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Gravitational Calcifier (Tentative name)

Artifact •••(incomplete)  •••• (Complete) 
Commitment Cost: 5m

A medium-sized lozenge-shaped device of intricately wound pieces, what remains (the lead-on-white jade central artifact) is a sphere that weighs next to nothing in the attuned user's grip. (Str. 4 required to hold when not attuned, Str 5 required to hold without straining) Easily thrown(Acc + 2) by anyone of sufficient strength or the attuned owner, its weightlessness no longer applies once thrown. (Dmg+6B) It can be activated by the user for 5 motes per turn for a single scene per day. Once activated, it cannot be moved until deactivated.

Ability: When activated, the central artifact accelerates gravity around everyone within a radius of 500 yards. This effectively deals 1B damage (unparryable, other defenses as normal - has 5 successes)upon activation and causes everyone in the area of effect to become immobilized. (Str 5 = Roll Strength to move. - 1 to movement/attack successes. Str 4 = Roll strength to move or act. -3 to all movement/attacks. Str 3 = Willpower roll or Stunt to move, Str 2 = Stunt+ Willpower, Str 1 = NO UNAIDED MOBILITY)

The artifact was originally adorned with 25 white-jade hooks that painlessly slid into the flesh over the heart of 1 individual each. These hooks grant immunity to the artifact's effect to those thus equipped. These hooks have been lost in the Tepet armory and in the battlefield during each use of the item in war, but several are still attached and a few more are not terribly difficult to acquire. Ugly white-jade hooks with crusty blood on them are hardly common. Furthermore, the artifact is capable of calling for its missing components with an intense attractive force extending up to half a mile. Spending a mote activates the ability on command for a scene, but if used on any given day it will randomly activate at least twice more that day. (Generally when in proximity of another piece) Carrying it down the street where one of its mates lies in a vendor's window could result in broken glass and the serious injury of those between your pocket and the hook. People may take unkindly to losing an ear or their being dragged across the square, or the death by strangulation of a friend who was wearing it on a necklace. A spell or the modification of a charm to assemble the artifact should not be difficult to research due to this special link between it and its components, but thus far it has fallen into obscurity and no one has bothered.


Tears of the Foeman

Artifact ••••
Commitment Cost: 6m

A weapon made so perfect that it calls out to violence, this moonsilver and orichalcum item is no single weapon. Moonsilver for mutability; Orichalcum for perfection, and a dusting of Starmetal shards. Unattuned, it flashes between different states of being constantly, a golden and silver maelstrom, glittering with flecks of Starlight. It is medium sized, but cannot be wielded if it is not attuned. When attuned, the owner chooses the statistics of any 3 dot artifact weapon and it becomes static whenever he draws it in combat. The Tears come with two additional powers; Any item that could conceivably be used as a weapon (heavy items, bits of wood, furniture, broken weapons, tools) gains + 2 Acc, + 2 Def, + 2 Rate, and + 2 Damage. (+ 20 yards for ranged weapons) in the hands of the one attuned. This weapon draws the perfection of warfare from any item the owner holds; he may strip the dead of their weapons or he may use the surroundings to slay his foes and never reveal the roiling madness of his weapon's perfection. The second power is simple; this weapon is not merely an artifact. It is a prayer to Violence, and the Maidens of Endings and Battle both consecrated this weapon in its infancy. You may call to these Patron Deities once each per Story by spending a willpower point. Calling to the Maiden of Battles allows you to reroll any roll involving battle for a scene. Calling to the Maiden of Endings allows you to spend an additional willpower point to negate a single point of damage soaked by each of your opponents for the scene. (I.e., if you spend one wp and call to the maiden, then spend another wp and hit, they take at least 1 pt of damage. If you spend 1 to call and 4 after and you hit, they take 4 damage.) Perfect effects that ignore damage effect this as normal, but hardness and mundane charms to avoid damage do not. You may only spend willpower pts equal to your Essence -1 this way.

There is a 5-dot version of this artifact crafted entirely out of Starmetal that is consecrated to all the Maidens. It exists partially outside of fate, and is not merely a weapon, but a compass that leads through all Five of the Sidereal Incarna.


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