Difference between revisions of "EndlessChase/Cherry'schar"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
Line 4: Line 4:
 
CASTE                                                          ANIMA BANNER
 
CASTE                                                          ANIMA BANNER
 
Zenith                                                          A cherry tree wreathed in flame
 
Zenith                                                          A cherry tree wreathed in flame
NATURE                                                          EXPERIANCE
+
NATURE                                                          EXPERIENCE
 
Paragon                                                        7
 
Paragon                                                        7
 
--------------------------------ATTRIBUTES----------------------------------------------
 
--------------------------------ATTRIBUTES----------------------------------------------
Line 13: Line 13:
 
--------------------------------ABILITIES-----------------------------------------------
 
--------------------------------ABILITIES-----------------------------------------------
 
--DAWN--                        --ZENITH--                      --TWILIGHT--
 
--DAWN--                        --ZENITH--                      --TWILIGHT--
□Archery                        ■Endurance     ***              □Craft           
+
□Archery                        ■Integrity     ***              □Craft           
□Brawl                          ■Performance  *****            □Investigation  *   
+
■Martial Arts  *****            ■Performance  *****            □Investigation  *   
■Martial Arts  *****            ■Presence      *****            □Lore          **
+
□Melee                          ■Presence      *****            □Lore          **
□Melee                          ■Resistance    ***              □Medicine      *
+
□Thrown                        ■Resistance    ***              □Medicine      *
□Thrown                        ■Survival      ***              ■Occult        ***
+
□War          *****            ■Survival      ***              ■Occult        ***
  
 
--Night--                      --ECLIPSE--                    --SPECIALTIES--
 
--Night--                      --ECLIPSE--                    --SPECIALTIES--
 
□Athletics    *                □Bureaucracy                   
 
□Athletics    *                □Bureaucracy                   
■Awareness    ****             ■Linguistics  **             
+
■Awareness    *****            ■Linguistics  **             
 
□Dodge        ****            □Ride                         
 
□Dodge        ****            □Ride                         
 
□Larceny                        □Sail                         
 
□Larceny                        □Sail                         
Line 70: Line 70:
 
Nori and Yori                7(+0)      7(+2)      7L(+5L)  9(+2)    7
 
Nori and Yori                7(+0)      7(+2)      7L(+5L)  9(+2)    7
 
--  
 
--  
Dodge: 6/10 (+4 Permanent Essence)
+
Dodge DV: 6 [(Dex + Dodge + Essence)/2]
 +
Parry DV: 6 [(Dex + MA + Defense)/2]
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
 
CHARM DESCRIPTIONS
 
CHARM DESCRIPTIONS
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
CHARM                  COST      DURATION  TYPE         EFFECT
+
CHARM                  COST      DURATION  TYPE(STEP)    EFFECT
 +
RESISTANCE
 +
--
 +
Body-Mending            10 Motes  One Day    Reflexive    Speed normal healing 10x
 +
Meditation
 +
 
 
Ox Body Technique * 2  None      Permanent  Special      -1 x 2, -2 x 4 Health Levels
 
Ox Body Technique * 2  None      Permanent  Special      -1 x 2, -2 x 4 Health Levels
  
 +
Durability of Oak      3 mote    Instant    Reflexive(7)  Sets Hardness to 8
 +
Meditation                                               
 +
 +
Spirit Strengthens      1 motes/  Instant    Reflexive(7)  Reduce raw damage by one per
 +
the Skin                die                                die spent
 +
 +
Iron Skin Concentration 2 motes  Instant    Reflexive(2)  STA + RES against [Essence]
 +
                                                          Success = immune, fail = +4A
 +
                                                          +8L/+8B soak
 +
ATHLETICS
 +
--
 
Graceful Crane Stance  3 motes  One Scene  Reflexive    No need for balance rolls
 
Graceful Crane Stance  3 motes  One Scene  Reflexive    No need for balance rolls
  
Sensory Acuity Prana   5 motes  One Scene Simple        Adds Permanent Essence to
+
AWARENESS
                                                          awareness rolls
+
--
 +
First Awareness        1 mote/  Instant   Reflexive(1) Add one die per mote to  
 +
Excellency              die                                Awareness action
  
 
Surprise Anticipation  1 Mote    Permanent  Special      Alerts to danger, drains mote
 
Surprise Anticipation  1 Mote    Permanent  Special      Alerts to danger, drains mote
 
Method                                                    automatically
 
Method                                                    automatically
  
Body-Mending            10 Motes  One Day    Reflexive    Speed normal healing 10x
+
MARTIAL ARTS
Meditation
+
--
 
+
Third MA Excellency     4 Motes  Instant    Reflexive(4) Reroll and pick best, or     
Crimson Leaping Cat    3 Motes  One Turn  Supplemental  Add [MA] to DEX to determine
+
                                                          enhance static values by
Technique                                                  Running/jumping speed
+
                                                          [ability]
 
 
Striking Fury Claws     2 Motes  Instant    Supplemental +[Essence] lethal damage
 
Attack
 
  
Tiger Form              6 Motes  One Scene Simple        +[MA] damage, +[Ess] B/L soak
+
Fists of Iron Technique 1 Motes  Instant    Supplemental +1 Acc., +2 damage,  
                                                          no penalties for being prone
+
                                                           lethal damage barehanded
                                                           Do lethal barehanded
 
  
Raging Tiger Pounce    2 Motes   Instant    Supplemental  Attacks auto-knockdown
+
Sledgehammer Fist Punch 3 motes   Instant    Supplemental  Doubles raw damage against
 +
                                                          objects
  
Spine-Shattering Bite   3 motes/ Instant    Simple        +4L damage, die adder
+
Dragon Coil Technique   3 motes   One action Reflexive(1)  Clinch damage = lethal and
                        1 per                             if desired
+
                                                          +Essence to clinch die pools
 +
                                                         
 +
Solar Hero Form        6 motes  One scene Simple        block lethal without a stunt
 +
(Ob.)                                                      and count successes twice
 +
                                                          for damage for one mote per
  
Celestial Tiger Hide   5 motes/ One Scene  Simple        +[MA] to bashing and lethal
+
Heaven Thunder Hammer  3 motes  Instant   Supplemental Throws target back for [raw
                        1 Will                            soaks.
+
                                                          damage] yards
  
Reed in the Wind        1 Mote    Instant    Reflexive    Adds 2 dice per mote to one
+
Hammer on Iron Tech.    3 motes/  Instant  Extra Action  Attack Essence + 1 times, DV
                         /2 Dice                            dodge action.  Must be aware.
+
                        1 Will                            penalty = highest individual
 +
                                                          penalty. All attacks must be
 +
                                                          against one target.
 +
 +
DODGE
 +
--
 +
First Dodge Excellency  1 Mote    Instant    Reflexive    Adds 1 dice per mote to one
 +
                         / Die                              dodge action.  
  
 
Shadow Over Water      2 motes  Instant    Reflexive    Dodge with full pool.
 
Shadow Over Water      2 motes  Instant    Reflexive    Dodge with full pool.
  
Durability of Oak      1 per    One Scence Simple        Adds to bashing soak, max
+
PRESENCE
Meditation              2B                                Stamina + Resistance.
+
--
 
+
First Presence Excell.  1 Mote    Instant    Reflexive    Adds 1 dice per mote to one
Spirit Strengthens      2 motes/ One Scene  Simple        Soak lethal with your bashing
+
                        / Die                              Presence action.
the Skin                1 Will                            soak.
 
 
 
Unfailing Tortise      2 motes  Instant    Reflexive    Soak unaware attacks with STA
 
Technique                                                  + Resistance soak.
 
 
 
Harmonious Presence    6 Motes  One Hour  Simple        Add [Essence] dice to all
 
Meditation                                                1x1 Socialize, Bureaucracy,
 
                                                          or Presence rolls
 
  
Listener-Swaying        2 per die Instant    Supplemental  Die adder for Socialize,
+
Enemy-Castigating Solar 2 motes  Instant    Supplemental  Makes attacks Holy / makes
Argument                /1 Will                            Presence, or Bureaucracy
+
Judgement (Holy, Ob.)                                      social attacks unnatural
 +
                                                          influences against evil.
 +
                                                          Halves MDV
  
Impassioned Orator      5 motes  One Turn  Supplemental  Add [Virtue] in sux to
+
Irresistable Salesman  3 motes  Instant    Supplemental  Doubles successes on roll
Technique                                                  a Presence roll.
+
Spirit                                                    before MDV for making
 +
                                                          bargains or encouraging
 +
                                                          actions
  
Majestic Radiant        8 Motes  One Scene  Simple        Anyone attempting to attack
+
Majestic Radiant        7 Motes  One Scene  Reflexive(2)  Roll Willpower (Diff 2) or
Presence                                                  or argue must roll Willpower
+
Presence (Ob.)                                            can't attack. Unnatural
 +
                                                          influence, spend 3 will
 +
                                                          to negate
  
Terrifying Apparition  10 Motes/ One Scene Simple        Others must roll Valor to
+
Terrifying Apparition  3 motes  Instant    Supplemental Makes mental attacks un-
Of Glory               1 Will                            attack or Conviction to
+
Of Glory                                                   dodgeable
                                                          disobey orders. Attackers
 
                                                          get -[Essence] to all pools
 
  
Masterful Performance  2 Motes  Instant    Supplemental  Buy additional successes on
+
PERFORMANCE
Exercise                /Success                          a performance roll
+
--1 chamr
  
Respect Commanding      5 Motes  One Scene Simple        Makes people pay attention
+
WAR
Attitude                                                  & show respect while listning
+
--
 +
First War Excellency    1 Mote    Instant    Reflexive    Adds 1 dice per mote to one
 +
                        / Die                              War action. Must be aware
  
Unruly Mob-Dispersing   8 Motes/  Instant    Simple        Crowds will disperse unless
+
Mob-Dispersing         7 Motes/  Instant    Simple        Target unit within Essence *
Rebuke                 1 Will                             there is immediately stimuli
+
Rebuke (Ob.)            1 Will               Speed 3      100 yards. Check for rout.
 +
                                                          Diff. 1 if unit has
 +
                                                          Magnitude>>Essence, 2 if not
  
Rout-Stemming Gesture  5 Motes/  3 Turns    Simple        Anyone within [Essence] * 10
+
Rout-Stemming Gesture  4 Motes/  One Action Reflexive    Targets Essence units or
                        1 Will                            yards wins Valor checks.
+
(Ob.)                  1 Will                            Essence * 100 people, they
 +
                                                          auto-win Valor rolls
  
Fury-Inciting Presence  8 Motes/ One Scene  Simple        Whip up a crowd into a mob
+
Fury-Inciting Presence  10 Motes/ One Scene  Simple        Roll Charisma + PERF/WAR.
                        1 Will                             that lasts [Essence] hours
+
(Ob.)                  1 Will               Speed 5      Organizes group into unit
  
Heroism-Encouraging    10 Motes/ One Scene  Simple        All friendly troops in [Ess]
+
Heroism-Encouraging    8 Motes/ One Scene  Simple        Unit under command and
Presence               1 Will                             * 100 yards gets +1 to
+
Presence (Ob.)          1 Will               Speed 6      everyone in Essence*5 yards
                                                           combat pools.
+
                                                           auto-succeed Valor rolls
  
Tiger Warrior          10 Motes/ One Week  Simple        See page 173-174.
+
Tiger Warrior          10 Motes/ One Week  Simple        See page 198.
 
Training Technique      2 Will
 
Training Technique      2 Will
  
 +
OCCULT
 +
--
 
Spirit-Detecting Glance 3 Motes  One Scene  Simple        Character can see dematerial
 
Spirit-Detecting Glance 3 Motes  One Scene  Simple        Character can see dematerial
 
                                                           spirits.
 
                                                           spirits.

Revision as of 03:47, 15 April 2007

NAME                                                            HOMELAND
Elegant Cherryblossom                                           Great Forks
CASTE                                                           ANIMA BANNER
Zenith                                                          A cherry tree wreathed in flame
NATURE                                                          EXPERIENCE
Paragon                                                         7
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL                        SOCIAL                          MENTAL
Strength        2               Charisma        5               Perception      3
Dexterity       4               Manipulation    4               Intelligence    3
Stamina         3               Appearance      3               Wits            4
--------------------------------ABILITIES-----------------------------------------------
--DAWN--                        --ZENITH--                      --TWILIGHT--
□Archery                        ■Integrity     ***              □Craft          
■Martial Arts  *****            ■Performance   *****            □Investigation  *   
□Melee                          ■Presence      *****            □Lore           **
□Thrown                         ■Resistance    ***              □Medicine       *
□War           *****            ■Survival      ***              ■Occult         ***

--Night--                       --ECLIPSE--                     --SPECIALTIES--
□Athletics     *                □Bureaucracy                  
■Awareness     *****            ■Linguistics   **             
□Dodge         ****             □Ride                         
□Larceny                        □Sail                         
□Stealth                        ■Socialize     ****               

LANGUAGES: Native: Rivertongue, High Realm, Old Realm
----------------------------------------------------------------------------------------
                                BACKGROUNDS
----------------------------------------------------------------------------------------
BACKGROUND      RATING          DESCRIPTION
Artifact        ***             Razor Claws "Nori" and "Yori"
Contacts        *               Priests in Great Forks
Illumination    ***             Cult of the Illuminated
Resources       **              Personal possessions and offerings
-----------------------------------------------------------------------------------------
				MERITS/FLAWS
-----------------------------------------------------------------------------------------
MERIT/FLAW               COST      DESCRIPTION
Unbidden Oracle          +1        Speak prophecies at inopportune times

Throwback                +2        Previous incarnation feebly active, remembers 
                                   old slights.  Nature: Hedonist
----------------------------------------------------------------------------------------
TEMPERS                         ESSENCE         ****            VIRTUES
----------------------------------------------------------------------------------------
Willpower:   7                  Personal:       19:19           Compassion       ***
O O O O O O O                   Committed:      None            Conviction       ***
Limit                           Peripheral:     46:42           Temperance       ****
O O O O O O O O O O             Committed:      4               Valor            **
                                                                
----------------------------------------------------------------------------------------
				COMBAT STATISTICS
----------------------------------------------------------------------------------------
        Initiative:     7       Soak (L/B):    (1/3)            Mobility:          0
ARMOR:  None                    w/Armor:       (1/3)            Fatigue:           0

HEALTH LEVELS
   -0    -1         -2                    -4    Incapacitated    Negative
    O O   O O O O    O O O O O O           O    O                O O O  

Movement: 16 yards normal, 32 yards sprinting
----------------------------------------------------------------------------------------
				COMBAT ACTIONS
----------------------------------------------------------------------------------------
ATTACKS

WEAPON                       SPEED      ACCURACY    DAMAGE   DEFENSE  RATE
Nori and Yori                7(+0)      7(+2)       7L(+5L)  9(+2)    7
-- 
Dodge DV: 6 [(Dex + Dodge + Essence)/2]
Parry DV: 6 [(Dex + MA + Defense)/2]
----------------------------------------------------------------------------------------
				CHARM DESCRIPTIONS
----------------------------------------------------------------------------------------
CHARM                   COST      DURATION   TYPE(STEP)    EFFECT
RESISTANCE
--
Body-Mending            10 Motes  One Day    Reflexive     Speed normal healing 10x
Meditation

Ox Body Technique * 2   None      Permanent  Special       -1 x 2, -2 x 4 Health Levels

Durability of Oak       3 mote    Instant    Reflexive(7)  Sets Hardness to 8
Meditation                                                 

Spirit Strengthens      1 motes/  Instant    Reflexive(7)  Reduce raw damage by one per
the Skin                die                                die spent

Iron Skin Concentration 2 motes   Instant    Reflexive(2)  STA + RES against [Essence]
                                                           Success = immune, fail = +4A
                                                           +8L/+8B soak
ATHLETICS
--
Graceful Crane Stance   3 motes   One Scene  Reflexive     No need for balance rolls

AWARENESS
--
First Awareness         1 mote/   Instant    Reflexive(1)  Add one die per mote to 
Excellency              die                                Awareness action

Surprise Anticipation   1 Mote    Permanent  Special       Alerts to danger, drains mote
Method                                                     automatically

MARTIAL ARTS
--
Third MA Excellency     4 Motes   Instant    Reflexive(4)  Reroll and pick best, or      
                                                           enhance static values by
                                                           [ability]

Fists of Iron Technique 1 Motes   Instant    Supplemental  +1 Acc., +2 damage, 
                                                           lethal damage barehanded

Sledgehammer Fist Punch 3 motes   Instant    Supplemental  Doubles raw damage against 
                                                           objects

Dragon Coil Technique   3 motes   One action Reflexive(1)  Clinch damage = lethal and
                                                           +Essence to clinch die pools
                                                           
Solar Hero Form         6 motes   One scene  Simple        block lethal without a stunt
(Ob.)                                                      and count successes twice
                                                           for damage for one mote per

Heaven Thunder Hammer   3 motes   Instant    Supplemental  Throws target back for [raw
                                                           damage] yards

Hammer on Iron Tech.    3 motes/  Instant   Extra Action   Attack Essence + 1 times, DV
                        1 Will                             penalty = highest individual
                                                           penalty. All attacks must be
                                                           against one target.
 
DODGE
--
First Dodge Excellency  1 Mote    Instant    Reflexive     Adds 1 dice per mote to one
                        / Die                              dodge action. 

Shadow Over Water       2 motes   Instant    Reflexive     Dodge with full pool.

PRESENCE
--
First Presence Excell.  1 Mote    Instant    Reflexive     Adds 1 dice per mote to one
                        / Die                              Presence action.

Enemy-Castigating Solar 2 motes   Instant    Supplemental  Makes attacks Holy / makes
Judgement (Holy, Ob.)                                      social attacks unnatural
                                                           influences against evil.
                                                           Halves MDV

Irresistable Salesman   3 motes   Instant    Supplemental  Doubles successes on roll
Spirit                                                     before MDV for making
                                                           bargains or encouraging 
                                                           actions

Majestic Radiant        7 Motes   One Scene  Reflexive(2)  Roll Willpower (Diff 2) or
Presence (Ob.)                                             can't attack. Unnatural
                                                           influence, spend 3 will
                                                           to negate

Terrifying Apparition   3 motes   Instant    Supplemental  Makes mental attacks un- 
Of Glory                                                   dodgeable 

PERFORMANCE
--1 chamr

WAR
--
First War Excellency    1 Mote    Instant    Reflexive     Adds 1 dice per mote to one
                        / Die                              War action.  Must be aware

Mob-Dispersing          7 Motes/  Instant    Simple        Target unit within Essence *
Rebuke (Ob.)            1 Will               Speed 3       100 yards. Check for rout.
                                                           Diff. 1 if unit has
                                                           Magnitude>>Essence, 2 if not

Rout-Stemming Gesture   4 Motes/  One Action Reflexive     Targets Essence units or
(Ob.)                   1 Will                             Essence * 100 people, they
                                                           auto-win Valor rolls

Fury-Inciting Presence  10 Motes/ One Scene  Simple        Roll Charisma + PERF/WAR.
(Ob.)                   1 Will               Speed 5       Organizes group into unit

Heroism-Encouraging     8 Motes/  One Scene  Simple        Unit under command and 
Presence (Ob.)          1 Will               Speed 6       everyone in Essence*5 yards
                                                           auto-succeed Valor rolls

Tiger Warrior           10 Motes/ One Week   Simple        See page 198.
Training Technique      2 Will

OCCULT
--
Spirit-Detecting Glance 3 Motes   One Scene  Simple        Character can see dematerial
                                                           spirits.


----------------------------------------------------------------------------------------
                                GEAR
----------------------------------------------------------------------------------------
ITEM                            QUANTITY                   NOTES

----------------------------------------------------------------------------------------
                                ARTIFACTS/HEARTHSTONES
----------------------------------------------------------------------------------------
ITEM           RATING    COMMITMENT   DESCRIPTION
Nori and Yori  ***       4 motes      Nori and Yori are a set of orichalcum Razor Claws
                                      carved all over with the characters for "virtue,"
                                      "righteousness," and "glory." They do Aggravated
                                      damage to creatures of darkness. The user may
                                      also spend 2 motes and double their initiative, 
                                      This is a reflexive action.

Silver Quill  *         0 motes       A stiff silver quill that has the consistancy of
                                      a stiff brush. It never runs out of ink, can write
                                      in any color Cherry wishes and the nub never wears
                                      down. It's makings waterproof and dry instantly.
                                      Can write on any surface a normal quill could.

---