Difference between revisions of "XerExaltedLite/CharacterCreation"
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== Character Creation == | == Character Creation == | ||
* See /Advancement Rules for XP costs. | * See /Advancement Rules for XP costs. | ||
− | * /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp. Backgrounds, naturally, do not need to be trained for. | + | * /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified. Backgrounds, naturally, do not need to be trained for. |
− | === | + | |
+ | === Specific Creation rules === | ||
* /DragonBlooded | * /DragonBlooded | ||
* /DragonKings | * /DragonKings | ||
* /Elementals | * /Elementals | ||
* /Ghosts | * /Ghosts | ||
− | === | + | * /Mortals |
+ | === Creation Template for Major Characters === | ||
<B>Step One:</B> Choose Name, Concept, and Nature. | <B>Step One:</B> Choose Name, Concept, and Nature. | ||
− | <B>Step Two:</B> Assign | + | <B>Step Two:</B> Assign given experience points to your /Attributes, or choose scores from an array. |
− | <B>Step Three:</B> Choose /Abilities | + | <B>Step Three:</B> Choose /Abilities from an array, or divide given xp between them. Abilities begin at 0. |
<B>Step Four:</B> Note /Backgrounds | <B>Step Four:</B> Note /Backgrounds | ||
− | * Choose Virtues | + | * Choose Virtues by array or assign given xp between them. |
<B>Step Five:</B> | <B>Step Five:</B> | ||
− | * Record permanent Essence | + | * Record permanent Essence |
− | * Willpower | + | * Record beginning Willpower |
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large). | * Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large). | ||
* Apply /Merits and /Flaws as desired. | * Apply /Merits and /Flaws as desired. | ||
− | Apply Experience Points | + | Apply Free Experience Points, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). |
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Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end. | Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end. | ||
− | === | + | === Creation Template for Minor Characters === |
− | * Choose /Attributes | + | * Choose /Attributes by array, or assign given xp to attributes, with a minimum of 1. No score may be raised above 4. |
− | * Choose /Skills - either | + | * Choose /Skills - either by array or by assigning given xp. Commoners do not get Abilities. No score may be raised above 4. |
− | * Choose Virtues. Either | + | * Choose Virtues. Either by array or by assigning given xp. No score may be raised above 4. |
* Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large). | * Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large). | ||
− | ** Extras merely have | + | ** Extras merely have 1 health level. |
− | * Record permanent Essence (1) and Willpower (2). | + | * Record permanent Essence (1) and Willpower (2 or as given). |
* Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners. | * Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners. | ||
− | * Apply Experience Points | + | * Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised. |
* Commoners may not purchase Abilities or Specialties. | * Commoners may not purchase Abilities or Specialties. | ||
== Comments == | == Comments == |
Revision as of 13:54, 23 February 2006
Contents
Character Creation
- See /Advancement Rules for XP costs.
- /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified. Backgrounds, naturally, do not need to be trained for.
Specific Creation rules
- /DragonBlooded
- /DragonKings
- /Elementals
- /Ghosts
- /Mortals
Creation Template for Major Characters
Step One: Choose Name, Concept, and Nature.
Step Two: Assign given experience points to your /Attributes, or choose scores from an array.
Step Three: Choose /Abilities from an array, or divide given xp between them. Abilities begin at 0.
Step Four: Note /Backgrounds
- Choose Virtues by array or assign given xp between them.
Step Five:
- Record permanent Essence
- Record beginning Willpower
- Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
- Apply /Merits and /Flaws as desired.
Apply Free Experience Points, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower).
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
Creation Template for Minor Characters
- Choose /Attributes by array, or assign given xp to attributes, with a minimum of 1. No score may be raised above 4.
- Choose /Skills - either by array or by assigning given xp. Commoners do not get Abilities. No score may be raised above 4.
- Choose Virtues. Either by array or by assigning given xp. No score may be raised above 4.
- Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
- Extras merely have 1 health level.
- Record permanent Essence (1) and Willpower (2 or as given).
- Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners.
- Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
- Commoners may not purchase Abilities or Specialties.