Difference between revisions of "Hounds"
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Latest revision as of 01:16, 6 April 2010
Hounds
The hounds come in many forms but they are uniformly feral, vicious and animalistic. In the north they take the form of great white furred hounds that run ahead of the hunt of the main hunt and its reindeer drawn sleighs. They track their terrified mortal prey across the expansive fields of snow and ice pursuing them to exhaustion making them easy prey for the pursuing trolls.
Statistics Artifact level 1 behemoth
As a level 1 behemoth the hound has 9 mutaion points to spend. The hound has the following mutations.
- Knife Hand Dream (1 mutation point)
- Armament of Flesh (2 mutation points)
- Assumption of elemental form (Air) (1 mutation point)
- Affliction thick fur (2 mutation point)
- Pox enchanced hearing and taste (1 mutation point)
- Affliction Gazelles Stride (2 mutation points)
The hound uses the traits of its handler but it automaticaly takes physical form in creation, is immune to cold, runs across ice and snow with no penalty, adds 3B/3L soak, 3 dice to survival rolls, 2 awareness to scent and hearing based rolls, 10 yards to sprinting speed and a bite based natural attack with the stat line below.
Speed -3 Accuracy +1 Damage +4L Defence +1 Rate 4
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