Difference between revisions of "User:StarHawk/Nel"

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http://img.photobucket.com/albums/v280/Munai/Nell.jpg
 
http://img.photobucket.com/albums/v280/Munai/Nell.jpg
  
Name: [[[StarHawk/Nel/NelStory]] | Nel]] <br>
+
Name: [[StarHawk/NelStory|Nel]] <br>
 
Version: 1.0<br>
 
Version: 1.0<br>
 
Type: Solar<br>
 
Type: Solar<br>

Latest revision as of 08:46, 26 November 2013

http://img.photobucket.com/albums/v280/Munai/Nell.jpg

Name: Nel
Version: 1.0
Type: Solar
Caste: Night
Concept: Super stealthy scout/theif
Nature: Conniver
Anima: Feathers and Rose petals
Experience: 50 total

ATTRIBUTES
||Physical||Social||Mental|| |[2 Strength|[2 Charisma|[5 Perception|| |[5 Dexterity|[2 Manipulation|[3 Intelligence|| |[2 Stamina|[3 Apperance|[3 Wits||

ABILITIES - Indicate caste/favored are bold
||Dawn||Zenith||Twilight||Night||Eclipse|| |[0 Archery|[1 Endurance|[0 Craft|[1 Athletics|[0 Bureaucracy|| |[0 Brawl|[1 Preformance|[2 Investigation|[3 Awareness|[2 Linguistics|| |[3 Martial Arts|[0 Presence|[1 Lore|[3 Dodge|[1 Ride|| |[3 Melee|[1 Resistance|[1 Medicine|[2 Larceny|[1 Sail|| |[0 Thrown|[2 Survival|[1 Occult|[5 Stealth|[1 Socialize||

Specialties

BACKGROUNDS
3 Artifact
3 Resources
1 Ally

TRAITS
Virtues
2 Compassion
4 Conviction
2 Temperance
2 Valor
Virtue Flaw:
||||Blind Stubbornness|| |[For a number of days equal to her Conviction, the character loses all sense of danger: to herself, her allies, her resources . . . She will take any opportunity she sees to achieve that which seems impossible. Being told she can not do it only fuels her fire. She will do it and step on anyone in her way.|[Limit Break Condition: The character is held back from her goal by being told she can't. ((prefect example: Nemo from finding nemo "You think you can do these things nemo, and you just can't" thus driving him to do it anyway. despite his lack of ability.))||

6 Willpower

04 Essence
18 Personal
38(44) Peripheral
06 Committed

Health
0 -1 -1 -1 -2 -2 -4 X

MERITS -

FLAWS -
3pt Greater Curse
4pt Blind ((6 normally, 5 for exalted, 4 because she has magic/artifact to counter most effects))

CHARMS - Include reference book and page. Mark starting charms with an * and separate them by ability.
Stealth

Easily Overlooked Technique (pg. 201 core book)
Invisible Statue Spirit (pg. 202 core book)
Unseen Ghost Walk (pg. 76 CB:Night)

Medicine

Body Mending Meditation (pg.188 core book)

Endurance

Ox Body Technique (pg. 170 core book)

Awareness

Sensory Acuity Prana (pg. 196 core book)
Surprise Anticipation Method (pg. 197 core book)

Larceny

Flawless Pickpocketing Technique (pg. 200 core book)

Melee

Dual Slaying Stance (pg. 70 CB:Night)

Dodge

Reed in the Wind (pg. 197 core book)

COMBOS - include what each charms type is; Sim, Sup, Ref, EA or Spc and the minimum ability.

SORCERY - Include reference book and page. Please starting spells with an *.

ARTIFACTS - Include reference book and page and stats in the case of weapons and armor.
3pt -- Ghost Sight Blindfold (twilight caste book pg.80) 2pt -- Still Owl's Reaver Daiklave.

HEARTHSTONES - Include reference book and page. Also include the weapons ratings.

GEAR - Include reference book and page.

BONUS SPENT
21/15

EXPERIENCE SPENT
27/50