Difference between revisions of "Combat/SplittingActions"

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Revision as of 00:35, 6 April 2010

In the rules for combos, it does not say that you cannot split your initiative action. The general consensus is that it is ok.

The only place it mentions not splitting actions is in the example of a complex, extra action containing, combo. Said Combo example is also so completely messed up that it shouldn't be used as a precedent for anything.

Note however that

Extra Action and Simple charms already disallow splitting of your initiative action.

So if reflexives and supplementals are all you have in your combo, you are free to split your initiative action all you want.

Comments

"You are free to split your initiative action all you want." This is true to a point. Among the rules for supplementals in Combos is that the Supplemental Charm must be used for every action the character takes in a turn (unless my memory is wildly mistaken - please correct me if I'm wrong, I'm away from my books). This says to me that (under canon rules) if you split your dice pool, all the actions you take must be of a type that is compatible with the Supplemental Charm in your Combo. I would houserule, though, that Supplemental Charms must be used to supplement "all applicable actions" the character takes in a turn, which would allow more flexibility, and would make Combos like Excellent Strike + Golden Essence Block more viable. - David.

No, I think it's "must be used to supplement every extra action taken this turn" in reference to the Extra Action charms... I think. -- GregLink
  • From the Supplemental section of Combos: "If there are no simple Charms in the Combo, the supplemental Charm must benefit the character's dice action."
  • From the Extra Action section of Combos: "If there are supplemental Charms in the Combo, they must be used to benefit every action the character makes, be it a normal dice action or an action-type Charm."
  • From the Simple section of Charm Types: "The character may not split her dice pool in the turn she uses a simple Charm."
  • From the Extra Action section of Charm Types: "As with a simple Charm, the character may only use the Charm once per turn and may not split her dice pool on any of the actions it grants."
  • From the Supplemental section of Charm Types: "The Charm can be used multiple times in one turn if the character splits his dice pool, but the Charm cannot be used on its own - it must be used to supplement a dice action."
Combining all these rules, yes, you can split your dice pool if no Simple or Extra Action charms are in your Combo. Also, since the rule requirig Supplemental Charms to benefit every action you take is under Extra Action Charms, it does not apply if such a Charm is not in the Combo. Therefore, the usual rules about Supplemental Charms apply, and as I have shown they state that you can use them to benefit any applicable dice actions. Therefore, Greg is essentially right, and David's proposed house rule would actually be more restrictive since with no Extra Action Charm the canon rules do no require using Supplemental Charms on every applicable action when splitting the pool (though they allow for it). - IanPrice