XerExaltedLite/DragonKings

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Dragon Kings


Outside of the changes to the rest of the system, which get covered in Character Creation below, there is little to adjust. Mostly in movement.

Universal Effects

  • All Dragon Kings except for Raptok suffer a +1 Difficulty penalty when using tools or weapons not specifically made for them.
  • All Dragon Kings do Lethal damage with theirXerExaltedLite/DragonKings/Brawling moves, and pay 1 point per point of damage instead of 2.
  • All Dragon Kings soak Lethal damage with their full Brawn.
  • Dragon Kings may not attune to Orichalcum, but instead to infused Gold.

Breed Abilities

  • <B>Mosok:XerExaltedLite/DragonKings/B>
  • Add half their permanent Essence to both Lethal and Bashing soak.
  • Mosok can swim quite proficiently, moving at the same speed humans do on land. They can hold their breath for their Brawn x 10 minutes.
  • On land, Mosok cannot sprint.
  • <B>Pterok:XerExaltedLite/DragonKings/B>
  • Pterok can fly horizontally at ten times their Dexterity + Prowess. They can ascend at one-fifth of this speed and descend at double it.
  • On land, Pterok cannot sprint, and can only run at 5 + double their Dexterity + Prowess.
  • <B>Raptok:XerExaltedLite/DragonKings/B>
  • Add half their permanent Essence to both Lethal and Bashing soak.
  • Suffer no penalty using human weapons or tools.

Altered Paths

Some paths need altering due to the new rules.

<B>Celestial Air:XerExaltedLite/DragonKings/B>

<B>bull;XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Intelligence + Lore instead of Perception + Occult

<B>Clear Air:XerExaltedLite/DragonKings/B>

<B>bull;XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Wits + Lore instead of Perception + Lore.

<B>Solid Earth:XerExaltedLite/DragonKings/B>

<B>•XerExaltedLite/DragonKings/B> - Intelligence + Lore.
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - This path power does not allow them to work Orichalcum, though they can infuse Gold with the necessary Essence
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Dexterity + Subterfuge. Add the Path level in soak, and +1 die of lethal damage. His effective Hardness is Brawn + Path level.
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Dexterity + Prowess.

<B>Yielding Earth:XerExaltedLite/DragonKings/B>

<B>•XerExaltedLite/DragonKings/B> - Applicable Might rolls.
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> <B>•XerExaltedLite/DragonKings/B> - Intelligence + Lore

<B>Blazing Fire:XerExaltedLite/DragonKings/B>

<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Dexterity + Combat
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>bull;XerExaltedLite/DragonKings/B> - Dexterity + Combat

<B>Flickering Fire:XerExaltedLite/DragonKings/B>

<B>•XerExaltedLite/DragonKings/B> - Applicable Prowess rolls
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Hand - to - hand (ie, not thrown or otherwise ranged) attacks only.
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> <B>•XerExaltedLite/DragonKings/B> - Applicable Prowess rolls.

<B>Flowing Water:XerExaltedLite/DragonKings/B>

No modifications

<B>Shimmering Water:XerExaltedLite/DragonKings/B>

<B>•XerExaltedLite/DragonKings/B> - Wits + Subtefuge
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Wits + Subterfuge
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Wits + Subterfuge, Appropriate Expression rolls
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Wits + Subterfuge
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Intelligence + Subterfuge
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> <B>•XerExaltedLite/DragonKings/B> - Intelligence + Subterfuge

<B>Growing Wood:XerExaltedLite/DragonKings/B>

<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - applicable Prowess rolls.
<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Initiative is raw Wits.

<B>Shaping Wood:XerExaltedLite/DragonKings/B>

<B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B><B>•XerExaltedLite/DragonKings/B> - Brawn is +1 instead of setting Attribute, Soak is +8L/8B natural weapons do +1L Damage.

Character Creation

SeeXerExaltedLite/DragonKings/CharacterCreation for bonus point costs.

<B>Step One:XerExaltedLite/DragonKings/B> Choose Nature and Breed.

<B>Step Two:XerExaltedLite/DragonKings/B> Prioritize the three categories: Physical, Social, Mental (5/4/3 for modern, 6/4/3 for ancient). SeeXerExaltedLite/DragonKings/Attributes

  • Choose Physical Traits: Brawn, Dexterity
  • Choose Social Traits: Charisma, Presence.
  • Choose Mental Traits: Intelligence, Perception.
  • All Dragon Kings add +1 to both Brawn and Dexterity.

<B>Step Three:XerExaltedLite/DragonKings/B> ChooseXerExaltedLite/DragonKings/Abilities (4/3/2/1).

  • Ancient Dragon Kings choose 5 Abilities and add +1 dot to each, as per Trained rules (thus, this will not raise an Ability above four).

<B>Step Four:XerExaltedLite/DragonKings/B> Note alteredXerExaltedLite/DragonKings/Backgrounds when purchasing.

  • Assign 5 dots to Virtues, all begin at 1 dot, none may be higher than 3 without bonus points.
  • Choose Paths - 6 for a modern Dragon King, 10 for an ancient.

<B>Step Five:XerExaltedLite/DragonKings/B>

  • Record permanent Essence (2 for a modern Dragon King or 3 for an ancient)
  • Willpower is equal to the sum of two highest Virtues.
  • Essence Pool is Essence x4 + Willpower x3
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large), with alteration from Ox Body.
  • ApplyXerExaltedLite/DragonKings/Merits andXerExaltedLite/DragonKings/Flaws as desired

Dragon Kings begin with 25 bonus points, Ancient Dragon Kings add whatever they gain from the Experienced Background

== Comments ==