Difference between revisions of "DMSAbilities"

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=== DMS Abilities ===
 
=== DMS Abilities ===
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*Dawn
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**Archery- The ability to hit targets with projectile weapons. Fore mor information see [[DMSCombat]].
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**Dodge- The ability to avoid being hit by giving up ground. Fore more information see [[DMSCombat]].
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**Martial Arts- Unarmed fighting or trained extoric fighting with exotic weapons. Fore more information see [[DMSCombat]]
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**Melle- Combat with weapons including the ability to throw them. Fore more information see [[DMSCombat]].
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**War- The ability to lead and organize troops, also the ability to recognize weakness in formations. For more information see [[DMSMail and steel]]
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*Zenith
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**Integrity- A characters ability to resist mental influence. See [[DMSSocial Combat]]
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**Occult- Knowledge about spirits demons and other supernatural beings.
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**Performance- The ability to affect large groups of people in social combat [[DMSSocial Combat]]
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**Resistance- The Ability for a character to resist Physical damage. Fore mor information see [[DMSCombat]].
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**Survival- A characters apitutude at survivng outside of civalization. 
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*Twilight
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**Craft- A characters ability to create physical objects from raw materials.
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**Science- A characters knowledge of mathmatics, physics and to a point chemistry.
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**Sorcery- The knowledge and ability to reshape essencee flows to achieve great works.
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**Medicine- The knowlege of the human and body and how to fix it.
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**Resiliance- Ones ability to resist sorcerous changes to his being.
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*Night
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**Awareness- A characters apptitude at noticing his enviroment.
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**Brawn- Feats of strength your charater could perform.
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**Grace- Movent based atheletics
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**Larceny- Pick pocketing, lock picking, and general knowledge of illegal things.
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**Stealth- The ability to remain undetected.
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*Eclipse
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**Beuracracy- Organizing  large non combat groups.
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**Ling
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**Lore
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**Ride
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**Socialize
  
 
more to come
 
more to come
  
 
[[DMSolar501]]
 
[[DMSolar501]]

Latest revision as of 19:50, 10 August 2007

DMS Abilities

  • Dawn
    • Archery- The ability to hit targets with projectile weapons. Fore mor information see DMSCombat.
    • Dodge- The ability to avoid being hit by giving up ground. Fore more information see DMSCombat.
    • Martial Arts- Unarmed fighting or trained extoric fighting with exotic weapons. Fore more information see DMSCombat
    • Melle- Combat with weapons including the ability to throw them. Fore more information see DMSCombat.
    • War- The ability to lead and organize troops, also the ability to recognize weakness in formations. For more information see DMSMail and steel
  • Zenith
    • Integrity- A characters ability to resist mental influence. See DMSSocial Combat
    • Occult- Knowledge about spirits demons and other supernatural beings.
    • Performance- The ability to affect large groups of people in social combat DMSSocial Combat
    • Resistance- The Ability for a character to resist Physical damage. Fore mor information see DMSCombat.
    • Survival- A characters apitutude at survivng outside of civalization.
  • Twilight
    • Craft- A characters ability to create physical objects from raw materials.
    • Science- A characters knowledge of mathmatics, physics and to a point chemistry.
    • Sorcery- The knowledge and ability to reshape essencee flows to achieve great works.
    • Medicine- The knowlege of the human and body and how to fix it.
    • Resiliance- Ones ability to resist sorcerous changes to his being.
  • Night
    • Awareness- A characters apptitude at noticing his enviroment.
    • Brawn- Feats of strength your charater could perform.
    • Grace- Movent based atheletics
    • Larceny- Pick pocketing, lock picking, and general knowledge of illegal things.
    • Stealth- The ability to remain undetected.
  • Eclipse
    • Beuracracy- Organizing large non combat groups.
    • Ling
    • Lore
    • Ride
    • Socialize

more to come

DMSolar501