Difference between revisions of "FluxManipulationEffect"
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Latest revision as of 01:15, 6 April 2010
The first stuff was posted by DS in the comments of LunarFlux. Add as you like and discuss the power levels.
I have thought about making on the low levels different effects for the 3 castes, since the Form-Fixing Method also defines the caste of a Luanr. They all should base on shapechanging and effect the physical attributes for Full Moons, social attributes for Changing Moons and mental attributes for No Moons. On higher levels the effects spread onto her surroundings.
- 1. The character's eyes take on a far away look, as of someone who sees not just what is but what could be; the character's hair stands on end, and their flesh is either much too warm or much too cold; their shadow begins to flicker through their possible forms; their Tell becomes briefly much more pronounced.
- 2. The character's emotions begin going wildly out of control, causing them to make wildly irrational leaps of both logic and action; footprints the character leaves are reversed for several days, and someone driving an iron nail into such a track will bind the character to where-ever they are- not paralyzed, but unable to leave whatever local it is.
- 3. Fate and destiny begin to weirdly warp around the character in persistant but minor ways; visions and very vivid dreams assail the character almost constantly, making it hard to casually distinguish the illusory from the real. People drown on dry land, or are found skewered in their bed after a battle.
- 4. The character becomes a walking Bordermarch, extending a few feet in any direction away from them; plants and animals grow quickly in the vicinity, but they grow strange and wild.