Difference between revisions of "JesseLowe/Monkey"

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==== Attributes ====
 
==== Attributes ====
 
<i>Physical:</i> Strength 3, Dexterity 5, Stamina 4<br>  
 
<i>Physical:</i> Strength 3, Dexterity 5, Stamina 4<br>  
<i>Social:</i> Charisma 3, Manipulation 2, Appearance 4<br>
+
<i>Social:</i> Charisma 3, Manipulation 2, Appearance 5<br>
 
<i>Mental:</i> Perception 2, Intelligence 2, Wits 3<br>
 
<i>Mental:</i> Perception 2, Intelligence 2, Wits 3<br>
  
 
==== Abilities ====
 
==== Abilities ====
  
<i>Dawn:</i> *Archery 2, *Martial Arts 4, *Melee 5, *Thrown 2<br>
+
<i>Dawn:</i> *Archery 2, *Martial Arts 5, *Melee 5, *Thrown 3<br>
 
<i>Zenith:</i> Endurance 1, Presence 1, *Resistance 4, Survival 1<br>
 
<i>Zenith:</i> Endurance 1, Presence 1, *Resistance 4, Survival 1<br>
<i>Twilight:</i> Lore 1, Occult 1<br>
+
<i>Twilight:</i> Lore 1, Medicine 1, Occult 1<br>
<i>Night:</i> *Athletics 5, Awareness 1, *Dodge 5, *Larceny 2, Stealth 1<br>
+
<i>Night:</i> *Athletics 5, Awareness 2, *Dodge 5, *Larceny 3, Stealth 1<br>
<i>Eclipse:</i> Linguistics 2 (Low Realm, Seatongue, Skytongue), *Sail 3<br>
+
<i>Eclipse:</i> Linguistics 3, *Sail 4<br>
<i>Note: * = Favored skill.</i>
+
<i>Note: * = Favored skill.</i><br>
 +
<i>Note:</i> Languages spoken: Seatongue (native), Low Realm (expert), Skytongue (basic), Old Realm (basic), Firetongue (basic), Riverspeak (basic)<br>
  
 
<b>Virtues:</b> Compassion 2, Conviction 4, Temperance 2, Valor 5<br>
 
<b>Virtues:</b> Compassion 2, Conviction 4, Temperance 2, Valor 5<br>
 
<b>Backgrounds:</b> Artifact 3, Familiar 2, Resources 3<br>
 
<b>Backgrounds:</b> Artifact 3, Familiar 2, Resources 3<br>
<b>Willpower:</b> 9, <b>Essence:</b> 3, <b>Essence Pool:</b> 18/43 (committed 4)
+
<b>Willpower:</b> 10, <b>Essence:</b> 4, <b>Essence Pool:</b> 21/50 (committed 4)<br>
 
<b>Virtue Flaw:</b> Foolhardy Contempt (Valor)<br>
 
<b>Virtue Flaw:</b> Foolhardy Contempt (Valor)<br>
 
<b>Limit Break:</b> X X X O O O O O O O
 
<b>Limit Break:</b> X X X O O O O O O O
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**Monkey Leap Technique
 
**Monkey Leap Technique
 
**Strength Increasing Technique
 
**Strength Increasing Technique
 +
**Lightning Speed
 +
**Feather Foot Style
 +
*Awareness
 +
**Sensory Acuity Prana
 
*Dodge
 
*Dodge
 
**Reed in the Wind
 
**Reed in the Wind
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**Seven Shadow Evasion
 
**Seven Shadow Evasion
 
**Flow Like Blood
 
**Flow Like Blood
 +
**[[SolarDodge/Dorchadas | Shadow in the Noonday Sun ]]
 
*Endurance
 
*Endurance
 
**Ox-Body Technique
 
**Ox-Body Technique
 
*Martial Arts
 
*Martial Arts
**Capering Simian Dance
+
**[[MartialArts/MonkeyStyle2 | Capering Simian Dance]]
**Obnoxiously Loud Shriek
+
**[[MartialArts/MonkeyStyle2 | Obnoxiously Loud Shriek]]
**Distractingly Lewd Gesture
+
**[[MartialArts/MonkeyStyle2 | Distractingly Lewd Gesture]]
 +
**[[MartialArts/MonkeyStyle2 | Poo-Flinging Strike]]
 +
**[[MartialArts/MonkeyStyle2 | Lost Monkey Form]]
 +
**[[MartialArts/WolfAndRavenStyles | Identifying The Scent of Danger]]
 +
**[[MartialArts/WolfAndRavenStyles | Wolf Form]]
 +
*Medicine
 +
**Body-Mending Meditation
 
*Melee
 
*Melee
 
** Excellent Strike
 
** Excellent Strike
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<b>Base Initiative:</b> 8<br>
 
<b>Base Initiative:</b> 8<br>
 
<b>Attacks:</b><br>
 
<b>Attacks:</b><br>
<i>Clinch:</i> Speed 2, Acc 9, Damage 2B piercing, Defense 9, Rate 1<br>
+
<i>Clinch:</i> Speed 2, Acc 10, Damage 3B piercing, Defense 10, Rate 1<br>
<i>Fists:</i> Speed 8, Acc 10, Damage 2B, Defense 11, Rate 5<br>
+
<i>Fists:</i> Speed 8, Acc 11, Damage 3B, Defense 12, Rate 5<br>
<i>Kick:</i> Speed 5, Acc 10, Damage 5B, Defense 6, Rate 3<br>
+
<i>Kick:</i> Speed 5, Acc 11, Damage 6B, Defense 7, Rate 3<br>
<i>Knife:</i> Speed 8, Accuracy 11, Damage 4L, Defense 8, Rate 4<br>
+
<i>Knife:</i> Speed 8, Accuracy 11, Damage 5L, Defense 8, Rate 4<br>
<i>Thrown Knife:</i> Accuracy 10, Damage 4L, Rate 3, Range 15<br>
+
<i>Thrown Knife:</i> Accuracy 8, Damage 5L, Rate 3, Range 15<br>
<i>Flame Piece:</i> Accuracy 5, Damage 8L, Rate 1/2, Range 8, Ammo 1<br>
+
<i>Flame Piece:</i> Accuracy 7 , Damage 8L, Rate 1/2, Range 8, Ammo 1<br>
<i>Staff (Ultimately Useful Tube):</i> Speed 16, Accuracy 13, Damage 12B, Defense 12, Rate 2<br>
+
<i>Staff (Ultimately Useful Tube):</i> Speed 16, Accuracy 13, Damage 10B, Defense 12, Rate 2<br>
<i>Blow Gun (Ultimately Useful Tube:</i> Accuracy 7, Damage 1L, Rate 2, Range 100 (choice of lethal or paralytic poison)
+
<i>Blow Gun (Ultimately Useful Tube:</i> Accuracy 9, Damage 1L, Rate 2, Range 100 (choice of lethal or paralytic poison)
<b>Dodge Pool:</b> 13, <b>Soak:</b> 4B/2L/0A (unarmored)<br>
+
<b>Dodge Pool:</b> 14, <b>Soak:</b> 4B/2L/0A (unarmored)<br>
 
<b>Health Levels:</b> -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated<br>
 
<b>Health Levels:</b> -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated<br>
  
<b>Total Experience:</b> 105<br>
+
Total awarded XP & BP: 203XP & 32 BP<br>
<b>Unspent Experience:</b> 1
+
<b>Unspent Bonus Points:</b> 13
  
 
=== Character Description ===
 
=== Character Description ===
  
 
Monkey's a young man, a bit short (5'4"). Short black hair, usually stylishly messy. Not muscular, but fit. He usually goes around barefoot wearing a red jacket. On hot days, he wears a light-colored bandanna. Monkey almost always has a knife tucked in his belt, but when he's expecting trouble, he'll wear a bandolier of knives and have at least two pistols around. No, no straw hat.
 
Monkey's a young man, a bit short (5'4"). Short black hair, usually stylishly messy. Not muscular, but fit. He usually goes around barefoot wearing a red jacket. On hot days, he wears a light-colored bandanna. Monkey almost always has a knife tucked in his belt, but when he's expecting trouble, he'll wear a bandolier of knives and have at least two pistols around. No, no straw hat.
 +
 +
=== History ====
 +
 +
Monkey grew up Lapping Water, one of the many small islands of the West, so insignificant that most cartographers would not include it in their grand maps. His childhood was not remarkably different from others of his village. Perhaps slightly quicker to learn, perhaps better at swimming and sailing, but not enough to attract the notice of the rich and powerful.
 +
(not finished)
  
 
=== Expanded Backgrounds ===
 
=== Expanded Backgrounds ===
Line 84: Line 101:
 
=== Other Notes ===
 
=== Other Notes ===
 
Limit Break 3<br>
 
Limit Break 3<br>
Willpower 9/9<br>
+
Willpower 10/10<br>
Personal 18/18<br>
+
Personal 21/21<br>
Peripheral 43/43<br>
+
Peripheral 46/50 (4 committed to artifact)<br>
XP Appearance 9/16
 
  
 
== Comments ==
 
== Comments ==
12/01/04. After game update.<br>
+
11/21 Now if I can just spend these BP.<br>
Unresolved things: training
+
11/12 More BP!<br>
 +
10/16 Added BP.<br>

Revision as of 03:28, 22 November 2005

Monkey

Character Type: Solar Exalted
Player: Tony Chen
Caste: Dawn
Concept: hot-blooded, happy-go-lucky pirate
Nature: Thrillseeker
Anima: A giant albino gorilla

Attributes

Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 3, Manipulation 2, Appearance 5
Mental: Perception 2, Intelligence 2, Wits 3

Abilities

Dawn: *Archery 2, *Martial Arts 5, *Melee 5, *Thrown 3
Zenith: Endurance 1, Presence 1, *Resistance 4, Survival 1
Twilight: Lore 1, Medicine 1, Occult 1
Night: *Athletics 5, Awareness 2, *Dodge 5, *Larceny 3, Stealth 1
Eclipse: Linguistics 3, *Sail 4
Note: * = Favored skill.
Note: Languages spoken: Seatongue (native), Low Realm (expert), Skytongue (basic), Old Realm (basic), Firetongue (basic), Riverspeak (basic)

Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 5
Backgrounds: Artifact 3, Familiar 2, Resources 3
Willpower: 10, Essence: 4, Essence Pool: 21/50 (committed 4)
Virtue Flaw: Foolhardy Contempt (Valor)
Limit Break: X X X O O O O O O O


Merits: Ambidextrous (+2)
Flaws: Wanted (for piracy, -2), Known Anathema (-2)

Charms

Equipment: Ultimately Useful Tube, 10 knives, 4 flame pieces, 2 dresses, a good luck charm, a seagull ward-talisman, and one traveling cloak in Lookshy style.

Base Initiative: 8
Attacks:
Clinch: Speed 2, Acc 10, Damage 3B piercing, Defense 10, Rate 1
Fists: Speed 8, Acc 11, Damage 3B, Defense 12, Rate 5
Kick: Speed 5, Acc 11, Damage 6B, Defense 7, Rate 3
Knife: Speed 8, Accuracy 11, Damage 5L, Defense 8, Rate 4
Thrown Knife: Accuracy 8, Damage 5L, Rate 3, Range 15
Flame Piece: Accuracy 7 , Damage 8L, Rate 1/2, Range 8, Ammo 1
Staff (Ultimately Useful Tube): Speed 16, Accuracy 13, Damage 10B, Defense 12, Rate 2
Blow Gun (Ultimately Useful Tube: Accuracy 9, Damage 1L, Rate 2, Range 100 (choice of lethal or paralytic poison) Dodge Pool: 14, Soak: 4B/2L/0A (unarmored)
Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated

Total awarded XP & BP: 203XP & 32 BP
Unspent Bonus Points: 13

Character Description

Monkey's a young man, a bit short (5'4"). Short black hair, usually stylishly messy. Not muscular, but fit. He usually goes around barefoot wearing a red jacket. On hot days, he wears a light-colored bandanna. Monkey almost always has a knife tucked in his belt, but when he's expecting trouble, he'll wear a bandolier of knives and have at least two pistols around. No, no straw hat.

History =

Monkey grew up Lapping Water, one of the many small islands of the West, so insignificant that most cartographers would not include it in their grand maps. His childhood was not remarkably different from others of his village. Perhaps slightly quicker to learn, perhaps better at swimming and sailing, but not enough to attract the notice of the rich and powerful. (not finished)

Expanded Backgrounds

Familiar: Monkey's Familiar is an extraordinarily intelligent monkey, Master Jaff, who was practically given to him by "this weird old man" during one of the shopping expedition.

Other Notes

Limit Break 3
Willpower 10/10
Personal 21/21
Peripheral 46/50 (4 committed to artifact)

Comments

11/21 Now if I can just spend these BP.
11/12 More BP!
10/16 Added BP.