Difference between revisions of "SolarExcellency/Heru"
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*[[Heru]] | *[[Heru]] | ||
*[[Heru/MySolarCharms]] | *[[Heru/MySolarCharms]] | ||
− | *SolarCharms | + | *[[SolarCharms]] |
− | *SolarExcellency | + | *[[SolarExcellency]] |
= Solar Excellency Charms = | = Solar Excellency Charms = |
Revision as of 09:05, 3 April 2010
Solar Excellency Charms
(Ability) Difficulty Reduction
Cost: --; Mins: (Ability) 5; Essence 3; Type: Permanent Keywords: Excellency Duration: Permanent Prerequisite Charms: Any (Ability) Excellency
The nature of the Solar Exalted is such that in their chosen fields that which is hard for others become easy for them. This Charm permanently enhances its chosen Ability by reducing the difficulty of all rolls involving that Ability. The reduction of difficulty is equal to (1/2 Essence) rounded up with a minimum difficulty of 1. The right of a Solar with this Charm to reduce the difficulty of a roll using that Ability cannot be impeded.
(Ability) Success Shuffler
Cost: --; Mins: (Ability) 2; Essence 1; Type: Permanent Keywords: Excellency Duration: Permanent Prerequisite Charms: Any (Ability) Excellency
It is the purview of the Lawgivers to be the paragons of excellence and ability in the world. This Charm permanently enhances the Exalt's capabilities in the particular Ability. When the Exalt performs multiple, identical actions, the successes can be moved from one action to another in the chain. As with all success adders the max dice pool is (Attribute + Ability).
(Ability) Dice Expansion
Cost: --; Mins:</b> (Ability) 5; Essence 3; Type:</b> Permanent Keywords: Excellency Duration: Permanent Prerequisite Charms: Any (Ability) Excellency
The Solar Exalted are unparalleled masters of skill and ability, able to enhance themselves to levels much higher than the other Exalts. This Charm is a permanent enhancement to the Ability it is taken for that increases the maximum dice pool by one. This Charm may be taken (Essence) amount of times for each Ability.
Example. Taking this Charm twice makes the total increase a Lawgiver may add to his dice pool as being (the relevant Attribute + Ability + 2).