Difference between revisions of "Trithne/Thoughts"

From Exalted - Unofficial Wiki
Jump to: navigation, search
(My thoughts page, potential houserules of mine, and a chance to beat me with a large stick! Don't miss out! ^_^)
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
This is a page where I bote down anything that I've thought of over the last few hours or so. Comments are welcome, but this isn't a discussion page, just somewhere for me to jot down notes and see what people might think. This note-taking is usually part of my house-rule making process.
+
Artifact - The Soul Foundry.<br>
 +
Sorcery - Breaching The Veil.<br>
 +
Necromancy - Bridging The Divide.
  
== The Thoughts ==
+
All three of these are component parts of the great 15 part method thought of to reforge the Higher and Lower Souls of a ghost and bind the reforged soul into a new body, effectively ressurecting them through Magic and Technology.
Today, one of my players was telling me about a Martial Art he was designing. The Wiki has a glut of Martial Arts, but that's not the point. It got me to thinking about stuff, and my mind sorta carried on from there and all over the place, mainly on what the Charms are, what the Martial Arts are, and on how I could implement this in my game.
 
  
Ideas:
+
----
:&bull;Merge Martial Arts and Brawl (Like Ex2) Replace with something (Maybe Ex2's "War", maybe not)
+
Artifact - August Gauntlet of Finality.
:&bull;Convert "The Root of the Perfected Lotus", "The Bulb of the Perfected Lotus", and "The Blossoming of the Perfected Lotus" into Charms of a sort, as pre-requisites to learning a style (Similar to what's already in place, but more assignitive).
 
  
== Attributes ==
+
Need to write it actually up. Grar.
"Appearance" doesn't <i>need</i> to exist. Anyone who'se seen the new WoD has seen that they've done away with this, and replaced it with "Composure". I think I might do the same to my Exalted game. I'm debating internally about wether to do the same thing to the mental Attributes, Changing "Perception" into "Resolve", and snowballing "Perception" into "Wits". As for appearance, there's things called Merits and Flaws (Abyssals will now need to have the appropriate Merit or Flaw before proceeding to Essence 4 under this system). "Composure" serves as "Stamina" for social combat, providing a defensive Attribute.
 
  
== Abilities ==
+
----
Brawl and MA don't need to be separate, at least not with all the other stuff I ws thinking of today. In short, I agree with merging them in Ex2. (I'm not so confident on Endurance and Resistance. They -are- different things, although similar. I don't like "Integrity", and one of my houserules negates it anyway.
+
Character - The Emperor Enthroned In Ice In The Vale Of His Final Punishment.<br>
 +
Character - His Deathknight, yet to be named.
  
== Martial Arts ==
+
Deathlord trapped in a prison made of ice in the frozen north of the underworld, unable to reach Creation, and with only a single Abyssal servant.
The Martial Arts are supernatural, yes, but everything in Exalted is. Look at the canon styles for Solars (Snake, Tiger and Mantis). They're combat styles that are augmented by using Essence. It's no more amazing than say, the Melee trees. Admittedly, my copy of Sidereals is in the mail system, so I'm yet to properly give the Sidereal MA the run-down. Terrestrial MA are like everything else: Die-adders, etc, and physical improvement of the action through Essence Augmentation. Celestial MA are more esoteric, the Essence being used for other interesting things, but it's still just using Essence to make you better. Can't comment on Sidereal MA.
 
  
However, I'm unsure what to fill the gap with. "War" from Ex2 seems like a decent option, and would be placed as such:<br>
+
----
:&bull;Solar - Dawn.<br>
+
Artifact - The Ragnarok.
:&bull;Abyssal - Dusk.<br>
 
:&bull;Lunar - War cluster.<br>
 
:&bull;Sidereal - Maiden of Battles, "Unarmed" goes to the Mainden of Endings.<br>
 
:&bull;Alchemical - Warfare.<br>
 
:&bull;Infernal - Forsaken.<br>
 
:&bull;Dragon-Blooded - Earth (They now lack a personal combat charm, but a good with armies, which kinda makes sense).<br>
 
  
Now, the "Unarmed" Charmtree will be changed too. At the base level, it includes the existing "Brawl" tree(s), and a separate tree that goes as follows:<br>
+
First Age Warmachine, taking the form of a giant wolf automata, armed with Concussive Essence Cannons.
  
Root of the Perfected Lotus → Terrestrial Level Martial Art<br>
+
----
:::↓<br>
+
Artifact - The Black Sun Standard.
Bulb of the Perfected Lotus → Celestial Level Martial Art<br>
 
:::↓<br>
 
Blossoming of the Perfected Lotus → Sidereal Martial Art<br>
 
  
An alternative is to simply place the various MA trees as other "Unarmed" trees, like what currently exists with MA as it is. I'm also aware that Celestial Exalted don't need the Bulb or the Blossoming technically, so this is very touch-and-go here.
+
A banner for the forces of the Underworld, striking dread into the hearts of the living who look upon it's terrible glory even as it bolsters the dead who fight under it.
  
== Comments ==
+
----
 +
Sorcery - Yet to be named.
 +
 
 +
Allows for telepathic communication between any number of individuals across any distance, using a network of Infallible Messengers.
 +
 
 +
----
 +
Solar Charm Cascades.
 +
 
 +
'''unnamed, involve Sudden'''<br>
 +
Cost: TBA<br>
 +
Type: Supplemental<br>
 +
Duration: Instant.<br>
 +
Keywords: Combo-OK,<br>
 +
Prerequisites: Essence 2, Melee 2, One Weapon, Two Blows.<br>
 +
 
 +
Lashing out with the unparalleled speed of light, the Exalt strikes his opponent and is ready again in mere moments. An attack supplemented by this Charm has it's Speed reduced by 1, to a minimum of 2. This Charm can only be used with Melee Attacks, and does not stack with itself.
 +
 
 +
----
 +
'''something-something Stance'''<br>
 +
Cost: 4m, 1wp<br>
 +
Type: Simple. Reflexive?<br>
 +
Duration: Scenelong.<br>
 +
Keywords: Not sure<br>
 +
Prerequisites: Essence 3, Melee 3, The Above Charm.<br>
 +
 
 +
Adopting a light-footed battle stance, every attack the Exalt makes seems faster than real, what the enemy sees a mere aftershadow of his actions. For the remainder of the scene, as long as the Essence is commited, all of the Exalt's attacks have their Speed reduced by 1, to a minimum of 2.
 +
 
 +
----
 +
'''Also not sure'''<br>
 +
Cost: 6m, 1wp<br>
 +
Type: Supplemental<br>
 +
Duration: Instant<br>
 +
Keywords: Combo-OK<br>
 +
Prerequisites: Essence 4, Melee 5, The Above Charm<br>
 +
 
 +
The Exalt strikes at the very speed of light itself, his enemies seeing nothing in the moments of his initial strike, falling before his mind has had the time to even register. The Exalt's attack this turn has a speed of 1, unmodifiable by anything else.
 +
 
 +
----
 +
Zodiac Martial Arts Styles

Latest revision as of 06:24, 3 February 2007

Artifact - The Soul Foundry.
Sorcery - Breaching The Veil.
Necromancy - Bridging The Divide.

All three of these are component parts of the great 15 part method thought of to reforge the Higher and Lower Souls of a ghost and bind the reforged soul into a new body, effectively ressurecting them through Magic and Technology.


Artifact - August Gauntlet of Finality.

Need to write it actually up. Grar.


Character - The Emperor Enthroned In Ice In The Vale Of His Final Punishment.
Character - His Deathknight, yet to be named.

Deathlord trapped in a prison made of ice in the frozen north of the underworld, unable to reach Creation, and with only a single Abyssal servant.


Artifact - The Ragnarok.

First Age Warmachine, taking the form of a giant wolf automata, armed with Concussive Essence Cannons.


Artifact - The Black Sun Standard.

A banner for the forces of the Underworld, striking dread into the hearts of the living who look upon it's terrible glory even as it bolsters the dead who fight under it.


Sorcery - Yet to be named.

Allows for telepathic communication between any number of individuals across any distance, using a network of Infallible Messengers.


Solar Charm Cascades.

unnamed, involve Sudden
Cost: TBA
Type: Supplemental
Duration: Instant.
Keywords: Combo-OK,
Prerequisites: Essence 2, Melee 2, One Weapon, Two Blows.

Lashing out with the unparalleled speed of light, the Exalt strikes his opponent and is ready again in mere moments. An attack supplemented by this Charm has it's Speed reduced by 1, to a minimum of 2. This Charm can only be used with Melee Attacks, and does not stack with itself.


something-something Stance
Cost: 4m, 1wp
Type: Simple. Reflexive?
Duration: Scenelong.
Keywords: Not sure
Prerequisites: Essence 3, Melee 3, The Above Charm.

Adopting a light-footed battle stance, every attack the Exalt makes seems faster than real, what the enemy sees a mere aftershadow of his actions. For the remainder of the scene, as long as the Essence is commited, all of the Exalt's attacks have their Speed reduced by 1, to a minimum of 2.


Also not sure
Cost: 6m, 1wp
Type: Supplemental
Duration: Instant
Keywords: Combo-OK
Prerequisites: Essence 4, Melee 5, The Above Charm

The Exalt strikes at the very speed of light itself, his enemies seeing nothing in the moments of his initial strike, falling before his mind has had the time to even register. The Exalt's attack this turn has a speed of 1, unmodifiable by anything else.


Zodiac Martial Arts Styles