Difference between revisions of "XerExaltedLite/CharacterCreation"

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== Character Creation ==
 
== Character Creation ==
 
* See /Advancement Rules for XP costs.
 
* See /Advancement Rules for XP costs.
* /Backgrounds are not specifically listed, as they will vary widely.  Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp.  Backgrounds, naturally, do not need to be trained for.
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* /Backgrounds are not specifically listed, as they will vary widely.  Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified.  Backgrounds, naturally, do not need to be trained for.
=== Other Types ===
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=== Specific Creation rules ===
 
* /DragonBlooded
 
* /DragonBlooded
 
* /DragonKings
 
* /DragonKings
 
* /Elementals
 
* /Elementals
 
* /Ghosts
 
* /Ghosts
=== Heroic Mortals ===
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* /Mortals
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=== Creation Template for Major Characters ===
 
<B>Step One:</B> Choose Name, Concept, and Nature.
 
<B>Step One:</B> Choose Name, Concept, and Nature.
  
<B>Step Two:</B> Assign 180 experience points to your /Attributes - or choose four scores at 3, and two at 2 (3/3/3/3/2/2).  Scores begin at 0, but must normally be raised to a minimum of 1. See /Attributes
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<B>Step Two:</B> Assign given experience points to your /Attributes, or choose scores from an array.
  
<B>Step Three:</B> Choose /Abilities (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them.  Abilities begin at 0.
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<B>Step Three:</B> Choose /Abilities from an array, or divide given xp between them.  Abilities begin at 0.
  
 
<B>Step Four:</B> Note /Backgrounds
 
<B>Step Four:</B> Note /Backgrounds
* Choose Virtues (3/2/2/2) or assign 45 xp between them.
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* Choose Virtues by array or assign given xp between them.
  
 
<B>Step Five:</B>
 
<B>Step Five:</B>
* Record permanent Essence (1) - 5 xp
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* Record permanent Essence
* Willpower begins at 5 - 30 xp
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* Record beginning Willpower
 
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
 
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
 
* Apply /Merits and /Flaws as desired.
 
* Apply /Merits and /Flaws as desired.
  
Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience.  No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requires /Merits to raise it at all.
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Apply Free Experience Points, plus those gained from Training, Knowledge or Experience.  No Trait may be raised above 5 without Legendary (or 10 for Willpower).
* Young characters begin with less experience.  By age:
 
** 13: 0 xp
 
** 14: 15 xp
 
** 16: 30 xp
 
  
 
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
 
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
=== Common Mortals (Minor Characters) ===
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=== Creation Template for Minor Characters ===
* Choose /Attributes (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1.  No score may be raised above 4.
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* Choose /Attributes by array, or assign given xp to attributes, with a minimum of 1.  No score may be raised above 4.
* Choose /Skills - either choosing 4 skills at 4 dots, or assigning 40 xp to them.  Commoners do not get Abilities.  No score may be raised above 4.
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* Choose /Skills - either by array or by assigning given xp.  Commoners do not get Abilities.  No score may be raised above 4.
* Choose Virtues.  Either 3/2/2/2 or divide 45 xp.  No score may be raised above 4.
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* Choose Virtues.  Either by array or by assigning given xp.  No score may be raised above 4.
  
 
* Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
 
* Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
** Extras merely have 2 health levels.
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** Extras merely have 1 health level.
* Record permanent Essence (1) and Willpower (2).
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* Record permanent Essence (1) and Willpower (2 or as given).
 
* Apply /Merits and /Flaws as appropriate.  Some are not applicable to Commoners.
 
* Apply /Merits and /Flaws as appropriate.  Some are not applicable to Commoners.
  
* Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds.  No Trait may be raised above four (or Willpower above 8).  Essence may not be raised.
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* Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds.  No Trait may be raised above four (or Willpower above 8).  Essence may not be raised.
 
* Commoners may not purchase Abilities or Specialties.
 
* Commoners may not purchase Abilities or Specialties.
 
== Comments ==
 
== Comments ==

Revision as of 13:54, 23 February 2006

Character Creation

  • See /Advancement Rules for XP costs.
  • /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified. Backgrounds, naturally, do not need to be trained for.

Specific Creation rules

  • /DragonBlooded
  • /DragonKings
  • /Elementals
  • /Ghosts
  • /Mortals

Creation Template for Major Characters

Step One: Choose Name, Concept, and Nature.

Step Two: Assign given experience points to your /Attributes, or choose scores from an array.

Step Three: Choose /Abilities from an array, or divide given xp between them. Abilities begin at 0.

Step Four: Note /Backgrounds

  • Choose Virtues by array or assign given xp between them.

Step Five:

  • Record permanent Essence
  • Record beginning Willpower
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
  • Apply /Merits and /Flaws as desired.

Apply Free Experience Points, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower).

Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.

Creation Template for Minor Characters

  • Choose /Attributes by array, or assign given xp to attributes, with a minimum of 1. No score may be raised above 4.
  • Choose /Skills - either by array or by assigning given xp. Commoners do not get Abilities. No score may be raised above 4.
  • Choose Virtues. Either by array or by assigning given xp. No score may be raised above 4.
  • Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
    • Extras merely have 1 health level.
  • Record permanent Essence (1) and Willpower (2 or as given).
  • Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners.
  • Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
  • Commoners may not purchase Abilities or Specialties.

Comments