Difference between revisions of "TheHoverpope/DespairingFuture"

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Back to TheHoverpope<BR>
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Back to [[TheHoverpope]]<BR>
Back to TheHoverpope/Diseases
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Back to [[TheHoverpope/Diseases]]
  
 
Virulence: 5 Incubation: Immediate<BR>
 
Virulence: 5 Incubation: Immediate<BR>
Diagnosis: 4 Difficulty to Treat (Mundane/Magical): 7/3<BR>
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Diagnosis: 4 Difficulty to Treat (Mundane[[/Magical]]): 7/3<BR>
 
Morbidity: 8 Treated Morbidity: 2<BR>  
 
Morbidity: 8 Treated Morbidity: 2<BR>  
  

Revision as of 09:05, 3 April 2010

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Virulence: 5 Incubation: Immediate
Diagnosis: 4 Difficulty to Treat (Mundane/Magical): 7/3
Morbidity: 8 Treated Morbidity: 2

Symptoms: The victims of this disease are gradually afflicted with the sufferings of diseases and wounds long past. Ancient scars from ragged wounds emerge to bubble with pink tissue, their flesh has the old and timeless brands of countless that rise from the skin and bubble. Their hearts begin to palpitate with the agonies of poisons long-forgotten, and their throats rasp and burn with countless illnesses. These are the first, benign manifestations of the disease; they are the marks of wounds that have not yet been inflicted. As time passes, these wounds begin to unheal themselves, becoming more severe, until they burst forth in their full glory as wounds fresh-inflicted - a burn scar opens and smokes with the scent of charred flesh as if freshly branded; open wounds tear themselves into existence along the lines of scars. This process, if untreated, is almost invariably as fatal as one would expect.

Duration: The remnants of wounds that this disease inflicts begin to appear precisely at the start of the disease's course. There is no other symptom for the rest of that first day, but at dawn of the next day, the wounds become mildly inflamed, enough inflict a -1 wound penalty. Each successive day, the wounds become more pronounced, and the wound penalty increases by 1, until it reaches -4; at that point, all of the wounds manifest fully, inflicting enough unsoakable automatic levels of aggravated damage to take fill the victim's -4. Most mortals and even some exalts without access to treatment will die of blood loss or infection. Wounds continue to manifest, inflicting an additional level of aggravated damage every dawn for the course of the disease. This is until the morbidity roll is succeeded, rolled daily. Once the disease is thus overcome, the victim heals all remaining wounds as normal lethal damage. A mirror of their birth, these wounds never leave scars, maiming effects, or lasting marks.

Vector: This disease is almost never used in the infectious martial arts, as the disease is instantly noticeable but not instantly effective. This disease is rarely caused naturally by possession by or, very rarely, consorting with spirits of violence.

Treatment: Treatment for this disease can be accomplished by drawing forth the least spirit of the disease; this is done by piercing each wounds-to-be at the point where the essence of the disease resides with a needle consecrated in god's blood. Each needle should be tied to a thread leading to an iron cage. If done properly, this should force the least spirit into the cage, where it resides in its natural form, a wooden xoanon displaying all of the wounds of its victim. Normally, Morbidity rolls may be made only when the wounds have been suffered; however, if this procedure is successfully accomplished before the wounds open, a morbidity roll may be made to preemptively end the disease.