Difference between revisions of "JesseLowe/TaiyoKaizoku2E"

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** Spirit-Cutting Attack
 
** Spirit-Cutting Attack
 
** Ghost-Eating Technique
 
** Ghost-Eating Technique
 +
**All-Encompassing Sorcerer's Sight
 +
**Sorcerer's Burning Chakra
 
** Terrestrial Circle Sorcery
 
** Terrestrial Circle Sorcery
 
** Celestial Circle Sorcery
 
** Celestial Circle Sorcery
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==== Combos ====
 
==== Combos ====
 
*Transcendant Sword Technique - First Melee Excellency, One Weapon, Two Blows and Hungry Tiger Technique
 
*Transcendant Sword Technique - First Melee Excellency, One Weapon, Two Blows and Hungry Tiger Technique
*Supreme Whirlwind Blade - First Melee Excellency, Peony Blossom Attack, Hungry Tiger Technique, Enemy-Castigating Solar Judgement, Solar Counterattack, Heavenly Guardian Defense and Ghost-Eating Technique
+
*Supreme Whirlwind Blade - First Melee Excellency, 2nd Melee Excellency, Peony Blossom Attack, Hungry Tiger Technique, Enemy-Castigating Solar Judgement, Solar Counterattack, Heavenly Guardian Defense and Ghost-Eating Technique
 
*Eye of the Hurricane - First Melee Excellency, Second Melee Excellency, Bulwark Stance, Ready in Eight Directions Stance, Heavenly Guardian Defense
 
*Eye of the Hurricane - First Melee Excellency, Second Melee Excellency, Bulwark Stance, Ready in Eight Directions Stance, Heavenly Guardian Defense
  
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==== Note ====
 
==== Note ====
  
Improvements (recent first): +1 Conviction Added 2nd Melee Ex. to Supreme Whirlwind Combo.  Immanent Solar Glory.  Added GET to Supreme Whirlwind combo.  Added charms to two combos (HGD to Supreme Whirlwind, 1st Melee to Eye), New combo Eye of the Hurricane, Ready in Eight Directions Stance, Integrity-Protecting Prana, +1 Integrity, Spirit-Detecting Glance, Spirit-Cutting Attack, Ghost-Eating Technique, Third Lore Excellency, 2nd Melee Excellency, Dexterity +1, Body-Mending Meditation, Protection of Celestial Bliss.  Survival 3 with two bonus points and the last XP.<br>
+
Improvements (recent first): Sorcerer's Burning Chakra, All-Encompassing Sorcerer's Sight, +1 Conviction Added 2nd Melee Ex. to Supreme Whirlwind Combo.  Immanent Solar Glory.  Added GET to Supreme Whirlwind combo.  Added charms to two combos (HGD to Supreme Whirlwind, 1st Melee to Eye), New combo Eye of the Hurricane, Ready in Eight Directions Stance, Integrity-Protecting Prana, +1 Integrity, Spirit-Detecting Glance, Spirit-Cutting Attack, Ghost-Eating Technique, Third Lore Excellency, 2nd Melee Excellency, Dexterity +1, Body-Mending Meditation, Protection of Celestial Bliss.  Survival 3 with two bonus points and the last XP.<br>
  
<i>Experience Points:</i> 200, 99 Bonus Points<br>
+
<i>Experience Points:</i> 200, 112 Bonus Points<br>
<i>Unspent XP:</i> 8 BP
+
<i>Unspent XP:</i> 13 BP

Revision as of 06:12, 29 October 2007

Admiral Taiyo Kaizoku

Character Type: Solar Exalted
Player: jetman
Caste: Zenith
Concept: Solar Navy commander reborn!
Anima: A storm-tossed sea.
Motivation: Restore the Solar Exalted to their rightful place as rulers and protectors of all Creation

Beliefs

  • The Realm is not capable of ruling or protecting Creation
  • Nothing good can come from dealing with dark powers
  • The greater one's power, the greater one' s responsiblity

Instincts

  • Always offer the enemy one chance to avoid a fight
  • Always act with a plan
  • Always use maximum power against creatures of darkness

Intimacies:

  • Those under his command
  • Monkey

Attributes

Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 2
Mental: Perception 4, Intelligence 2, Wits 3

Abilities

Dawn: *Melee 5 (Sword +3) Archery 1 *War 5 (Naval warfare)
Zenith: Resistance 2, Integrity 4, Performance 5, Presence 5, Survival 3
Twilight: *Lore 5 (Abyssals), *Occult 5
Night: Athletics 2, Dodge 1
Eclipse: Linguistics 3 (Old Realm (full), High Realm (full), Riverspeak (partial), Seatongue (Partial) Low Realm Native), *Sail 4 (Warships)
Note: * = Favored skill.

Charms

  • Melee
    • First Melee Excellency
    • Second Melee Excellency
    • Infinite Melee Mastery
    • Dipping Swallow Defense
    • Bulwark Stance
    • Fivefold Bulwark Stance
    • Heavenly Guardian Defense (Conviction flaw)
    • Protection of Celestial Bliss
    • Call the Blade
    • Iron Raptor Technique
    • Hungry Tiger Technique
    • One Weapon, Two Blows
    • Peony Blossom Attack
    • Solar Counterattack
    • Ready in Eight Directions Stance
  • Lore
    • Third Lore Excellency
    • Immanent Solar Glory
  • Occult
    • Spirit-Detecting Glance
    • Spirit-Cutting Attack
    • Ghost-Eating Technique
    • All-Encompassing Sorcerer's Sight
    • Sorcerer's Burning Chakra
    • Terrestrial Circle Sorcery
    • Celestial Circle Sorcery
  • War
    • 2nd War Excellency
    • Mob-Dispersing Rebuke
    • Rout-Stemming Gesture
    • Fury-Inciting Presence
    • Heroism-Encouraging Presence
    • Tiger Warrior Training
  • Presence
    • 2nd Presence Excellency
    • Majestic Radiant Presence
    • Enemy-Castigating Solar Judgement
  • Sail
    • Salty Dog Method
  • Resistance
    • Body-Mending Meditation
    • Ox-Body Technique -1, -2, -2
    • Essence-Gathering Temper
  • Integrity
    • Integrity-Protecting Prana

Spells

  • Emerald Circle
    • Emerald Countermagic
    • Death of Obsidian Butterflies
    • Calling of the Wind's Kiss
    • Commanding the Beasts
    • Keel Cleaves the Clouds
    • Stormwind Rider
    • Summon Elemental
  • Sapphire Circle
    • God-Forged Champion of War
    • Sapphire Circle Banishment
    • Sapphire Countermagic
    • Summon Spirit Boat
    • Torrential Cascade

Combos

  • Transcendant Sword Technique - First Melee Excellency, One Weapon, Two Blows and Hungry Tiger Technique
  • Supreme Whirlwind Blade - First Melee Excellency, 2nd Melee Excellency, Peony Blossom Attack, Hungry Tiger Technique, Enemy-Castigating Solar Judgement, Solar Counterattack, Heavenly Guardian Defense and Ghost-Eating Technique
  • Eye of the Hurricane - First Melee Excellency, Second Melee Excellency, Bulwark Stance, Ready in Eight Directions Stance, Heavenly Guardian Defense

Advantages

Backgrounds:

  • Allies 1 Eino Salin Barbarian northman Zenith, relocated to Iridia thanks to the Admiral.
  • Allies 2 Peleps Leden and Auspex In Crimson . The Solar and Abyssal lovers, part of the First Age circle
  • Allies 1 Kurushka and his currently-savage band of Dragon Kings, freed from bondage and guardring the Isle of Shadows.
  • Allies 2: The Rising Dragons, two circles’ worth of young, angry Nellens Dragon-Bloods who have joined the Solar Navy.
  • Artifact 2 Orichalcum Daiklave "Edge of Enlightenment" Comm. 5
  • Artifact 2 Orichalcum Heartstone Bracers Comm. 4
  • Artifact 1 Orichalcum Breastplate Comm. 2
  • Artifact 1 Perfected Boots Comm. 1
  • Contacts 1: Taimyo Yushoto of the 7th Legion's Second Field Force, along with other lower-ranking officers
  • Contacts 1: Rothro Lizard, Arjuf Harbormaster The Admiral's good works and the recent chaos in the Realm have a some of his old co-workers in Arjuf sending him useful tips,
  • Cult 1: Hero worship from defeating the Mask of Winters. The Admiral gently tries to steer them to worshipping the Sun instead, but he is closer and easier to see...
  • Followers 5 Ten thousand Tigershark Warriors
  • Influence 4
  • Manse 4 The Halcyon Port of Summer with Seacalm Gemstone socketed in Hearthstone Bracers
  • Manse 3 Isle of Shadows Beacon (Fire) with Ashes to Bonfire Gem socketed in Daiklave
  • Manse 3 Isle of Shadows Defense Grid (Sidereal) Hearthstone unknown.
  • Resources 5

Merits:

  • Past Lives +2
  • Tactical Instincts +3

Flaws:

  • Enemy (V'neef Barada) -2,
  • Wanted (By the Realm for nation-building, grand theft island, heresy, piracy and more) -3
  • Known Anathema -3,
  • Vice (Conviction: Won't harm innocents) -2

Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 3
Virtue Flaw: Heart of Flint (Conviction)
Limit Break: 7

Willpower: 10
Health: -0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated
Essence: 5
Essence Pool: 23/65 (49) (committed 16 Peripheral) (10 motes ISG)


Combat

Join Battle: 3
Soak: 10B/10L/8A (Orichalcum breastplate, 6/8/8)
Dodge DV: 7
Parry DV: 8
Mental Dodge DV: 9
Mental Parry DV: 4

Movement:
Move: 8 yards/tick
Dash: 17 yards/tick
Jump: 7 yards up, 14 yards across

Attacks
Orichalcum Daiklave: Speed 5, Acc 17, Damage 11L, Defense +3 PDV 8, Rate 4
Exceptional Straight Sword Spd 4 Acc 16 Dam 9L Def +1 PDV 7 Rate 3
Knife Spd 5 Acc 11 Dam 7L Def +0 PDV 5 Rate 3
Small Essence Cannon: Speed 4, Acc 6, Damage 15B, Rate 1, Range 75, 5 motes per shot.
Light Implosion Bow: Speed 6, Acc 8, Damage 7B/5L (1 mote) or 15B/12L (10 motes), Rate 1, Range 500

Clinch: Speed 6, Acc 5, Damage 5B piercing, Defense 9, Rate 1
Fists: Speed 5, Acc 6, Damage 5B, Defense +2, Rate 3
Kick: Speed 5, Acc 5, Damage 8B, Defense -1, Rate 2


Thaumaturgy

Knows the Science of Weather Working, Art of Summoning (Beasts) and Art of Warding (Demons, the Dead & Exalted)

Note

Improvements (recent first): Sorcerer's Burning Chakra, All-Encompassing Sorcerer's Sight, +1 Conviction Added 2nd Melee Ex. to Supreme Whirlwind Combo. Immanent Solar Glory. Added GET to Supreme Whirlwind combo. Added charms to two combos (HGD to Supreme Whirlwind, 1st Melee to Eye), New combo Eye of the Hurricane, Ready in Eight Directions Stance, Integrity-Protecting Prana, +1 Integrity, Spirit-Detecting Glance, Spirit-Cutting Attack, Ghost-Eating Technique, Third Lore Excellency, 2nd Melee Excellency, Dexterity +1, Body-Mending Meditation, Protection of Celestial Bliss. Survival 3 with two bonus points and the last XP.

Experience Points: 200, 112 Bonus Points
Unspent XP: 13 BP