AlchemicalDexterity

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Alchemical Dexterity Charms

Bolt of Entrancing Celerity stalked through the shadows of the industrial district without concern. His prey dropped from a mass of pipes, crossbow ready, only to see a storm of knives backlit by the Alchemical's anima.



Dynamic Reaction Enhancement System</b>

(See Time of Tumult, p. 168)

<b>Celerity Enhancing Module</b>

(See Time of Tumult, p. 168)

<b>Automatic Counterattack Defensive Unit</b>

<b>Author: Josh Bain
Installation Cost: 1 mote
Cost: 3 motes
Duration: Instant
Type: Reflexive
Min. Dexterity: 3
Min. Essence: 2
Prereqs: Dynamic Reaction Enhancement System

This charm is a small unit implanted below one of the Alchemical's eyes on its cheek bone. When active it projects a small red beam of light that creates a dot on the target. Allowing the unit to manage its reflexes and movements the Alchemical Exalted can make an immediate counterattack upon any opponent attacking it. Alternatively it can be used to attempt to reflexively and aggrievedly outmaneuver the opponent; when attacked the Alchemical may take a free movement action to anywhere within their essence in yards of their current position, so long as there is no physical reason they could not reach that spot. This can be used in a number of ways, possibly to break a multi-attack action or make the Alchemical's next attack from behind under the correct circumstances.


Battle Algorithm Management Utility</b>
<b>Author: Josh Bain
Installation Cost: 1 mote
Cost: 5 motes, 1 willpower
Duration: Instant or One Scene
Type: Reflexive
Min. Dexterity: 4
Min. Essence: 3
Prereqs: Celerity Enhancing Module, Automatic Counterattack Defensive Unit

This charm is a larger unit connected to the side of the Alchemical's neck, and linked by a short flexible cord to their Automatic Counterattack Defensive Unit. By activating the unit and specifying a single target the Alchemical may project their movements perfectly on their tactical systems, allowing them to make a single attack, that cannot be dodged only parried or soaked. Alternatively they can lock their Battle Algorithm Manager on their opponent's attacks for the rest of the scene, allowing them to make a free counterattack anytime the opponent launches an attack against them.


Faultless Precision Upgrade</b>
<b>Author: MentalFloss
Installation Cost: 1 mote
Cost: 4 motes
Duration: Instant
Type: Supplemental
Min. Dexterity: 3
Min. Essence: 3
Prereqs: Dynamic Reaction Enhancement System

With this Charm, the Alchemical Exalted increases her precision to superhuman levels, calculating the precise motion required to perform any precision action to best (sometimes devastating) effect.

This Charm allows the user to double her attack dice pool for any single attack, or any single action requiring precise motion (picking a lock, disabling a trap). If the user makes multiple such actions in a turn, this Charm must be activated repeatedly if the user wishes to receive its benefits for each action.

Installed beneath the Alchemical's skin, this Charm is generally invisible to the untrained eye, but sometimes a perceptive observer will notice a difference when the user moves.


Simultaneous Reflex Activation</b>
<b>Author: MentalFloss
Installation Cost: 2 motes
Cost: 4 motes
Duration: Instant
Type: Reflexive
Min. Dexterity: 4
Min. Essence: 4
Prereqs: Faultless Precision Upgrade

Expanding upon the capabilities of its prerequisites, this Charm enables the user to react instantly to any stimulus, often marking the difference between life and death in the dangerous environment of the Reaches or in combat. Neither use of this Charm requires the user to be aware of the threat beforehand, and can be activated reflexively in response to any physical threat.

The first function of this Charm allows a character to react with her full defense dice pool (Dexterity + Dodge for evasion, Dexterity + Melee for parrying with weapons, etc) to a single attack directed towards her. Whether or not this defense is successful, the user of this Charm can make an immediate counterattack at her full attack dice pool. If faced with multiple attacks in a single turn, this Charm must be activated again for each attack, if the character desires the continued defensive benefits.

The second function of this Charm allows the character to double her dice pool for any non-combat action involving mimicry or timing (including avoiding the potentially deadly effects of a sudden vein rupture in the Reaches), or to allow an evasion roll when none is normally allowed.

This Charm is imbedded within the surface of the skin, visible above the defining lines of the Alchemical's body or musculature.


Effortless Response Enabler</b>
<b>Author: MentalFloss
Installation Cost: 2 motes
Cost: 10 or 8 motes
Duration: One Turn or Instant
Type: Simple or Supplemental
Min. Dexterity: 5
Min. Essence: 5
Prereqs: Simultaneous Reflex Activation

An enhancement which allows the Alchemical to more effectively utilize the abilities of the Simultaneous Reflex Activation Charm, this expands the user's ability to react physically with speed, allowing her to dance effortlessly through the most dangerous of situations.

The first use of this Charm allows the user all the benefits of Simultaneous Reflex Activation's first use, but it affects all attacks made on her in the turn of its activation. This costs 10 motes of Essence.

The second use allows the user to double her dice pool in any action involving Dexterity. This costs 8 motes of Essence.

This Charm is installed inside the user's cranium, making it impossible to detect except through Charms or other abilities which can detect hidden metal objects (such as Material Control Array and Magnetic Flux Alteration Drive).


Precision Targeting System</b>
<b>Author: Josh Bain
Installation Cost: 2 Motes
Cost: 1 mote per dice
Duration: Instant
Type: Simple
Min. Dexterity: 2
Min. Essence: 1
Prereqs: None

This charm takes the form of an ocular implant surrounding one of the Alchemical's eyes, and linking it with a fine web-work of threads to their joints. Each mote invested in this charm adds once dice to any dexterity based attack dice pool, to a limit of the Alchemical's dexterity score. Alternatively it can be activated to swap a dice for a reduced difficulty of 1, on any attack roll that is a trick or called shot, or otherwise calls for great precision.