Difference between revisions of "BogMod/NotesToSelf"
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Special hearthstones designed to work just for warstriders and provide a bonus when used in them. | Special hearthstones designed to work just for warstriders and provide a bonus when used in them. | ||
Celestial spell. Control all fires within a one mile radius. | Celestial spell. Control all fires within a one mile radius. | ||
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Solar long range communication charm. | Solar long range communication charm. | ||
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All-Encompasing Sorcerer's Understanding. Enhanced AESS. Helps with resisting charm effects and for the analization of geomancy and artifacts. | All-Encompasing Sorcerer's Understanding. Enhanced AESS. Helps with resisting charm effects and for the analization of geomancy and artifacts. | ||
− | Solar | + | Solar Charm. Each parry the solar makes creates a duplicate sword. Each one increases his DV by up to his essence.(Can have up to his essence + melee in energy duplicates) and each one can make an attack. They can count as coordinated(treat with maximum bonus) and fade after they make an attack. |
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− | + | Super sharpness weapon. Ignores soak and parry and can destroy artifact weapons as easily as normal ones. Ten Ton Tetsubo, insta destroy inantimate objects. | |
− | + | New MA: Warp Spider Style: * Bog_Mod recommends the following basic ideas. A jump charm. Short teleport charm. Immobalize web charm. Possible insta kill on non-armored charm. Armor 'carapace' charm. 1-2 sensing charms. | |
+ | <kasdaye> The carapace one is good | ||
+ | <kasdaye> Most MA trees seem to have a "gain terribly low amount of soak" charms | ||
+ | <Bog_Mod> A double onslaught charm. | ||
+ | <Bog_Mod> Ie, all that webbing slows em down. | ||
+ | <Bog_Mod> An anti-demon/fae/undead charm. | ||
+ | <Bog_Mod> And possibly a mind resisting charm. | ||
+ | <Bog_Mod> That would about cover the field of what the warp spiders both unit and critter do. | ||
+ | <Bog_Mod> 10 charms htere plus form. | ||
− | Lunar | + | Lunar charm to use an opponents DVs instead of their own. Charm to copy defensive charms or offensive charms of an opponent. |
− | + | Solar charm to win a clinch roll. Lunar charm to break a clinch via throwing their foe off. |
Revision as of 03:06, 27 May 2008
Special hearthstones designed to work just for warstriders and provide a bonus when used in them.
Celestial spell. Control all fires within a one mile radius.
Solar long range communication charm.
All-Encompasing Sorcerer's Understanding. Enhanced AESS. Helps with resisting charm effects and for the analization of geomancy and artifacts.
Solar Charm. Each parry the solar makes creates a duplicate sword. Each one increases his DV by up to his essence.(Can have up to his essence + melee in energy duplicates) and each one can make an attack. They can count as coordinated(treat with maximum bonus) and fade after they make an attack.
Super sharpness weapon. Ignores soak and parry and can destroy artifact weapons as easily as normal ones. Ten Ton Tetsubo, insta destroy inantimate objects.
New MA: Warp Spider Style: * Bog_Mod recommends the following basic ideas. A jump charm. Short teleport charm. Immobalize web charm. Possible insta kill on non-armored charm. Armor 'carapace' charm. 1-2 sensing charms. <kasdaye> The carapace one is good <kasdaye> Most MA trees seem to have a "gain terribly low amount of soak" charms <Bog_Mod> A double onslaught charm. <Bog_Mod> Ie, all that webbing slows em down. <Bog_Mod> An anti-demon/fae/undead charm. <Bog_Mod> And possibly a mind resisting charm. <Bog_Mod> That would about cover the field of what the warp spiders both unit and critter do. <Bog_Mod> 10 charms htere plus form.
Lunar charm to use an opponents DVs instead of their own. Charm to copy defensive charms or offensive charms of an opponent.
Solar charm to win a clinch roll. Lunar charm to break a clinch via throwing their foe off.