Difference between revisions of "EndlessChase/Cherry'schar"
From Exalted - Unofficial Wiki
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CASTE ANIMA BANNER | CASTE ANIMA BANNER | ||
Zenith A cherry tree wreathed in flame | Zenith A cherry tree wreathed in flame | ||
− | NATURE | + | NATURE EXPERIENCE |
Paragon 7 | Paragon 7 | ||
--------------------------------ATTRIBUTES---------------------------------------------- | --------------------------------ATTRIBUTES---------------------------------------------- | ||
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--------------------------------ABILITIES----------------------------------------------- | --------------------------------ABILITIES----------------------------------------------- | ||
--DAWN-- --ZENITH-- --TWILIGHT-- | --DAWN-- --ZENITH-- --TWILIGHT-- | ||
− | □Archery | + | □Archery ■Integrity *** □Craft |
− | + | ■Martial Arts ***** ■Performance ***** □Investigation * | |
− | + | □Melee ■Presence ***** □Lore ** | |
− | + | □Thrown ■Resistance *** □Medicine * | |
− | + | □War ***** ■Survival *** ■Occult *** | |
--Night-- --ECLIPSE-- --SPECIALTIES-- | --Night-- --ECLIPSE-- --SPECIALTIES-- | ||
□Athletics * □Bureaucracy | □Athletics * □Bureaucracy | ||
− | ■Awareness **** | + | ■Awareness ***** ■Linguistics ** |
□Dodge **** □Ride | □Dodge **** □Ride | ||
□Larceny □Sail | □Larceny □Sail | ||
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Nori and Yori 7(+0) 7(+2) 7L(+5L) 9(+2) 7 | Nori and Yori 7(+0) 7(+2) 7L(+5L) 9(+2) 7 | ||
-- | -- | ||
− | Dodge: | + | Dodge DV: 6 [(Dex + Dodge + Essence)/2] |
+ | Parry DV: 6 [(Dex + MA + Defense)/2] | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
CHARM DESCRIPTIONS | CHARM DESCRIPTIONS | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
− | CHARM COST DURATION TYPE | + | CHARM COST DURATION TYPE(STEP) EFFECT |
+ | RESISTANCE | ||
+ | -- | ||
+ | Body-Mending 10 Motes One Day Reflexive Speed normal healing 10x | ||
+ | Meditation | ||
+ | |||
Ox Body Technique * 2 None Permanent Special -1 x 2, -2 x 4 Health Levels | Ox Body Technique * 2 None Permanent Special -1 x 2, -2 x 4 Health Levels | ||
+ | Durability of Oak 3 mote Instant Reflexive(7) Sets Hardness to 8 | ||
+ | Meditation | ||
+ | |||
+ | Spirit Strengthens 1 motes/ Instant Reflexive(7) Reduce raw damage by one per | ||
+ | the Skin die die spent | ||
+ | |||
+ | Iron Skin Concentration 2 motes Instant Reflexive(2) STA + RES against [Essence] | ||
+ | Success = immune, fail = +4A | ||
+ | +8L/+8B soak | ||
+ | ATHLETICS | ||
+ | -- | ||
Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls | Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls | ||
− | + | AWARENESS | |
− | + | -- | |
+ | First Awareness 1 mote/ Instant Reflexive(1) Add one die per mote to | ||
+ | Excellency die Awareness action | ||
Surprise Anticipation 1 Mote Permanent Special Alerts to danger, drains mote | Surprise Anticipation 1 Mote Permanent Special Alerts to danger, drains mote | ||
Method automatically | Method automatically | ||
− | + | MARTIAL ARTS | |
− | + | -- | |
− | + | Third MA Excellency 4 Motes Instant Reflexive(4) Reroll and pick best, or | |
− | + | enhance static values by | |
− | + | [ability] | |
− | |||
− | |||
− | |||
− | + | Fists of Iron Technique 1 Motes Instant Supplemental +1 Acc., +2 damage, | |
− | + | lethal damage barehanded | |
− | |||
− | + | Sledgehammer Fist Punch 3 motes Instant Supplemental Doubles raw damage against | |
+ | objects | ||
− | + | Dragon Coil Technique 3 motes One action Reflexive(1) Clinch damage = lethal and | |
− | + | +Essence to clinch die pools | |
+ | |||
+ | Solar Hero Form 6 motes One scene Simple block lethal without a stunt | ||
+ | (Ob.) and count successes twice | ||
+ | for damage for one mote per | ||
− | + | Heaven Thunder Hammer 3 motes Instant Supplemental Throws target back for [raw | |
− | + | damage] yards | |
− | + | Hammer on Iron Tech. 3 motes/ Instant Extra Action Attack Essence + 1 times, DV | |
− | / | + | 1 Will penalty = highest individual |
+ | penalty. All attacks must be | ||
+ | against one target. | ||
+ | |||
+ | DODGE | ||
+ | -- | ||
+ | First Dodge Excellency 1 Mote Instant Reflexive Adds 1 dice per mote to one | ||
+ | / Die dodge action. | ||
Shadow Over Water 2 motes Instant Reflexive Dodge with full pool. | Shadow Over Water 2 motes Instant Reflexive Dodge with full pool. | ||
− | + | PRESENCE | |
− | + | -- | |
− | + | First Presence Excell. 1 Mote Instant Reflexive Adds 1 dice per mote to one | |
− | + | / Die Presence action. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Enemy-Castigating Solar 2 motes Instant Supplemental Makes attacks Holy / makes | |
− | + | Judgement (Holy, Ob.) social attacks unnatural | |
+ | influences against evil. | ||
+ | Halves MDV | ||
− | + | Irresistable Salesman 3 motes Instant Supplemental Doubles successes on roll | |
− | + | Spirit before MDV for making | |
+ | bargains or encouraging | ||
+ | actions | ||
− | Majestic Radiant | + | Majestic Radiant 7 Motes One Scene Reflexive(2) Roll Willpower (Diff 2) or |
− | + | Presence (Ob.) can't attack. Unnatural | |
+ | influence, spend 3 will | ||
+ | to negate | ||
− | Terrifying Apparition | + | Terrifying Apparition 3 motes Instant Supplemental Makes mental attacks un- |
− | Of Glory | + | Of Glory dodgeable |
− | |||
− | |||
− | + | PERFORMANCE | |
− | + | --1 chamr | |
− | + | WAR | |
− | + | -- | |
+ | First War Excellency 1 Mote Instant Reflexive Adds 1 dice per mote to one | ||
+ | / Die War action. Must be aware | ||
− | + | Mob-Dispersing 7 Motes/ Instant Simple Target unit within Essence * | |
− | Rebuke | + | Rebuke (Ob.) 1 Will Speed 3 100 yards. Check for rout. |
+ | Diff. 1 if unit has | ||
+ | Magnitude>>Essence, 2 if not | ||
− | Rout-Stemming Gesture | + | Rout-Stemming Gesture 4 Motes/ One Action Reflexive Targets Essence units or |
− | + | (Ob.) 1 Will Essence * 100 people, they | |
+ | auto-win Valor rolls | ||
− | Fury-Inciting Presence | + | Fury-Inciting Presence 10 Motes/ One Scene Simple Roll Charisma + PERF/WAR. |
− | + | (Ob.) 1 Will Speed 5 Organizes group into unit | |
− | Heroism-Encouraging | + | Heroism-Encouraging 8 Motes/ One Scene Simple Unit under command and |
− | Presence | + | Presence (Ob.) 1 Will Speed 6 everyone in Essence*5 yards |
− | + | auto-succeed Valor rolls | |
− | Tiger Warrior 10 Motes/ One Week Simple See page | + | Tiger Warrior 10 Motes/ One Week Simple See page 198. |
Training Technique 2 Will | Training Technique 2 Will | ||
+ | OCCULT | ||
+ | -- | ||
Spirit-Detecting Glance 3 Motes One Scene Simple Character can see dematerial | Spirit-Detecting Glance 3 Motes One Scene Simple Character can see dematerial | ||
spirits. | spirits. |
Revision as of 03:47, 15 April 2007
NAME HOMELAND Elegant Cherryblossom Great Forks CASTE ANIMA BANNER Zenith A cherry tree wreathed in flame NATURE EXPERIENCE Paragon 7 --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 5 Perception 3 Dexterity 4 Manipulation 4 Intelligence 3 Stamina 3 Appearance 3 Wits 4 --------------------------------ABILITIES----------------------------------------------- --DAWN-- --ZENITH-- --TWILIGHT-- □Archery ■Integrity *** □Craft ■Martial Arts ***** ■Performance ***** □Investigation * □Melee ■Presence ***** □Lore ** □Thrown ■Resistance *** □Medicine * □War ***** ■Survival *** ■Occult *** --Night-- --ECLIPSE-- --SPECIALTIES-- □Athletics * □Bureaucracy ■Awareness ***** ■Linguistics ** □Dodge **** □Ride □Larceny □Sail □Stealth ■Socialize **** LANGUAGES: Native: Rivertongue, High Realm, Old Realm ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND RATING DESCRIPTION Artifact *** Razor Claws "Nori" and "Yori" Contacts * Priests in Great Forks Illumination *** Cult of the Illuminated Resources ** Personal possessions and offerings ----------------------------------------------------------------------------------------- MERITS/FLAWS ----------------------------------------------------------------------------------------- MERIT/FLAW COST DESCRIPTION Unbidden Oracle +1 Speak prophecies at inopportune times Throwback +2 Previous incarnation feebly active, remembers old slights. Nature: Hedonist ---------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 7 Personal: 19:19 Compassion *** O O O O O O O Committed: None Conviction *** Limit Peripheral: 46:42 Temperance **** O O O O O O O O O O Committed: 4 Valor ** ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 7 Soak (L/B): (1/3) Mobility: 0 ARMOR: None w/Armor: (1/3) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O O O O O O Movement: 16 yards normal, 32 yards sprinting ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Nori and Yori 7(+0) 7(+2) 7L(+5L) 9(+2) 7 -- Dodge DV: 6 [(Dex + Dodge + Essence)/2] Parry DV: 6 [(Dex + MA + Defense)/2] ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE(STEP) EFFECT RESISTANCE -- Body-Mending 10 Motes One Day Reflexive Speed normal healing 10x Meditation Ox Body Technique * 2 None Permanent Special -1 x 2, -2 x 4 Health Levels Durability of Oak 3 mote Instant Reflexive(7) Sets Hardness to 8 Meditation Spirit Strengthens 1 motes/ Instant Reflexive(7) Reduce raw damage by one per the Skin die die spent Iron Skin Concentration 2 motes Instant Reflexive(2) STA + RES against [Essence] Success = immune, fail = +4A +8L/+8B soak ATHLETICS -- Graceful Crane Stance 3 motes One Scene Reflexive No need for balance rolls AWARENESS -- First Awareness 1 mote/ Instant Reflexive(1) Add one die per mote to Excellency die Awareness action Surprise Anticipation 1 Mote Permanent Special Alerts to danger, drains mote Method automatically MARTIAL ARTS -- Third MA Excellency 4 Motes Instant Reflexive(4) Reroll and pick best, or enhance static values by [ability] Fists of Iron Technique 1 Motes Instant Supplemental +1 Acc., +2 damage, lethal damage barehanded Sledgehammer Fist Punch 3 motes Instant Supplemental Doubles raw damage against objects Dragon Coil Technique 3 motes One action Reflexive(1) Clinch damage = lethal and +Essence to clinch die pools Solar Hero Form 6 motes One scene Simple block lethal without a stunt (Ob.) and count successes twice for damage for one mote per Heaven Thunder Hammer 3 motes Instant Supplemental Throws target back for [raw damage] yards Hammer on Iron Tech. 3 motes/ Instant Extra Action Attack Essence + 1 times, DV 1 Will penalty = highest individual penalty. All attacks must be against one target. DODGE -- First Dodge Excellency 1 Mote Instant Reflexive Adds 1 dice per mote to one / Die dodge action. Shadow Over Water 2 motes Instant Reflexive Dodge with full pool. PRESENCE -- First Presence Excell. 1 Mote Instant Reflexive Adds 1 dice per mote to one / Die Presence action. Enemy-Castigating Solar 2 motes Instant Supplemental Makes attacks Holy / makes Judgement (Holy, Ob.) social attacks unnatural influences against evil. Halves MDV Irresistable Salesman 3 motes Instant Supplemental Doubles successes on roll Spirit before MDV for making bargains or encouraging actions Majestic Radiant 7 Motes One Scene Reflexive(2) Roll Willpower (Diff 2) or Presence (Ob.) can't attack. Unnatural influence, spend 3 will to negate Terrifying Apparition 3 motes Instant Supplemental Makes mental attacks un- Of Glory dodgeable PERFORMANCE --1 chamr WAR -- First War Excellency 1 Mote Instant Reflexive Adds 1 dice per mote to one / Die War action. Must be aware Mob-Dispersing 7 Motes/ Instant Simple Target unit within Essence * Rebuke (Ob.) 1 Will Speed 3 100 yards. Check for rout. Diff. 1 if unit has Magnitude>>Essence, 2 if not Rout-Stemming Gesture 4 Motes/ One Action Reflexive Targets Essence units or (Ob.) 1 Will Essence * 100 people, they auto-win Valor rolls Fury-Inciting Presence 10 Motes/ One Scene Simple Roll Charisma + PERF/WAR. (Ob.) 1 Will Speed 5 Organizes group into unit Heroism-Encouraging 8 Motes/ One Scene Simple Unit under command and Presence (Ob.) 1 Will Speed 6 everyone in Essence*5 yards auto-succeed Valor rolls Tiger Warrior 10 Motes/ One Week Simple See page 198. Training Technique 2 Will OCCULT -- Spirit-Detecting Glance 3 Motes One Scene Simple Character can see dematerial spirits. ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- ITEM RATING COMMITMENT DESCRIPTION Nori and Yori *** 4 motes Nori and Yori are a set of orichalcum Razor Claws carved all over with the characters for "virtue," "righteousness," and "glory." They do Aggravated damage to creatures of darkness. The user may also spend 2 motes and double their initiative, This is a reflexive action. Silver Quill * 0 motes A stiff silver quill that has the consistancy of a stiff brush. It never runs out of ink, can write in any color Cherry wishes and the nub never wears down. It's makings waterproof and dry instantly. Can write on any surface a normal quill could.
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