Difference between revisions of "SolarCharms/Terk"
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= Background = | = Background = | ||
The Unconquered Sun does not just choose mortals to ascend and let them go with their own abilities. He gives them holy powers so that they can do the righteous deeds that need to be done. Whether the Solar acts in a fashion that is deemed worthy is another matter entirely. These are the gifts that the Unconquered Sun bestows upon his Children, his Chosen. | The Unconquered Sun does not just choose mortals to ascend and let them go with their own abilities. He gives them holy powers so that they can do the righteous deeds that need to be done. Whether the Solar acts in a fashion that is deemed worthy is another matter entirely. These are the gifts that the Unconquered Sun bestows upon his Children, his Chosen. | ||
+ | |||
+ | == Dawn == | ||
+ | [[SolarMelee/Terk|Melee]] ~ Charms that let your weapon do interesting things. | ||
== Zenith == | == Zenith == | ||
[[SolarPresence/Terk|Presence]] ~ Unique charms based off of the Light being within the Solar. | [[SolarPresence/Terk|Presence]] ~ Unique charms based off of the Light being within the Solar. |
Latest revision as of 21:57, 28 February 2006
Background
The Unconquered Sun does not just choose mortals to ascend and let them go with their own abilities. He gives them holy powers so that they can do the righteous deeds that need to be done. Whether the Solar acts in a fashion that is deemed worthy is another matter entirely. These are the gifts that the Unconquered Sun bestows upon his Children, his Chosen.
Dawn
Melee ~ Charms that let your weapon do interesting things.
Zenith
Presence ~ Unique charms based off of the Light being within the Solar.