Difference between revisions of "Taerinshar/Willem Grex"
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Chosen of Journeys <br> | Chosen of Journeys <br> | ||
− | Motivation: | + | Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm. <br> |
Attributes: <br> | Attributes: <br> | ||
Line 8: | Line 8: | ||
<nowiki> Per/Int/Wit </nowiki>: 3/2/4<br> | <nowiki> Per/Int/Wit </nowiki>: 3/2/4<br> | ||
− | Abilities: <br> | + | Initial Abilities: <br> |
− | Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival | + | Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 3 </b> <br> |
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br> | Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br> | ||
− | Battles: Archery 0, Melee | + | Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br> |
− | Secrets: Investigation | + | Secrets: <b>Investigation 1 </b>, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br> |
− | Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy | + | Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 2 </b> Medicine 0 <br> |
− | 10 Extra dots are currently going into Integrity 1, Thrown 2, Dodge 3, Performance 1, Melee 2, | + | 10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Presence 1, Investigation 1, Larceny 1, Survival +1 (3)) <br> |
+ | |||
+ | Abilities after BP: <br> | ||
+ | Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 5 (Chakrams +2) </b> <br> | ||
+ | Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br> | ||
+ | Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br> | ||
+ | Secrets: <b>Investigation 1 (Lunars +2) </b>, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br> | ||
+ | Endings: <b>Athletics 4 </b>, Awareness 2, Bureaucracy 2, <b>Martial Arts 5 </b> Medicine 0 <br> | ||
Charms (Start with 12 at least 6 favoured)<br> | Charms (Start with 12 at least 6 favoured)<br> | ||
− | Survival: Adopting the Untamed Face, Sky and Rain Mantra<br> | + | <b>Survival: Adopting the Untamed Face, Sky and Rain Mantra </b><br> |
− | Thrown: Willful Weapon Method | + | <b>Thrown: Willful Weapon Method </b> <br> |
− | Martial Arts: Air Dragon Sight <br> | + | <b>Martial Arts: Air Dragon Sight</b> <br> |
− | Athletics: Burn Life <br> | + | <b>Athletics: Burn Life </b> <br> |
− | + | <b>Investigation: Efficient Secretary</b><br> | |
− | Resistance: Ox Body <br> | + | <b> Larceny: Thought Swiping Distraction </b> <br> |
+ | Resistance: Ox Body x1 <br> | ||
Lore: Methodology of Secrets<br> | Lore: Methodology of Secrets<br> | ||
− | |||
− | |||
Awareness: Prior Warning <br> | Awareness: Prior Warning <br> | ||
+ | Dodge: Absence, Duck Fate<br> | ||
+ | <br> | ||
<br> | <br> | ||
− | Virtues ( | + | Virtues (After BP): <br> |
− | Temperance 3<br> | + | <b>Temperance 3(4) </b><br> |
− | Requital 3<br> | + | Requital 3(4)<br> |
Compassion 1 <br> | Compassion 1 <br> | ||
Valor 2 <br> | Valor 2 <br> | ||
+ | Temperance Limit Break after 7 limit is acquired <br> | ||
− | <br> | + | Backgrounds<br> |
− | + | 1 - Sifu <br> | |
− | 2 - | + | 2 - Connections (Bureau of Nature)<br> |
− | |||
2 - Acquaintances (Halta)<br> | 2 - Acquaintances (Halta)<br> | ||
− | + | 3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking) <br> | |
− | 2 - Resources (1 free) <br> | + | 2(3) - Resources (1 free) <br> |
Artifacts: <br> | Artifacts: <br> | ||
− | + | 2 - Starmetal Bracers (Attune: 4)<br> | |
− | 2 - | + | 2 - [[Taerinshar/Centre Cannot Hold]] (Artifact Chakrams) Attune: 4 <br> |
− | 1 - Starmetal Breastplate<br> | + | 1 - Starmetal Breastplate (Attune:2) <br> |
<br> | <br> | ||
Line 53: | Line 61: | ||
<b>Flaws and Merits </b> <br> | <b>Flaws and Merits </b> <br> | ||
Flaws:<br> | Flaws:<br> | ||
− | 5 | + | 5 - Strict Vegetarian<br> |
3 - Greater Curse <br> | 3 - Greater Curse <br> | ||
2 - Short-sighted <br> (1 pt penalty on handling small objects)<br> | 2 - Short-sighted <br> (1 pt penalty on handling small objects)<br> | ||
Line 62: | Line 70: | ||
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br> | Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br> | ||
6 - Virtues to 4 for Temperance and Requital<br> | 6 - Virtues to 4 for Temperance and Requital<br> | ||
− | 1 - Linguistics Specialty (Old Realm and | + | 1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br> |
3 - Martial Arts to 5<br> | 3 - Martial Arts to 5<br> | ||
− | 2 - Survival | + | 2 - Survival 5<br> |
− | + | 2 - Thrown 5<br> | |
− | 2 - | + | Sub: 14 <br> |
− | Sub: | + | 1 - Thrown Specialty - Chakrams +2<br> |
− | 1 - | ||
2 - Athletics 2 to 4 <br> | 2 - Athletics 2 to 4 <br> | ||
− | |||
1 - Sail 4 <br> | 1 - Sail 4 <br> | ||
+ | 2 - Manse 4 <br> | ||
+ | 2 - Willpower +1 <br> | ||
+ | 1 - Connections (Guild) <br> | ||
− | Willpower: | + | Willpower: 9 <br> |
Essence: 2 <br> | Essence: 2 <br> | ||
− | Personal Essence = 2*2+ | + | Personal Essence = 2*2+9 = 13 <br> |
− | Peripheral Essence = 2*6+ | + | Peripheral Essence = 2*6+9+11 - 10 attune = 22 <br> |
+ | |||
+ | <b>Combat </b> <br> | ||
+ | PDV (Fist) = 5+5+1(fist)+1(bracers)/2 = 6 <br> | ||
+ | DDV = 5+3+2(ess)+3(bracers)/2 = 7 <br> | ||
+ | |||
+ | Attacks:<br> | ||
+ | <b>Centre Cannot Hold Chakrams: </b><br> | ||
+ | Speed: 4 <br> | ||
+ | Ac: 5dex+5MA+3Ac(weapon)+1(bracer) = 14 (16 when used with thrown specialty, may be modified by location in creation)<br> | ||
+ | Dmg: 7L + Str (May be modified by location in creation)<br> | ||
+ | Rate: 4 <br> | ||
+ | Range: 30 yards <br> | ||
+ | |||
+ | <b> Perfect Throwing Needles</b> <br> | ||
+ | Speed: 5<br> | ||
+ | Ac: 5 dex + 5Thr + 2Ac +1(bracer) = 13 <br> | ||
+ | Dmg: 3L + Str (Piercing) <br> | ||
+ | Rate: 3 <br> | ||
+ | Range: 15 yards <br> | ||
+ | |||
+ | <b>Fists </b> <br> | ||
+ | Speed: 5 <br> | ||
+ | Ac: 5+5+1(fist)+1(bracer)=12 <br> | ||
+ | Dmg: 3b+str <br> | ||
+ | Rate: 2 <br> | ||
+ | |||
Colleges: <br> | Colleges: <br> | ||
The Wheel - 3 <br> | The Wheel - 3 <br> | ||
The Mast - 3 <br> | The Mast - 3 <br> | ||
− | 1 | + | The Corpse - 1 <br> |
Latest revision as of 15:38, 9 September 2009
Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 3
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Presence 1, Investigation 1, Larceny 1, Survival +1 (3))
Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 5 (Chakrams +2)
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 1 (Lunars +2) , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 4 , Awareness 2, Bureaucracy 2, Martial Arts 5 Medicine 0
Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Investigation: Efficient Secretary
Larceny: Thought Swiping Distraction
Resistance: Ox Body x1
Lore: Methodology of Secrets
Awareness: Prior Warning
Dodge: Absence, Duck Fate
Virtues (After BP):
Temperance 3(4)
Requital 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 7 limit is acquired
Backgrounds
1 - Sifu
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking)
2(3) - Resources (1 free)
Artifacts:
2 - Starmetal Bracers (Attune: 4)
2 - Taerinshar/Centre Cannot Hold (Artifact Chakrams) Attune: 4
1 - Starmetal Breastplate (Attune:2)
Flaws and Merits
Flaws:
5 - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)
Merits
2 pts - Lucky!
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
3 - Martial Arts to 5
2 - Survival 5
2 - Thrown 5
Sub: 14
1 - Thrown Specialty - Chakrams +2
2 - Athletics 2 to 4
1 - Sail 4
2 - Manse 4
2 - Willpower +1
1 - Connections (Guild)
Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+11 - 10 attune = 22
Combat
PDV (Fist) = 5+5+1(fist)+1(bracers)/2 = 6
DDV = 5+3+2(ess)+3(bracers)/2 = 7
Attacks:
Centre Cannot Hold Chakrams:
Speed: 4
Ac: 5dex+5MA+3Ac(weapon)+1(bracer) = 14 (16 when used with thrown specialty, may be modified by location in creation)
Dmg: 7L + Str (May be modified by location in creation)
Rate: 4
Range: 30 yards
Perfect Throwing Needles
Speed: 5
Ac: 5 dex + 5Thr + 2Ac +1(bracer) = 13
Dmg: 3L + Str (Piercing)
Rate: 3
Range: 15 yards
Fists
Speed: 5
Ac: 5+5+1(fist)+1(bracer)=12
Dmg: 3b+str
Rate: 2
Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1