JesseLowe/AkbarN'jeef
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Contents
Akbar N'jeef
Description:
Roleplaying Notes:
Short Form
Long Form
Type: Heroic Mortal
Nature: Conniver
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 3, Manipulation 5, Appearance 2, Perception 3, Intelligence 2, Wits 3
Abilities: Awareness 3, Bureaucracy 5 (Shady deals +1), Dodge 3, *Larceny 5 (Fencing stolen good +2), Linguistics 3 (Flametongue, Seatongue, Riverspeak, Low Realm), Sail 4, Socialize 3, Thrown 2 (Knives +1)
Note: * = Favored skill.
Virtues: Compassion 2, Conviction 2, Temperance 3, Valor 2
Backgrounds: Experience 2; Contacts 4, Resources 3
Willpower: 7, Essence: 1
Merits: Innocuous
Equipment Chain shirt, 4 exceptional-quality knives.
Base Initiative: 5
Attacks
Clinch: Speed -1, Accuracy 1, Damage 2B piercing, Defense 1, Rate 1
Fists: Speed 5, Accuracy 2, Damage 2B, Defense 3, Rate 5
Kick: Speed 2, Accuracy 2, Damage 5B, Defense 1, Rate 3
Knife (melee): Speed 6, Accuracy 4, Damage 5L, Defense 1, Rate 4
Knife (thrown): Speed 5, Accuracy 6, Damage 4L, Rate 3, Range 15
Dodge: 6/5, Soak: 5B/3L/3A (Chain Shirt 3B/3L)
Health Levels: -0/-1/-1/-2/-2/-4/ Incapacitated
Experience Points:
Unspent XP:
Character Description and Background
A smuggler from the South, Akbar was saved from being sold to the Fair Folk when the Captain raided the prison galley he had been imprisoned on. Recognizing him from his days as a customs inspector, the Captain put his larcenous nature to good work as his purser and factor. Of average height with dark (but not too dark) skin, shaved head and black beard, Akbar leaves few impressions on those who see him, a trait he has cultivated through decades of practice.