AlchemicalPerception

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Alchemical Perception Charms

Most Incorruptible Buearu had but a short while to locate the file, buried somewhere in the dank, pitch-black sewers this backwater called a Hall of Records. He was unconcerned, composed; he could smell the specifically-composed paper of the Ot printers, slowly molding, nearby.



Sensory Amplification Array</b>
<b>Author: unknown
Installation Cost: 1 mote
Cost: 2 motes
Duration: One scene
Type: Simple
Min. Perception: 1
Min. Essence: 1
Prereqs: None

This consists of a disc embedded in the back of the Alchemical's head, with thin cables spreading out from it, leading to delicate traceries visible in the Alchemical's eyes, ears, fingertips, and tongue. When activated, it doubles the user's Perception for the remainder of the scene.


Omni-Spectral Scanner</b>
<b>Author: unknown
Installation Cost: 2 motes
Cost: 3 motes
Duration: One scene
Type: Simple
Min. Perception: 2
Min. Essence: 2
Prereqs: Sensory Amplification Array

A large crystal lens surrounded by an elaborate set of metallic focusing rings, set over one of the Alchemical's eyes. It allows the wearer to see Essence flows, adding their Perception to all Occult rolls made to analyze or predict magic, identify Charms, detect Manses, and so forth. It also allows the user to see even in pitch dark.


Stimuli Verification Buffer</b>
<b>Author: unknown
Installation Cost: 4 motes
Cost: 3 motes
Duration: Instant
Type: Reflexive
Min. Perception: 3
Min. Essence: 3
Prereqs: Sensory Amplification Array

This is a gear-shaped module that attaches to the Sensory Amplification Array. It analyzes all incoming data discrepancies, adding the user's Perception to all rolls made to detect illusions.


Decrypting Ear-Computator</b>
<b>Author: Yoshi
Installation Cost: 1 mote
Cost: 2 motes
Duration: Instant
Type: Simple
Min. Perception: 2
Min. Essence: 1
Prereqs: None

This small device is input in the bottom of the Exalted's ears and link to his brain. It allows him to have a basic understanding of a foreign language, if the listened sentences are short and simple.


Language Compositor Module</b>
<b>Author: Yoshi
Installation Cost: 1 mote
Cost: 5 motes
Duration: One scene
Type: Simple
Min. Perception: 3
Min. Essence: 2
Prereqs: Decrypting Ear-Computator

This module coupled with the Decrypting Ear-Computator is placed in the throat of the alchemical. This device allows the Exalted to speak a foreign language quite fluently if he know the basic or a related language, or to know the basic sentence and structure if this language is completely new to him. To be able to use this charm the Exalted must at least be in presence of people speaking the foreign language for a few turn.


Virtuous Illumination Engine</b>
<b>Author: Josh Bain, Zach Bush
Installation Cost: 2 motes
Cost: 3 motes
Duration: One scene
Type: Simple
Min. Perception: 2
Min. Essence: 1
Prereqs: None

The Virtuous Illumination Engine covers the eyes with a series of concentric circular metal rings, sort of like shades installed in your head. Human eyes are still behind all this. When activated massive beams of light pour forth from your eyes like spotlights, anything directly in the 45 degree arc before you is brightly illuminated for both yourself and anyone nearby. While this charm is active stealth is impossible for the Alchemical involved. Alternately it can be used to take the smallest amount of light and allows you to see in anything but total darkness, if you prefer to be stealthy. When is this activated if you are suddenly exposed to bright light, you must make a Perception + Resistance check or be blinded for the rest of the scene by the sudden change.


Personal Candescence Module</b>
<b>Author: Josh Bain, Zach Bush
Installation Cost: 2 motes
Cost: 3 motes
Duration: One scene
Type: Simple
Min. Perception: 3
Min. Essence: 2
Prereqs: Virtuous Illumination Engine

This Charm is an upgrade to the Virtuous Illumination Engine and covers that charm with additional machinery and lenses. When activated it allows the alchemical to perceive heat, allowing them to see living creatures in total darkness. It also makes it much harder to hide from them, completely negative mundane stealth attempts and giving the Alchemical Exalted a number of additional dice equal to their essence score in any contested roll vs. magical stealth, unless it is purely mental in nature. It prevents the Alchemical from reading facial expressions etc, and they automatically fail any socialize roll while this charm is enacted. Alternatively it can be activated in gamma vision mode ignoring all organic substances such as people or living creatures and replace the surrounding landscape with a neutral, gray mindscape that allows you to know inherently where things actually are. This supercedes normal sight, and allows one to ignore all illusory stuff. Unfortunately stuff that directly affects the mind can still affect you, although you have a better chance of knowing it for what it is, giving you a number of automatic successes equal to your essence score in any opposed roll. Both versions of the charm can be active at the same time or even activated at the same time without a combo, but for double the normal cost.


Essence Detection Array</b>
<b>Author: Josh Bain
Installation Cost: 1 mote
Cost: 4 motes
Duration: One Scene
Type: Simple
Min. Perception: 4
Min. Essence: 2
Prereqs: Personal Candescence Module

This charm adds a small radar-like array to the edges of the Virtuous Illumination Engine, when activated, it detects nearby emanations of Essence and relays them visually to the Alchemical. This allows the Alchemical Exalted to detect even immaterial spirits, and in a primitive fashion Charms and Sorcery effects. Though they cannot identify what the effect is, they can detect its existence and location.


Essence Detecting Warning System</b>
<b>Author: Josh Bain
Installation Cost: 1 mote
Cost: 5 motes
Duration: One Scene
Type: Simple
Min. Perception: 4
Min. Essence: 3
Prereqs: Essence Detection Array

This charm appears to be a line connecting the Essence Detection Array, to the base of the Alchemical's skull. Allowing them to reflexively register essence patterns before they are even consciously aware of them the Alchemical treats all essence enhanced attacks, or attacks by spirits, demons, elementals or the undead as though aware of them, and cannot be caught off guard by such attacks while this charm is activated.


Alternate Phase Attunement Sensor</b>
<b>Author: Josh Bain
Installation Cost: 1 mote
Cost: 2 motes
Duration: Instant
Type: Supplemental
Min. Perception: 4
Min. Essence: 3
Prereqs: Essence Detection Array

This charm adds looks like a small projection array on the Virtuous Illumination Engine, when activated, attunes the mass of the Alchemical Exalted with the pattern of nearby Essence emanations, allowing them to momentarily interact even with dematerialized beings such as sprits etc. It is often used in conjunction with an attack.


Phase Disrupting Projector</b>
<b>Author: Josh Bain
Installation Cost: 2 motes
Cost: 7 motes, 1 willpower
Duration: Instant
Type: Supplemental
Min. Perception: 5
Min. Essence: 3
Prereqs: Alternate Phase Attunement Sensor

This charm adds looks like a small projector on the Alchemical's wrist linked by a tightly bound cable to the Alternate Phase Attunement Sensor. When activated it generates a terrible pulse of disruptive energy across the Alchemical's body and possessions. This pulse causes an attack made in conjunction with it, to cause aggravated damage to spirits, and if they are slain with it, permanently destroys them.