Difference between revisions of "EndlessChase/ZenleighaSheet"

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COMBAT STATISTICS
 
COMBAT STATISTICS
 
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         Initiative:    7      Soak (L/B):    (1/3)            Mobility:        -1
+
         Initiative:    7      Soak (L[[/B]]):    (1/3)            Mobility:        -1
ARMOR:  Buff Jacket            w/Armor:      (4/7)            Fatigue:          2
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ARMOR:  Buff Jacket            w[[/Armor]]:      (4/7)            Fatigue:          2
  
 
HEALTH LEVELS
 
HEALTH LEVELS
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Medicinal Herbs                Assortment                Carried
 
Medicinal Herbs                Assortment                Carried
 
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                                 ARTIFACTS/HEARTHSTONES
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                                 ARTIFACTS[[/HEARTHSTONES]]
 
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NAME        RATING  COMMITMENT      EFFECT
 
NAME        RATING  COMMITMENT      EFFECT
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</pre>
 
</pre>
 
----
 
----
*Back to EndlessChase
+
*Back to [[EndlessChase]]

Revision as of 09:02, 3 April 2010

NAME                                                            HOMELAND
Zenleigha                                                       Stonewall
CASTE                                                           ANIMA BANNER
Twilight                                                        Twin Serpents
NATURE                                                          EXPERIANCE
Savant                                                          13
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL                        SOCIAL                          MENTAL
Strength        2               Charisma        3               Perception      4
Dexterity       3               Manipulation    4               Intelligence    4
Stamina         3               Appearance      3               Wits            3
--------------------------------ABILITIES-----------------------------------------------
--DAWN--                        --ZENITH--                      --TWILIGHT--
■Archery       **              ■Endurance     **              ■Craft          *
□Brawl         *               □Performance   *               ■Investigation  *   
□Martial Arts  *               □Presence      *               ■Lore           **
■Melee         *               □Resistance    *               ■Medicine       ***
□Thrown                        □Survival      *               ■Occult         ***

--Night--                       --ECLYPSE--                     --SPECIALTIES--
■Athletics     **              □Bureaucracy                   Inv    (Analysis **)
□Awareness     ***             ■linguistics   **              Lore   (Religion  *)
□Dodge         ***             □Ride                          Occult (Spirits  **)
□Larceny                       □Sail                          --CRAFTS--
□Stealth                       □Socialize     *               Fletchery *

LANGUAGES: Forest Tongue, River Tongue, Old Realm
----------------------------------------------------------------------------------------
                                BACKGROUNDS
----------------------------------------------------------------------------------------
BACKGROUND                      DESCRIPTION
Resources    *                  Jade 
Artifact     **                 Dragon King Swordstick
Artifact     **                 Endurance Charm
Mentor       **                 Daimyo of Lookshy
Allies       ***                Alaethis, Alabaster Chimes
----------------------------------------------------------------------------------------
TEMPERS                         ESSENCE         ***             VIRTUES
----------------------------------------------------------------------------------------
Willpower:   7                  Personal:       16:            Compassion       ***
O O O O O O O                   Committed:      None            Conviction        **
Limit                           Peripheral:     38:34           Temperance       ***
O O O O O O O O O O             Committed:      Four            Valor             **
                                                                
----------------------------------------------------------------------------------------
				COMBAT STATISTICS
----------------------------------------------------------------------------------------
        Initiative:     7       Soak (L[[/B]]):    (1/3)            Mobility:         -1
ARMOR:  Buff Jacket             w[[/Armor]]:       (4/7)            Fatigue:           2

HEALTH LEVELS
   -0    -1         -2                    -4    Incapacitated    Negative
    O O   O O O      O O O O               O    O                O O O  
----------------------------------------------------------------------------------------
				COMBAT ACTIONS
----------------------------------------------------------------------------------------
ATTACKS

WEAPON                  SPEED      ACCURACY    DAMAGE   DEFENSE
Dagger                  3(+3)      4(+0)       3(+1L)   2(-2)

RANGED                  ACCURACY   DAMAGE      RATE     RANGE      AMMUNITION
Archery (Broadhead)     5(+0)      5L(+2L)     2        150        O O O O O O O O O O 
                                                                   O O O O O O O O O O

-- 

Dodge:  5(-1 Mobility Penalty)
----------------------------------------------------------------------------------------
				CHARM DESCRIPTIONS
----------------------------------------------------------------------------------------
CHARM                   COST     DURRATION  TYPE           EFFECT
Ox Body Technique       None     Permanent  Special        -1 x 1, -2 x 2 Health Levels

Graceful Crane Stance   3 motes  One Scene  Reflexive      No need for banace rolls

Sensory Acuity Prana    5 motes  One Scene  Simple         Adds Permanent Essence to
                                                           awareness rolls

Suprise Anticipation    1 Mote   Permanent  Reflexive      Alerts to danger, drains mote
Method                                                     Automatically

Terrestrial Circle      1 Will   Instant    Simple         Allows the casting of one
Sorcery                                                    Terrestrial Circle spell


Touch of Blissful       5 Motes  Six Hours  Simple         Reduces wound or disease
Release                                                    penalties by 2, -3 penalty to
                                                           rolls requiring coordination

Body-Mending            10 Motes One Day    Reflexive      Speed normal healing 10x
Meditation

Grevious Injury         10 Motes One Day    Simple         Heals Essence + successes on
Recovery Method                                            Stamina + Endurance roll
                                                           health levels

Wound-Mending Care      10 Motes One Day    Simple         Heals Essence + successes on
Technique                                                  Intelligence + Medicine roll
                                                           health levels to other

Wise Arrow              1 Mote   Instant    Supplemental   Adds dice to single archery
                        /die                               attack roll
--
SPELLS                  COST      CIRCLE       EFFECT
Death of Obsidian       15 Motes  Terrestrial  30 Yards wide, 100 Long, 10 High
Butterflies                                    Roll Perception + Occult
                                               Difficulty to avoid is equal to successes
                                               Damage dealt is Successes + Perm Essence

Infallable Messenger    10 Motes  Terrestrial  Sends short message to familiar person
                                               anywhere in creation

Invulnerable Skin of    20 Motes  Terrestrial  Adds 6 Lethal, 12 Bashing Soak
Bronze                                         Attacks doing less raw damage than these
                                               scores do no damage
                                               +2 Bashing Damage with Fists

----------------------------------------------------------------------------------------
                                GEAR
----------------------------------------------------------------------------------------
ITEM                            QUANTITY                   NOTES
Dirk                            1                          Carried
Dagger                          1                          Carried
Carving Knife                   1                          Carried
Hand Made Bow                   1                          Carried
Arrows                          20                         Carried
Dragon King Swordstick          1                          Carried
Buff Jacket                     1                          Worn
Endurance Charm                 1                          Worn
Medicinal Herbs                 Assortment                 Carried
----------------------------------------------------------------------------------------
                                ARTIFACTS[[/HEARTHSTONES]]
----------------------------------------------------------------------------------------
NAME         RATING   COMMITMENT      EFFECT
Endurance    **       None            2 Motes - Grants someone 4 endurance for a scene
Charm

Dragon King  **       4 Motes         SPD:+2, ACC:+1, DAM:+5L, PRY:+1
Swordstick                            -1 wound penalty on a successful attack,
                                      non-cumulative