Difference between revisions of "TheHoverpope/Incompetence"

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=== Incompetence ===
 
=== Incompetence ===
 
Point value: -1 to -3<BR>
 
Point value: -1 to -3<BR>
 
Nobody's good at everything - the wisest scholar may be unable to ride a horse, and the mightiest warrior unable to lead. But most of them know it. A character with the incompetence flaw is completely unaware of one of their failings, and worse - is quite confident that they are capable. The character must have an ability at 0, or take a negative specialty of -3; the character will believe that they have either four dots in the ability or a +2 specialty. The character is unable to raise that attribute with experience. If the character fails a roll relating to the incompetent pool, they are convinced that it was just bad luck or external factors. Incompetence is worth 1 point for a specialty, 2 for an ability, and an extra point if relating to a combat ability.
 
Nobody's good at everything - the wisest scholar may be unable to ride a horse, and the mightiest warrior unable to lead. But most of them know it. A character with the incompetence flaw is completely unaware of one of their failings, and worse - is quite confident that they are capable. The character must have an ability at 0, or take a negative specialty of -3; the character will believe that they have either four dots in the ability or a +2 specialty. The character is unable to raise that attribute with experience. If the character fails a roll relating to the incompetent pool, they are convinced that it was just bad luck or external factors. Incompetence is worth 1 point for a specialty, 2 for an ability, and an extra point if relating to a combat ability.

Revision as of 09:05, 3 April 2010

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Incompetence

Point value: -1 to -3
Nobody's good at everything - the wisest scholar may be unable to ride a horse, and the mightiest warrior unable to lead. But most of them know it. A character with the incompetence flaw is completely unaware of one of their failings, and worse - is quite confident that they are capable. The character must have an ability at 0, or take a negative specialty of -3; the character will believe that they have either four dots in the ability or a +2 specialty. The character is unable to raise that attribute with experience. If the character fails a roll relating to the incompetent pool, they are convinced that it was just bad luck or external factors. Incompetence is worth 1 point for a specialty, 2 for an ability, and an extra point if relating to a combat ability.