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  • ;[[FourWillowsWeeping/BrawlAndMartialArts]]: A way you could, in theory, differentiate the two. ...w.geocities.com/torchbearer_rpg/ My Website]: This is where I post my game-design stuff; I have a little Exalted page here too.
    10 KB (1,406 words) - 14:32, 25 October 2010
  • ...raft and have also learned two aspects: "glasswork" and "southern cultural design". You also have learned a focus in "southern-patterned glasswork". On a tes ...(see ''Wonders of the Lost Age'', pg. 7). No one knows it any more but, in theory, it's rating would define a limit on what level of artifacts could be made
    22 KB (3,746 words) - 02:58, 9 January 2011
  • The basic design idea is to tweak all skills until each one covers essentially the same "bre ...ht also take the form of broad regional styles, such as "northern cultural design" or "first age visual style".
    75 KB (11,696 words) - 03:06, 9 January 2011
  • It's probably worth laying out WORX design goals and approach here. Reasonable people can disagree reasonably with any In theory, even these lesser approximations have few limits on what they can accompli
    87 KB (14,610 words) - 15:31, 18 April 2011
  • ...s [[Lexicon/Ishkaja|Ishkaja]]. Additionally, some give him credit for the design of the abandoned underwater city of Aquaria. The city indeed displays much Some have advanced the inevitable theory that even Lord Nefhindi himself was not truly <b>himself</b> -- that he was
    4 KB (639 words) - 14:50, 8 June 2010
  • ...onger, armed, stealthy, etc. The enhancements are going to take a while to design."
    10 KB (1,535 words) - 17:05, 29 August 2010
  • ...rriding vision of this chapter peicemeal like that I'm offering a singular design document to guide the process. I of course expect it to change in subtle wa ...cyberpunk genre and basically concluded that it was a critique of Locke's theory of ecological selfhood. For those unfamiliar, Locke, the theoretician of pr
    25 KB (4,364 words) - 15:27, 8 June 2010
  • ...the Essence? Just wondering since this makes it 25 to 50 times faster (in theory). Not that I care all that much, but it's pretty nice. You figure a horse r ...c scope to do anything a DB can do. While both a DB and a Solar should, in theory, be able to move vast distances very quickly the Solar will be running, jum
    26 KB (4,527 words) - 16:09, 8 June 2010
  • The above theory fits with D&I's testimony. * Unleash the Death Machine! Some kind of killer robot of Allandra's design has/is about to become active. Only she knows how to turn it off.
    14 KB (2,394 words) - 16:28, 8 June 2010
  • ...or C for large project things, although a later, more indepth study of OO design uses Squeak- the only language without primatives *shudder*. There's also a theory course I can't comment on, not having taken it yet, but it's supposed to be
    6 KB (1,098 words) - 17:01, 8 June 2010
  • ...point is, why would the Maidens give their servants a power that could in theory negate the power of themselves? They remember how they did in the Primordia ...cal: the sutras (which provide a small cost break for SMA), the ability to design new SMA (not all that great, intrinsically - at Essence 7, you're already a
    111 KB (19,362 words) - 17:41, 8 June 2010
  • ...n observable principles and interactions of differing types of Essence. In theory, those with the correct understanding could see the Essence flows that make <b><i>STEP 1: RESEARCH OR DESIGN</b></i>
    7 KB (1,106 words) - 19:26, 8 June 2010
  • ...en that the plans are still on file with the Sidereal mentor), its default design calls for a commitment of 25m. ...ipse and Night". Honestly, since they're all separate effects, I could, in theory, actually ''use'' 5 level one slots, which can be bought for roughly one-ha
    11 KB (1,919 words) - 20:27, 8 June 2010
  • ...goal and or ability to play the games somehow wired in. After all, if you design a perfect android to help do your job, how long is it until that android ta ... Pretty nifty theory, all this said. I can only imagine the sheet Chaos the Great Contagion brou
    7 KB (1,343 words) - 20:57, 8 June 2010
  • ...unk</i>. Both make use of some unusual and visually interesting layout and design techniques. I think I like <i>Steampunk</i> better; it's less pretentious, ...e good; although I think the Sentinel design is silly, and the power-armor design is even sillier (no armor for the pilot!?), the big apocalyptic robot battl
    72 KB (12,481 words) - 21:04, 8 June 2010
  • [[JesseLowe/Monkey|Monkey]] . o O ( Really? My pet theory is that the engine uses up a lot of essence, more than a single exalt can u ...[IsawaBrian]]]: Consider writing meta-articles more often. Such as your MA design philosophy, Charm guidelines, etc.
    81 KB (13,410 words) - 21:52, 8 June 2010
  • ...ly depend on them, remain useful and worthwhile all the way to the top. In theory you can zoom right up to the top of the style while learning only a minimal ::Haha! Of course it's damaging to my thesis, but I'm not going to design a style that's not as good as it possibly can be and use that as an argumen
    56 KB (9,179 words) - 23:27, 8 June 2010
  • ...ey may be goaded into attacking. That is why the Eclipse castes who helped design this style created this charm. When faced by a demon or such that is trying .../exalted.xi.co.nz/wiki/wiki.pl?TheMyriadOfShades/CharmTheory Myriads Charm Theory]<br>
    21 KB (3,668 words) - 23:44, 8 June 2010
  • * then we have a large selection of other stuff: Tactics, Theory, Discussion, Canon.. ...m is too expensive? Make it 3 motes. If you want to publish charms of your design, that is probably better suited to your homepage elsewhere, as the nature o
    58 KB (10,295 words) - 00:54, 9 June 2010
  • *Rules/Standards for jutsu design<br> ...ents are better at things than others. Here is a list of those things. (In theory, any element can do any thing, just not as well as others can.)<br>
    2 KB (316 words) - 01:09, 9 June 2010

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