Difference between revisions of "SolarOccult/BrilliantRain"
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I happen to like the second edition Thaumatergy rules. However, most players would rather spend the points to get charms or spells since they are manafestly more powerful. However, that suggessts a solution here.... | I happen to like the second edition Thaumatergy rules. However, most players would rather spend the points to get charms or spells since they are manafestly more powerful. However, that suggessts a solution here.... |
Revision as of 09:05, 3 April 2010
- Back to BrilliantRain
- Back SolarOccult
I happen to like the second edition Thaumatergy rules. However, most players would rather spend the points to get charms or spells since they are manafestly more powerful. However, that suggessts a solution here....
Thaumatergy Charms
Mastery of Small Magics
Cost:-- Minimums: Occult 3, Essence 2 Type: Permanent Keywords: None Duration: Instant Prerequisite Charms: Any Occult Excellency, Spirit Detecting Glance
Those with sight can walk quickly across a village while those without must tread carefully and slowly. The barely literate will take hours to read a book that would take a learned person minutes. In a similar fashion does the Solar Exalt's mastery of essence give them an advantage over mortal thaumaterges.
This charm focuses the Copper Spider's ability to see and manipulate the essence of Thaumergical Magics. The Solar is concidered to have Adept Rank in all Thaumaterical diciplines. Should the Decending Sun achive Occult 5, Master Rank conferred instead.