Difference between revisions of "Locations/South"
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Revision as of 08:07, 5 April 2010
The South is bounded by the jungles of the East and the coastline of the Inland Sea and the West, where lies An-Teng
Contents
Nations and Cities
- Alom Vilag
- An-Teng
- Bright Crow A peaceful, nice town, which was unfortunately found desirable enough by a Heavenly Committee of Contest Judges to be left in Yu-Shan's slums for several decades. Very high God-Blooded population would probably make it a good place to start off such a campaign.
- Chiaroscuro
- Gem -- Sucks to be you!
- The Kingdom of Harborhead
- The Lap
- Paragon
- The Pits of Khal- Three subterranean cities locked in a Byzantine cold war.
- Prismat A small but academically important city on the frontier of the Delzahn Khanate.
- Ranavir - A nation in the south ruled by a recently-arrived Solar king.
- Varang City-States
Shadowlands
- Bonetree
- City of Dead Flowers
- The Font of Mourning
- The Isle of Shadows A not-so-nice Shadowland, controlled by a mysterious entity that is somehow equal to a Deathlord in power, and which many factions are interested in. Made up specifically to start off a non-existant Solar campaign.
- Southern Shadowlands
Fair Folk
- Atonement Fair
- The Blue Silk Raiders
- Encampment of the Copper Rose
- Goujen the Infinite City
- The Lapis Court
- Ranu's Silent Ones
- The Ruby Court
Barbarians
- The Delzahn Horde
- The Djala Those little panda-people...
- The Dune People
- The Jackal Tribes
- The Silent Crescent Tribes
- SouthBarbarians More barbarian tribes for the South!
Points of Interest
- Four Lotus Academy
- Valley of the Devil's Tongue
- Hal'at'ah'ash The Scuttling Golden City, remnant Domain of the Yozi.
- The Standing Stones of Cinnabar
- Molikai/ADeadlyWorkshop