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Tarker, Craftsman and Joker

NAME				NATURE				CASTE
Tarker				Jester				Twilight
CONCEPT				HOMELAND			ANIMA
Engineer/Smith (Scholar)	Village in the Scav. Lands	Hammer on an anvil, forge-sound,
								with falling Lotus Blossom Petals.

--------------------------------ATTRIBUTES---------------------------------------
PHYSICAL			SOCIAL				MENTAL
Strength	4		Charisma	2		Perception	3
Dexterity	3		Manipulation	2		Intelligence	4
Stamina		4		Appearance	4		Wits		3

--------------------------------ABILITIES----------------------------------------
DAWN				ZENITH			[[CrownedSun/Tarker/TWILIGHT]]/
Archery		**		Endurance	**		Craft	 	*****
Brawl				Performance			Investigation	
Martial Arts	*	[[CrownedSun/Tarker/Presence]]/	*		Lore		****
[[CrownedSun/Tarker/Melee]]/		***	[[CrownedSun/Tarker/Resistance]]/	***		Medicine	
Thrown				Survival	***		Occult		***

NIGHT				ECLIPSE				SPECIALITIES
[[CrownedSun/Tarker/Athletics]]/	***		Bureaucracy
Awareness	***	[[CrownedSun/Tarker/Linguistics]]/	*****	
Dodge		**		Ride		*	
Larceny				Sail		*	
Stealth				Socialize		

LANGUAGES:	High Realm, Old Realm, Riverspeak, Forest-tongue, Skytongue and Flametongue.
---------------------------------------------------------------------------------
TEMPERS				ESSENCE		***		VIRTUES
---------------------------------------------------------------------------------
Willpower	6		Personal:	15		Compassion	**
x x x x x | x - - - -		XXX				Conviction	**
				Periphereal:	36	
				XXXXXXXx			
Limit Break			Committed:			Temperance	***
- - - - - | - - - - - 		0/15 Pers; 11/36 Peri		Valor		**

Virtue Flaw: Ascetic Drive (Temperance)
Limit Break Condition:  When he is confronted by his own inadequacies or human weaknesses.

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				COMBAT STATISTICS
---------------------------------------------------------------------------------
Inituative:	6			Soak (L/B):	(0/1)	Mobility:	-0
ARMOR:	????????				w/Armor	(0/1)	Fatigue:	0

HEALTH LEVELS	0	1		2		4	Incapacitated
  ((/*xX))	/	/////		////		/	/
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				PERSONAL WEAPONS
---------------------------------------------------------------------------------
WEAPON			DAMAGE		ACC	DEFENSE		SPEED
Goremaul		12L (+6L)	+2 (8)	+2 (8)		+1 (7)

WEAPON			DAMAGE		ACC	RANGE		RATE
Short bow		4L (+3L)	+3 (4)	10 yards	2
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				CHARM DESCRIPTIONS
---------------------------------------------------------------------------------
Charms					page #	type		cost (duration)
Ox-Body Technique (x2)			p.170	Special		N/A (permanent)
Excellent Strike			p.162	Supplemental	1 per die
Hungry Tiger Technique			p.163	Supplemental	1 mote
Fire And Stones Strike			p.163	Supplemental	1 mote per Health Level
Retrieve The Fallen Weapon		p.163	Simple		1 mote
Iron Raptor Technique			p.164	Simple		2 motes
Golden Essence Block			p.166	Reflexive	1 mote per 2 dice
Whirlwind Armor-Donning Prana		p.178	Simple		2 motes per turn
Flawless Handiwork Method		p.182	Supplemental	3 motes per success
Object-Strengthening Touch		p.183	Simple		10 motes
Integrity-Protecting Prana		p.186	Simple		5 motes, 1 WP

BACKGROUNDS		value	notes
Artifact		****	Goremaul, Hearthstone Bracers and Orichalcum Breastplate.
Manse			***	"Repaired it me'self. It just needed some masonry done."
Resources		**	A successful career as a weaponsmith has made him enough to live on. And he can always make more to
				sell if the need arises.
Allies			*	Lyra, a strange Beastman girl who follows him around and tends his workshop and keeps track of
				things. Is actually another Exalt, a Lunar who reincarnated at the same time Tarker did. She was the
				wife of his previous incarnation. No, she probably doesn't really know why she wants to follow 
				him around...she does like him, a lot, though. He's  oblivious to it, as usual.

EQUIPMENT and OTHER GEAR
He has a small workshop in a horse-drawn wagon, usually driven by Lyra. Technically, the horse is hers. He also always carries around blank books to
write and draw designs in. The workshop has about twenty of them so far...

ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS
	Tarker carries with him several artefacts that he manufactured himself, using the destroyed remains of an artefact a local graverobber had
given him many years ago, thinking it was useless. Tarker discovered the orichalcum in it when he had Exalted, and forged together a breastplate, a
goremaul and a pair of hearthstone bracers. The craftsmanship of each is exquisite, and he may have quite the career ahead of him if he survives the
next few centuries...

	Goremaul "Gossamer": Damage 12 L (including extra damage from Hearthstone Bracers), Speed 7, Accuracy 8, Defense 8. The goremaul is a long
hafted warhammer made of iron from the Imperial Mountain (or rather, from the Mountainfolk's mines), the blood of a dying man (nothing bad, the old
man was being leeched and Tarker got the left-over blood) and blackwood from the North. The orichalcum is inlaid in intricate runes, and covers the
impact surface of the hammerhead, the rear spike and the top spike.

	Orichalcum breastplate: 8L/6B soak, -0 Mobility, 1 Fatigue. A simple breastplate with arm and leg greaves, this piece of armor is blue steel
from the mines in the Western areas of the North inlaid with protective orichalcum runes and a stylized eagle spreading its wings across the
pectoral plates, when the metal was forged into proper steel it was blended with the ashes of a slain guardian spirit.

	Hearthstone Bracers: Grants +2 dice to all damage rolls. Made from the same steel as the breastplate, these bracers are ornately carved with
sun symbols and the words "Don't tread on me" in High Realm. He does have something of a sense of humor...

(Hearthstones and Manses)
	In a forgotten river lies the Manse of Clear Water (Level 3, Water), a Water-aspected Manse built in the First Age, in the shape of a large
bubble dome, deep underwater. The entrance to it lies beside the river, now hidden underneath a mighty oak. The Manse itself was repaired by Tarker
who found it while bathing in the river in question, and is in actuality furbished like a comfortable small manor home, except...below the water. 
The bubble is clear as glass, and one can see the other inhabitants of the river clearly, from the outside it looks like a silver bubble covered in
seaweed and grime.
	The Freedom Stone keeps it's wearer from being restrained (apart from being locked inside a room).  All grapple, clinch and hold maneuvers
fail automatically. No shackles, ropes or manacles can bind him.

Rohan Manses (Level-1 Water, Level-2 Wood)

OTHER NOTES AND DESCRIPTIONS
	Tarker is a tall, handsome, broadshouldered young man with a mop of dark green hair, brown eyes and a totally deadpan face. He rarely
smiles, but he's not a serious man.  He's muscular, strong, and his work has made his skin tanned and a bit weathered. He always have smudges of
soot and singemarks on his clothes, no matter where he is or what he wears.

Anima Banner:
	When his anima banner goes iconic, he is surrounded by first a deafening silence, then the air is set alight, and surrounding him is an
anvil, a great golden hammer striking it with a mighty clang, and then his anima flashes purple and white, and he is surrounded by a rain of lotus
blossom petals. The petals always remain behind, strangely enough.