Difference between revisions of "SolarResistance/BogMod"
(*A resistance style 'block' charm.) |
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<b>Essence-Tempered Body Defense</b> | <b>Essence-Tempered Body Defense</b> | ||
− | <b>Cost:</b> 4 | + | <b>Cost:</b> 5m, 1wp; <b>Mins:</b> Resistance 5, Essence 2; <b>Type:</b> Simple(Speed 4, DV -1) |
+ | <b>Keywords:</b> Combo-OK, Obvious | ||
<b>Duration:</b> One scene | <b>Duration:</b> One scene | ||
− | + | <b>Prerequisite Charms:</b> Iron Skin Concentration | |
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− | <b>Prerequisite Charms:</b> Iron Skin Concentration | ||
There is something to be said about knowing how to be hit. Trained fighters even when all their defenses are penetrated still know how to take a blow, roll with the punch, tense up or relax as needed to minimize its effects. Along these lines it makes sense charms were developed by those solars who were tough but maybe not so quick on their feet. | There is something to be said about knowing how to be hit. Trained fighters even when all their defenses are penetrated still know how to take a blow, roll with the punch, tense up or relax as needed to minimize its effects. Along these lines it makes sense charms were developed by those solars who were tough but maybe not so quick on their feet. | ||
− | When this charm is active a character | + | When this charm is active a character has a new form of DV. This is calculated on by the characters (Stamina + Resistance + Essence)/2. Like any DV only one DV can be used against any one attack. While it can be used against attacks that can not be dodged or parried effects which reguire hitting a character to activate do not qualify against a player useing this DV even if they do not beat the DV as this value reflects the character being hit and shrugging off the attack through essence and muscle instead of moving aside or blocking attack. |
== Comments == | == Comments == | ||
− | + | Update to 2e. -BogMod |
Revision as of 20:00, 6 June 2008
Essence-Tempered Body Defense
Cost: 5m, 1wp; Mins: Resistance 5, Essence 2; Type: Simple(Speed 4, DV -1) Keywords: Combo-OK, Obvious Duration: One scene Prerequisite Charms: Iron Skin Concentration
There is something to be said about knowing how to be hit. Trained fighters even when all their defenses are penetrated still know how to take a blow, roll with the punch, tense up or relax as needed to minimize its effects. Along these lines it makes sense charms were developed by those solars who were tough but maybe not so quick on their feet.
When this charm is active a character has a new form of DV. This is calculated on by the characters (Stamina + Resistance + Essence)/2. Like any DV only one DV can be used against any one attack. While it can be used against attacks that can not be dodged or parried effects which reguire hitting a character to activate do not qualify against a player useing this DV even if they do not beat the DV as this value reflects the character being hit and shrugging off the attack through essence and muscle instead of moving aside or blocking attack.
Comments
Update to 2e. -BogMod