites : 5+ permenent limit
Much like the fish that has over time adapted itself to breath air, the chimera has adapted itself to survive in the cold harsh reality of Creation. The chimera treats any area that does not have a trace of the wyld as one level higher for purposes of wyld rolls, mutations such as 'wyld addiction'. This means that Creation would be treated as the bordermarches.
This knack has no effect on anything outside of the Lunar himself. And unless they're inside the chimera who has said motes committed, no one is going to be doing any wyld shaping.
Radiant Heart of Chaos
Prerequisites : Cross-world Adaptions, Essence 4
The chimera has gazed into the heart of the wyld and has found itself there. More then just adapt its protean flesh to creation, this knack allows the chimera to blanket the area that it is in with the wyld energies that is bubbling within its essence.
Committing 5 motes of essence, the chimera causes an area of (essence x 5) yards centered around it to be considered the bordermarches. The knack has no effect on any wyld regions. Should the chimera end the knack's effect or move on, the region's wyld rating would drop back down within an hour, from bordermarches to wyld-tainted lands.
This knack's effect does create an actual region of wyld energies, which means that effects that detect wyld energies or use, negate wyld energies would have full effect on and in the wyld region.
Jagged Edge of Unreality
Prerequisites : Radiant Heart of Chaos, Essence 5
Looking into the eyes of the chimera is to gaze into the Wyld. This knack is one of the reasons why chimeras are deemed extremely dangerous by the defenders of static creation. Instead of just generating a bubble of wyld energies around the chimera, this knack allows the chimera to slowly sunder the monotonous patterns of Creation, letting pure wyld energy to wash away the stale thin essence created by the Loom of Fate.
The area affected by "Radiant Heart of Chaos" increases to (essence) miles, the wyld taint also lasts for (essence) days before slowly collapsing inwards. Should the chimera claim a place of power, such as a demanse or a manse and stay within it for (demanse rating OR double the manse rating) weeks, they may infect it with their wyld taint. This causes the manse and demanse's region to become a stable bordermarch region spread out over (manse/demanse) miles, with a middlemarch core (the former manse/demanse).
This knack's effect does create an actual region of wyld energies, which means that effects that detect wyld energies or use, negate wyld energies would have full effect on and in the wyld region.
comments
I do like the first charm a good deal. Very perfect for the Chimera I think. The second two seem more like charms then Knacks to me. I didn't know that the Chimera were big on spreading the Wyld though. They are neat I am just unsure how theme appropriate they are. -BogMod
- Point, but I didn't want charms that could be learnt by any Lunar. And I was thinking more in line of adapt to Creation, now, bring in the wyld... ~ haku
- An idea...what if you did it as a charm however this charm could only be learned by those untattooed and using it would give any Lunar who didn't have 10 permanant limit one more until they hit ten? Then its more charm like which seems to be more what these do and not any Lunar is going to have them and use them. -BogMod
- Hmmm... point, that does sound interesting. Hmmm... I think having it be learnable by those whose "wyld energies" are not capped by tattoos would work. ~ Haku who needs to think on this
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