Difference between revisions of "XerExaltedLite/Skills"

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The following is of no concern to those of Heroic stature and greater.
 
The following is of no concern to those of Heroic stature and greater.
  
Normal mortals and other 'minor' types (even if they aren't always so minor) do not get to take the all-encompassing Abilities.  Rather, they get Skills - typically 16 dots of them, up to four per skill.
+
Normal mortals and other 'minor' types (even if they aren't always so minor) do not get to take the all-encompassing Abilities.  Rather, they get Skills - abilities of limited scope more akin to the standard specialties in the original rules.
 
* Small gods, common Raksha, common ghosts, first circle demons typically fall under these restrictions as well, though, as with mortals, some may rise above their station.
 
* Small gods, common Raksha, common ghosts, first circle demons typically fall under these restrictions as well, though, as with mortals, some may rise above their station.
  
Skills cost one bonus point per dot.
+
See /Advancement for costs, but, as a general rule, these are not for PCs to worry about.
  
A skill in Exalted Lite is generally more akin to a Specialty in the main Exalted rules, with the exception of Dodge (and Craft, sort of).  Skills typically are rated from zero (unknown) to four (good).  Beings with a bit more magic to them may have scores as high as six.
+
A skill in Exalted Lite is generally more akin to a Specialty in the main Exalted rules, with some exceptions (Dodge, Craft, etc).  Skills typically are rated from zero (inept) to four (good).  Beings with a bit more magic to them (or magical training) may have scores as high as six.
  
 
Example skills follow, with the old Ability before them:
 
Example skills follow, with the old Ability before them:
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** Crossbow
 
** Crossbow
 
* Athletics
 
* Athletics
 +
** Lifting
 
** Running
 
** Running
** Lifting
 
 
** Swimming
 
** Swimming
 
* Awareness
 
* Awareness
 +
** Hearing
 
** Sight
 
** Sight
** Hearing
+
** Smell
 
* Brawl
 
* Brawl
 
** Brawling
 
** Brawling
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* Endurance
 
* Endurance
 
** Endurance
 
** Endurance
 +
* Integrity
 +
* Investigation
 +
* Larceny
 +
** Legerdemain
 +
** Lockpicking
 +
** Pickpocketing
 +
* Linguistics
 +
** A specific language
 +
* Lore
 +
** Think Craft for Lore
 
* Martial Arts
 
* Martial Arts
 
** None (see Brawling above)
 
** None (see Brawling above)
 +
* Medicine
 +
** Diseases
 +
** Herbalism
 +
** Injuries
 
* Melee
 
* Melee
 
** Axe
 
** Axe
 
** Spear
 
** Spear
 
** Sword
 
** Sword
 +
* Occult
 +
** Folklore
 +
** Superstitions
 +
* Performance
 +
** Dancing
 +
** Singing
 +
** Specific Instrument
 +
* Presence
 +
** Intimidation
 +
** Leadership
 +
* Ride
 +
** Ride!
 +
* Resistance
 +
* Sail
 +
** Navigating
 +
** Rigging
 +
** Sailing
 +
* Socialize
 +
* Stealth
 +
* Survival
 +
** Finding food
 +
** Getting water
 
* Thrown
 
* Thrown
 
** Chakram
 
** Chakram
 +
** Rocks
 
** Throwing Knives
 
** Throwing Knives
 +
* War
 +
** Strategy
 +
** Tactics
 
== Comments ==
 
== Comments ==

Revision as of 12:06, 18 February 2006

Skills

The following is of no concern to those of Heroic stature and greater.

Normal mortals and other 'minor' types (even if they aren't always so minor) do not get to take the all-encompassing Abilities. Rather, they get Skills - abilities of limited scope more akin to the standard specialties in the original rules.

  • Small gods, common Raksha, common ghosts, first circle demons typically fall under these restrictions as well, though, as with mortals, some may rise above their station.

See /Advancement for costs, but, as a general rule, these are not for PCs to worry about.

A skill in Exalted Lite is generally more akin to a Specialty in the main Exalted rules, with some exceptions (Dodge, Craft, etc). Skills typically are rated from zero (inept) to four (good). Beings with a bit more magic to them (or magical training) may have scores as high as six.

Example skills follow, with the old Ability before them:

  • Archery
    • Bow, Volley
    • Bow, Mounted
    • Bow, Hunting
    • Crossbow
  • Athletics
    • Lifting
    • Running
    • Swimming
  • Awareness
    • Hearing
    • Sight
    • Smell
  • Brawl
    • Brawling
    • Wrestling
  • Bureaucracy
  • Craft
    • The normal Craft skill set
  • Dodge
    • Dodge
  • Endurance
    • Endurance
  • Integrity
  • Investigation
  • Larceny
    • Legerdemain
    • Lockpicking
    • Pickpocketing
  • Linguistics
    • A specific language
  • Lore
    • Think Craft for Lore
  • Martial Arts
    • None (see Brawling above)
  • Medicine
    • Diseases
    • Herbalism
    • Injuries
  • Melee
    • Axe
    • Spear
    • Sword
  • Occult
    • Folklore
    • Superstitions
  • Performance
    • Dancing
    • Singing
    • Specific Instrument
  • Presence
    • Intimidation
    • Leadership
  • Ride
    • Ride!
  • Resistance
  • Sail
    • Navigating
    • Rigging
    • Sailing
  • Socialize
  • Stealth
  • Survival
    • Finding food
    • Getting water
  • Thrown
    • Chakram
    • Rocks
    • Throwing Knives
  • War
    • Strategy
    • Tactics

Comments