Difference between revisions of "XerExaltedLite/Basics"

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=== Stunting ===
 
=== Stunting ===
Stunts count for automatic successes, rather than dice. In addition, there are only two levels of Stunts, the One-Success Stunt (where your move is described and includes your surroundings), and the Two-Success Stunt (The 'wow' factor).
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Stunts count for automatic successes, rather than dice. In addition, there are only two levels of Stunts, the One-Success Stunt (where your move is suitably described), and the Two-Success Stunt (The 'wow' factor).
 
* One-Success Stunts grant 3 motes of Essence.
 
* One-Success Stunts grant 3 motes of Essence.
 
* Two-Success Stunts grant either 5 motes of Essence, or 1 Willpower, as the player desires.
 
* Two-Success Stunts grant either 5 motes of Essence, or 1 Willpower, as the player desires.
  
Any Major Character can stunt.
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Any Major Character can stunt.  This change is made in order for a character to state her action, and immediately roll.  In the case of 'stunting for a die pool', stunting still counts as an active die pool.
  
 
=== Core Notes ===
 
=== Core Notes ===
* Natures are found on pages 114-117 of the Core Book.
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* Natures are found on pages 114-117 of the 1st edition Core Book.
* Virtues are described on pages 129-131 of the Core Book.
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* Willpower is detailed on page 146 of the 1st edition Core Book.
* Willpower is detailed on page 146 of the Core Book.
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* Virtues are described on pages 129-131 of the 1st edition Core Book, save for one caveat:
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** When a character needs to fail a Virtue roll to perform an act due to their Virtue being 3 or higher, they may substitute their Compassion score for the difficulty if the reason is a compassionate one.
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* Will refer to the 2nd edition page numbers when I acquire it :-)
 
== Comments ==
 
== Comments ==

Revision as of 07:11, 23 February 2006

Basic Rules

Die Rolling

  • Minor Characters (normal mortals and ghosts, small gods, first circle demons, common raksha, animals, etc.) roll their Attribute + Skill, plus a Virtue if they spend a temporary Willpower point to channel it. The quality of their equipment or tools can let them add a single die to roll.
  • Major Characters (Everyone Else) rolls their Attribute + Ability, plus any Specialties (up to their permanent Essence score), plus a Virtue - which does not cost them Willpower to Channel. The quality of their equipment or tools can let them add up to their Essence score in dice.
  • Charms have their own die adder limits, depending on Essence user type, as normal.
  • Very little modifies these rolls! Most penalties now add to difficulty, and most bonuses grant autosuccesses. In no case may a Character roll more than Attribute + Ability + Specialty + Virtue + Essence, adjusted for Charms as appropriate.

Stunting

Stunts count for automatic successes, rather than dice. In addition, there are only two levels of Stunts, the One-Success Stunt (where your move is suitably described), and the Two-Success Stunt (The 'wow' factor).

  • One-Success Stunts grant 3 motes of Essence.
  • Two-Success Stunts grant either 5 motes of Essence, or 1 Willpower, as the player desires.

Any Major Character can stunt. This change is made in order for a character to state her action, and immediately roll. In the case of 'stunting for a die pool', stunting still counts as an active die pool.

Core Notes

  • Natures are found on pages 114-117 of the 1st edition Core Book.
  • Willpower is detailed on page 146 of the 1st edition Core Book.
  • Virtues are described on pages 129-131 of the 1st edition Core Book, save for one caveat:
    • When a character needs to fail a Virtue roll to perform an act due to their Virtue being 3 or higher, they may substitute their Compassion score for the difficulty if the reason is a compassionate one.
  • Will refer to the 2nd edition page numbers when I acquire it :-)

Comments