Difference between revisions of "Nikink/ImmortalKombat"
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* Ok, but some charms poorly executed: Feel free to use if you wish, they have been errated. Remaining wonky Charms (if any) will be addressed as they arise. | * Ok, but some charms poorly executed: Feel free to use if you wish, they have been errated. Remaining wonky Charms (if any) will be addressed as they arise. | ||
** Air Dragon Style | ** Air Dragon Style | ||
+ | *** [[Bencyclopedia]] - Moonsilver Alchemical | ||
** Earth Dragon Style | ** Earth Dragon Style | ||
+ | *** [[Bencyclopedia]] - Sidereal | ||
** Fire Dragon Style | ** Fire Dragon Style | ||
** Violet Bier of Sorrows Style | ** Violet Bier of Sorrows Style | ||
+ | *** [[Bencyclopedia]] - Solar | ||
** Water Dragon Style | ** Water Dragon Style | ||
** Wood Dragon Style | ** Wood Dragon Style |
Revision as of 02:16, 1 April 2010
Immortal Kombat
The rules are simple, the fluff nigh non-existent. Pick a splat, pick a Martial Arts Style; FIGHT.
It would be best if all participants in a match were of equivalent power tier and Essence.
- Perhaps a series of matches
- Unarmed + Unarmoured
- Armed and Armoured (No Artefacts)
- Artefacts
- Say, 20 Charms total per contestant
- This includes MA Style (usually 9-12 Charms)
- Contestants may mutually agree to more or fewer Charms
- Same Essence level
- perhaps a match at Ess 3, and a match at Ess 5
This is a potential 6 matches per pair of contestants! But some can be skipped, negotiation encouraged. Depends how long the matches go for I suppose. All for fun. :)
- Essence 3 Character builds
- Make a starting character. Simple eh?
- The Charms and Essence are assumed to be where all your XP has been spent to date.
- Any Charms you do not qualify for in your Style, you do not have. Duh! But you do get that number of extra Charms if needed to balance with opponent.
- Essence 5 Character builds
- Take that same character,
- increase Essence to 5,
- add 50xp
- Get the rest of Style Charms free, character with least number of Charms in total gets bonus Charms.
Allowed/recommended Celestial MA Styles listed below. Put your name next to any you wish to try out.
- Usable as written : Recommended
- Storm Crow Style
- Arms of the Unconquered Sun Style
- Crane Style
- Crystal Chameleon Style
- Dark Messiah Style (I will not allow Void Avatar Prana in this tournament, consider it non-existent)
- Hungry Ghost Style
- Infernal Monster Style
- Lunar Hero Style
- Snake Style
- Solar Hero Style
- Solar Hero Style (Jon Chung's revision, disallowed for Solars in this tournament due to being Solar level charms for them)
- The Art of Forceful Declaration Style
- The Art of Meditative Discussion Style
- The Art of Relentless Persuasion Style
- The Art of Victorious Concession Style
- Thousand Wounding Gears (Alchemical)
- Violet Bier of Sorrows Style (Jon Chung's revision, more mechanically sound)
- Ok, but some charms poorly executed: Feel free to use if you wish, they have been errated. Remaining wonky Charms (if any) will be addressed as they arise.
- Air Dragon Style
- Bencyclopedia - Moonsilver Alchemical
- Earth Dragon Style
- Bencyclopedia - Sidereal
- Fire Dragon Style
- Violet Bier of Sorrows Style
- Bencyclopedia - Solar
- Water Dragon Style
- Wood Dragon Style
- Air Dragon Style
- Ok, bit wonky: Feel free to use, but they have not yet been errated, so more wonky than the others.
- Ebon Shadow Style
- Mantis Style
- Tiger Style
Comments and Observations
I would imagine, before any contest has begun, the Immaculate Dragon Styles will be among the most powerful. I would like Storm Crow Style to be slightly more powerful than Snake by Essence 5, and hopefully about equal at Essence 3.