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Back to [[Charms]]<br>
 
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<b>Prerequisite Charms:</b> Void Avatar Prana
 
<b>Prerequisite Charms:</b> Void Avatar Prana
  
Everything will go to the Void in time.  Sometimes a little faster is better though.  Upon killing a mortal, god or demon the Abyssal puts a tiny point of nothingness into them.  This permantently destroys them as Oblivion takes their soul.  If that were not terrible enough this point of nothingness remains.  It hovers in the air above their corpse, the gravity of it exerting just enough strength to arch the body towards the void point without pulling it inside.  An Abyssal though can use this miniature Void though.  Throwing themselves into it they can roll their Whispers.  With one success they can appear from any other point that this charm has created.  With two successes they can go to the Underworld in the corresponding place to where they are and with 4 successes they can appear near the tombs of the Neverborn themselves near to Void itself.  These cracks in reality remain for a day though the psychic damage of the void destroyed souls levy a -1 penalty on all rolls relating to happiness and joy in the area for a year and a day.  Use of this charm is detectable by the Loom of Fate and the weapon systems of the Sword of Creation as glitches in Creation.  Anyone seeing the charm knows full well the true horror of what it did.
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Everything will go to the Void in time.  Sometimes a little faster is better though.  Upon killing a mortal, god or demon the Abyssal puts a tiny point of nothingness into them.  This permantently destroys them as Oblivion takes their soul.  If that were not terrible enough this point of nothingness remains.  It hovers in the air above their corpse, the gravity of it exerting just enough strength to arch the body towards the void point without pulling it inside.  An Abyssal though can use this miniature Void though.  Throwing themselves into it they can roll their Whispers.  With one success they can appear from any other point that this charm has created.  With two successes they can go to the Underworld in the corresponding place to where they are and with 4 successes they can appear near the tombs of the Neverborn themselves near to Void itself.  These cracks in reality remain for a day though the psychic damage of the void destroyed souls levy a -1 penalty on all rolls relating to happiness and joy in the area for a year and a day.  Use of this charm is detectable by the Loom of Fate and the weapon systems of the Sword of Creation as glitches in Creation.  Anyone seeing the charm knows full well the true horror of what it did.  Those without Whispers can try to use the holes by rolling Essence.  The difficulty of all options is increased by 1 though.  For those with and without Whispers a failed roll causes the loss of a Health Level while a botch deposits the character somewhere of the Neverborn's cruel dreaming choosing.
  
 
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Latest revision as of 01:15, 6 April 2010

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Broken Corpse Void
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 5, Whispers 4; Type: Simple
Keywords: Obvious, Avatar, Combo-Ok
Duration: One scene
Prerequisite Charms: Void Avatar Prana

Everything will go to the Void in time. Sometimes a little faster is better though. Upon killing a mortal, god or demon the Abyssal puts a tiny point of nothingness into them. This permantently destroys them as Oblivion takes their soul. If that were not terrible enough this point of nothingness remains. It hovers in the air above their corpse, the gravity of it exerting just enough strength to arch the body towards the void point without pulling it inside. An Abyssal though can use this miniature Void though. Throwing themselves into it they can roll their Whispers. With one success they can appear from any other point that this charm has created. With two successes they can go to the Underworld in the corresponding place to where they are and with 4 successes they can appear near the tombs of the Neverborn themselves near to Void itself. These cracks in reality remain for a day though the psychic damage of the void destroyed souls levy a -1 penalty on all rolls relating to happiness and joy in the area for a year and a day. Use of this charm is detectable by the Loom of Fate and the weapon systems of the Sword of Creation as glitches in Creation. Anyone seeing the charm knows full well the true horror of what it did. Those without Whispers can try to use the holes by rolling Essence. The difficulty of all options is increased by 1 though. For those with and without Whispers a failed roll causes the loss of a Health Level while a botch deposits the character somewhere of the Neverborn's cruel dreaming choosing.

Comments