Difference between revisions of "SpellIndex"

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This is a communal project, so please contribute!
 
This is a communal project, so please contribute!
  
I actually have list off all the spells from the core and Savant and Sorcerer (with page numbers) at FlowsLikeBits/SpellTactics, I wanted to get more done before showing it to people though. Anway, the list might be helpful. I'll try to fix the formating. - FlowsLikeBits
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I actually have list off all the spells from the core and Savant and Sorcerer (with page numbers) at [[FlowsLikeBits/SpellTactics]], I wanted to get more done before showing it to people though. Anway, the list might be helpful. I'll try to fix the formating. - [[FlowsLikeBits]]

Revision as of 09:05, 3 April 2010

This page is an index of (hopefully) all the spells in Exalted, sorted alphabetically. (Further lists, by Circle and by function, might also be useful!)

The Circles

  • Terrestrial\Emerald\First Circle -- the lowest level of sorcery. Available to all Exalted and some gods.
  • Celestial\Sapphire\Second Circle -- Mid-level sorcery. Available to Solars, Lunars, Abyssals, and Sidereals.
  • Solar\Adamant\Third Circle -- Top-level sorcery. Available only to Solars
  • Shadowlands\Iron Circle -- Lowest level necromancy. Available to Solars, Lunars, Abyssals, and Sidereals.
  • Labyrinth\Onyx Circle -- Mid-level necromancy. Available to Solars and Abyssals.
  • Void\Obsidian Circle -- Top-level necromancy. Available only to Abyssals.

The Spells (alphabetical)

  • Adamant Countermagic (Adamant Circle). Exalted, p. 222. Counter or ward against any sorcery and Iron and Onyx Circle necromancy.
  • Becoming the Wood Friend (Emerald Circle). Book of Three Circles, p. 32; Savant and Sorcerer, p. 101. Sorcerer gains an empathic bond with plants.
  • Blood Lash (Emerald Circle). Book of Three Circles, p. 32; Savant and Sorcerer, p. 102. Sorcerer conjures a lash of blood for melee combat.
  • Blood of Boiling Oil (Sapphire Circle). Exalted, p. 220. Sorcerer can convert a single touched creature's blood into boiling oil, which is usually very fatal.
  • Calling the Gulls with Beaks of Steel (Emerald Circle). Outcaste, p. 94-95. Conjures up a horde of birds with steel beaks to attack the sorcerer's enemies. Good vs. sailing ships.
  • Death of Obsidian Butterflies (Emerald Circle). Exalted, p. 217. Calls forth a cascade of obsidian butterflies over a football-field-sized area.
  • Demon of the First Circle (Emerald Circle). Exalted, p. 218. Summons a demon of the First Circle and binds it to a single task or to serve the sorcerer for a year and a day.
  • Demon of the Second Circle (Sapphire Circle). Exalted, p. 220. Summons a demon of the Second Circle and binds it to a single task or to serve the sorcerer for a year and a day. Can only be cast during the new moon or Calibration.
  • Demon of the Third Circle (Adamant Circle). Exalted, p. 222. Summons a demon of the Third Circle and binds it to a single task or to serve the sorcerer for a year and a day. Can only be cast during Calibration.
  • Dolorous Reflection (Sapphire Circle). Exalted, p. 220. Creates a barrier that deflects all missile attacks directed against the sorcerer back at their attacker.
  • Emerald Countermagic (Emerald Circle). Exalted, p. 218. Counters or wards against a Emerald Circle or lower magic.
  • Incomparable Body Arsenal (Sapphire Circle). Exalted, p. 221. Sorcerer becomes an automaton with armor, hardness, and natural weapons.
  • Impenetrable Frost Barrier (Emerald Circle). Exalted, p. 218. Conjures a barrier of frost that wards against missile weapons.
  • Infallible Messenger (Emerald Circle). Exalted, p. 218. Conjures a messenger that can travel anywhere in Creation astonishingly fast.
  • Invocation of the Living Ship (Emerald Circle). Outcaste, p. 95. Wakes the spirit of a ship, such that it will sail itself at the sorcerer's command.
  • Invulnerable Skin of Bronze (Emerald Circle). Exalted, p. 218. Sorcerer gains quite good armor until the next sunrise or sunset.
  • Keel Cleaves the Clouds (Emerald Circle). Outcaste, p. 95. Allows a ship to sail on fog and clouds as if they were water.
  • Lightning Whip Smites the Waters (Emerald Circle). Outcaste, p. 95. Cast a bolt of lightning, so long as the caster and target are both on open water.
  • Rain of Doom (Adamant Circle). Exalted, p. 222. Conjures a storm of lightning and venomous rain to devastate a large area.
  • Rune of Singular Hate (Adamant Circle). Exalted, p. 223. Potentially lower all of a single target's traits to zero at great cost to the caster. Can only be cast once, ever, by any one sorcerer.
  • Sapphire Countermagic (Sapphire Circle). Exalted, p. 221. Counters or wards against Sapphire or Emerald Circle sorcery, or Iron Circle necromancy.
  • Stormwind Rider (Emerald Circle). Exalted, p. 219. Conjurs a whirlwind in which to travel.
  • Summon Elemental (Emerald Circle). Exalted, p. 219. Summons an elemental for a single task or a month's service.
  • Travel Without Distance (Sapphire Circle). Exalted, p. 221. Sorcerer teleports up to 10 x Essence miles.
  • Wood Dragon's Claw (Emerald Circle). Exalted, p. 220. Sorcerer gains huge claws that do extra damage in melee combat.

Emerald or Terrestrial Circle Spells

  • Becoming the Wood Friend (Emerald Circle). Book of Three Circles, p. 32; Savant and Sorcerer, p. 101. Sorcerer gains an empathic bond with plants.
  • Blood Lash (Emerald Circle). Book of Three Circles, p. 32; Savant and Sorcerer, p. 102. Sorcerer conjures a lash of blood for melee combat.
  • Death of Obsidian Butterflies (Emerald Circle). Exalted, p. 217. Calls forth a cascade of obsidian butterflies over a football-field-sized area.
  • Demon of the First Circle (Emerald Circle). Exalted, p. 218. Summons a demon of the First Circle and binds it to a single task or to serve the sorcerer for a year and a day.
  • Calling the Gulls with Beaks of Steel (Emerald Circle). Outcaste, p. 94-95. Conjures up a horde of birds with steel beaks to attack the sorcerer's enemies. Good vs. sailing ships.
  • Emerald Countermagic (Emerald Circle). Exalted, p. 218. Counters or wards against a Emerald Circle or lower magic.
  • Impenetrable Frost Barrier (Emerald Circle). Exalted, p. 218. Conjures a barrier of frost that wards against missile weapons.
  • Infallible Messenger (Emerald Circle). Exalted, p. 218. Conjures a messenger that can travel anywhere in Creation astonishingly fast.
  • Invocation of the Living Ship (Emerald Circle). Outcaste, p. 95. Wakes the spirit of a ship, such that it will sail itself at the sorcerer's command.
  • Invulnerable Skin of Bronze (Emerald Circle). Exalted, p. 218. Sorcerer gains quite good armor until the next sunrise or sunset.
  • Keel Cleaves the Clouds (Emerald Circle). Outcaste, p. 95. Allows a ship to sail on fog and clouds as if they were water.
  • Lightning Whip Smites the Waters (Emerald Circle). Outcaste, p. 95. Cast a bolt of lightning, so long as the caster and target are both on open water.
  • Stormwind Rider (Emerald Circle). Exalted, p. 219. Conjurs a whirlwind in which to travel.
  • Summon Elemental (Emerald Circle). Exalted, p. 219. Summons an elemental for a single task or a month's service.
  • Wood Dragon's Claw (Emerald Circle). Exalted, p. 220. Sorcerer gains huge claws that do extra damage in melee combat.

Sapphire or Celestial Circle Spells

  • Blood of Boiling Oil (Sapphire Circle). Exalted, p. 220. Sorcerer can convert a single touched creature's blood into boiling oil, which is usually very fatal.
  • Demon of the Second Circle (Sapphire Circle). Exalted, p. 220. Summons a demon of the Second Circle and binds it to a single task or to serve the sorcerer for a year and a day. Can only be cast during the new moon or Calibration.
  • Dolorous Reflection (Sapphire Circle). Exalted, p. 220. Creates a barrier that deflects all missile attacks directed against the sorcerer back at their attacker.
  • Incomparable Body Arsenal (Sapphire Circle). Exalted, p. 221. Sorcerer becomes an automaton with armor, hardness, and natural weapons.
  • Sapphire Countermagic (Sapphire Circle). Exalted, p. 221. Counters or wards against Sapphire or Emerald Circle sorcery, or Iron Circle necromancy.
  • Travel Without Distance (Sapphire Circle). Exalted, p. 221. Sorcerer teleports up to 10 x Essence miles.

Adamant or Solar Circle Spells

  • Adamant Countermagic (Adamant Circle). Exalted, p. 222. Counter or ward against any sorcery and Iron and Onyx Circle necromancy.
  • Demon of the Third Circle (Adamant Circle). Exalted, p. 222. Summons a demon of the Third Circle and binds it to a single task or to serve the sorcerer for a year and a day. Can only be cast during Calibration.
  • Rain of Doom (Adamant Circle). Exalted, p. 222. Conjures a storm of lightning and venomous rain to devastate a large area.
  • Rune of Singular Hate (Adamant Circle). Exalted, p. 223. Potentially lower all of a single target's traits to zero at great cost to the caster. Can only be cast once, ever, by any one sorcerer.

Iron or Shadowlands Circle Spells

Onyx or Labyrinth Circle Spells

Obsidian or Void Circle Spells


This is a communal project, so please contribute!

I actually have list off all the spells from the core and Savant and Sorcerer (with page numbers) at FlowsLikeBits/SpellTactics, I wanted to get more done before showing it to people though. Anway, the list might be helpful. I'll try to fix the formating. - FlowsLikeBits