Difference between revisions of "The Ghost:TMAs/Path of the Stave Church Style"

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The names of the original practitioners of the Path of the Stave Church Style are lost to history, some believe as part of the "[[Three Spheres Disaster]]" as are those of the dragonblooded heroes who first popularized the style during the Primordial War, it is not until the Era of the Stave Church that the history of this style again becomes clear.  
 
The names of the original practitioners of the Path of the Stave Church Style are lost to history, some believe as part of the "[[Three Spheres Disaster]]" as are those of the dragonblooded heroes who first popularized the style during the Primordial War, it is not until the Era of the Stave Church that the history of this style again becomes clear.  
  
The 'Three Great Masters' are by far the most famous of the practitioners of the Path of the Stave Church
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The 'Three Great Masters' are by far the most famous of the practitioners of the Path of the Stave Church: Being comprised of Luke Garou, a wolf totem [[Full Moon]] [[Lunar]], Kami Chorezon, his [[Zenith]] [[Caste]] [[Solar]] Mate, and Juraku Sune their [[Wood Aspect]] Sifu in the style. These three masters were reuniting at a minor manse on the borders of the [[River Province]] to consult on the matter of their concern over the fact that they appeared to be the last three masters of the style left in creation when the temporal disruption which began the Time of Cascading Years occurred. The three of them realized within a matter of days what had occurred and with potent charms explored the borders of their temporal shard, finding it to be several hundred square miles in area, in real world terms roughly as large as The British isles. They were wise enough not to attempt to cross the borders and after determining the size and shape of their shard retreated to The Stave Church to formulate a plan. Over the next year of time within their shard they began gathering students at The Stave Church and training them in Righteous Wooden Beam Style, including the other three dragon blooded who had been trapped in the shard with them and had not immediately and foolishly tried to pass the temporal border. These students became the core of an army they raised over the next five years and then over 50 years used to unite all areas of the shard under their aegis. It was at this time that the other four capstone charms of Path of the Stave Church style appeared and began to be used by some of their students, though no one has ever been able to discover exactly why. Over the ensuing 1900 years this style became nigh universal among the people of their shard, both in honor of their leaders and for the utility of some of it's more advanced charms, and when the Time of Cascading Years ended they became one of the most powerful nation states in the pre-Second-Deliberative Realm.
  
 
== The Style Today ==
 
== The Style Today ==

Revision as of 02:04, 6 July 2014

This wood aspected style is fairly common throughout the majority of creation. Focusing on the use of common walking sticks and quarter staves and their artifact equivalents as combative weapons this style is favored by insurgent rebels and the rare common villager who manages to achieve enlightenment.

History of the Path of the Stave Church Style

The origins of the Path of the Stave Church Style lie in the depths of history, before even the Primordial War. Back in those days it was practiced by human renegades struggling to overthrow the Dragon Kings and the Raptok agents that hunted them and was known as Righteous Wooden Beam Style. Several of these human rogues became exalted when the battle lines of the primordial war were drawn up, and among the Wood aspected dragonblooded they style was especially common.

However, as the war came to a close other wood aspected styles which did not rely on props such as staves came to be more popular and widespread and the style fell out of favor for most of the First Age. This only changed during the Time of Cascading Years when the style's last three surviving masters spent nearly 2000 years in an isolated manse called The Stave Church which suddenly found itself at the center of one of the largest temporal shards of creation. By the point at which time was restored to it's proper flow they had made the Stave Church the center of a large theocratic nation based around martial discipline and personal development and their style was practiced to a greater or lesser degree by thousands of people across hundreds of square miles. Since that time the style has risen and fallen in popularity but never come nearly as close to being lost as it was before Era of the Stave Church.

Famous Practitioners of the Style

The names of the original practitioners of the Path of the Stave Church Style are lost to history, some believe as part of the "Three Spheres Disaster" as are those of the dragonblooded heroes who first popularized the style during the Primordial War, it is not until the Era of the Stave Church that the history of this style again becomes clear.

The 'Three Great Masters' are by far the most famous of the practitioners of the Path of the Stave Church: Being comprised of Luke Garou, a wolf totem Full Moon Lunar, Kami Chorezon, his Zenith Caste Solar Mate, and Juraku Sune their Wood Aspect Sifu in the style. These three masters were reuniting at a minor manse on the borders of the River Province to consult on the matter of their concern over the fact that they appeared to be the last three masters of the style left in creation when the temporal disruption which began the Time of Cascading Years occurred. The three of them realized within a matter of days what had occurred and with potent charms explored the borders of their temporal shard, finding it to be several hundred square miles in area, in real world terms roughly as large as The British isles. They were wise enough not to attempt to cross the borders and after determining the size and shape of their shard retreated to The Stave Church to formulate a plan. Over the next year of time within their shard they began gathering students at The Stave Church and training them in Righteous Wooden Beam Style, including the other three dragon blooded who had been trapped in the shard with them and had not immediately and foolishly tried to pass the temporal border. These students became the core of an army they raised over the next five years and then over 50 years used to unite all areas of the shard under their aegis. It was at this time that the other four capstone charms of Path of the Stave Church style appeared and began to be used by some of their students, though no one has ever been able to discover exactly why. Over the ensuing 1900 years this style became nigh universal among the people of their shard, both in honor of their leaders and for the utility of some of it's more advanced charms, and when the Time of Cascading Years ended they became one of the most powerful nation states in the pre-Second-Deliberative Realm.

The Style Today

Though some wood aspected dragonblooded, particularly outcasts and lost eggs, practice the Path of the Stave Church Style today most of it's practitioners are mortals with enlightened essence. The style is taught in monasteries across the threshold and is common among itinerant monks and the rare peasant farmer who manages to enlighten their essence and find a sifu, who often will seek out such people to teach the style to. It is most prevalent in the scavenger lands and the eastern forests but is known everywhere except the blessed isle where the Immaculate Order has successfully suppressed it's use by anyone except a few lost eggs for the past 302 years since the Unbroken Rushes Rebellion.

Once a student master's the nine charms of the Path their training is considered complete. Their sifu dismisses them to travel the world alone and meditate on their achievements and do good in the world with what they have learned. Those that may have observed their sifu use one of the five capstones and ask to be taught it are refused: they are told that true mastery of the style cannot come from without but only from within. As such it is common for two different sifu's of the style trained by one master to learn different capstone charms, and only in the most unusual circumstances are people learning one of the final five charms able to train with a teacher's guidance, typically taking double or even quadruple the amount of time to master one of the five as it might if they could have instruction. Most Path of the Stave Church masters warn their students that this will happen early on and repeatedly during their training, but those that do not often find their prized students who are ready to become masters themselves often grow bitter and vengeful, and the style is known to be fairly fractious as some masters of the style are bitter rivals of their own teachers. Those that try to 'correct' this practice often either reconcile with their teacher or grow so bitter and disgusted with their 'failure' that they abandon teaching altogether: it is a peculiarity of this style that the five capstone charms CANNOT be taught, a person can only learn them through self discovery and personal development. Some monasteries teaching this style overcome this limitation to a degree by sending prospective masters to isolated locations where they are to focus solely on achieving one of the five mysteries, but this is not always effective as it can take a long time to gain the necessary experience while training alone in isolation.


Weapons and Armor

This style may be practiced with Quarterstaves, Batons, Sticks, Canes, and Staff Slings or their artifact equivalents which are treated as 'form type' weapons. It may not be practiced while wearing armor with any fatigue or mobility penalty. The style also is 'imperfect' and except where noted otherwise may not be used unarmed.

With a stunt it also may be practiced with improvised weapons or scenery similar to the above, such as rakes, shovels, pitchforks, wooden beams, and flagpoles: though the stunt must make use of the haft of the weapon not any blades or other protrusions.

Charms of the Hidden Master Style

The following is a list of the charms of the Path of the Stave Church Style, both the nine charms of the Path itself and the Five distinct 'Mastery' charms.

The Basic Style

Though the Path of the Stave Church Style has five distinct capstone charms the road which brings a person to that choice does not vary. Nine charms must be mastered by the person who would learn one of the five 'master' charms and be acclaimed a Sifu of the Staff. These nine charms are referred to by the practitioners of the style as the Path of the Stave Church, a reference to the long lost temple where this style was once taught and in which for a time the last 3 masters of the style dwelt during the period known as the Time of Cascading Years. Some archaic documents refer to a 'Righteous Wooden Beam Style' and a few can even teach it. This style is identical to the Path of the Stave Church save that it's only capstone is Grace Beyond Nature Mastery, the other four capstones having been developed later.

Twirling Baton Distraction

Cost: 3m

Minimums: Martial Arts 1, Essence 1.

Type: Supplemental

Duration: Instant

Keywords: Combo-OK.

Prerequisites: None

Description: By spinning his weapon in a hypnotic whirl the practitioner of Path of the Stave Church style may distract foes at a critical moment. This charm supplements a join battle roll, allowing the practitioner to add (The lower of Martial Arts or Performance) dice to the roll. These dice count as dice from charms for the purposes of dice pool maximums.

Up and Over Attack

Cost: 4m

Minimums: Martial Arts 2, Essence 1

Type: Supplemental

Duration: One Tick

Keywords: Combo-Basic.

Prerequisites: None

Description: The practitioner of Path of the Stave Church style learns to use their stave or baton to aid their fighting by vaulting their opponent to strike at their undefended back, taking them by surprise. This Charm Must be used as part of a flurry. The Path of the Stave Church style practitioner takes a jump action and roll's their (Strength + Athletics + Relevant Specialty). If they score more successes than their opponent's Parry DV they vault over their opponent and any attacks which fall after this maneuver in the flurry are considered unexpected. If the opponent's parry DV exceeds their roll they may make a single counter attack against the martial artist with a readied weapon. If this attack scores even one level of damage the flurry is interrupted and the Stave Church practitioner must roll (Dex + Athletics) at a DV equal to the damage or fall prone.

This charm is abnormal among the charms of the style in that it may be used without a form weapon, and therefore is frequently the first charm of the style that students are taught, the other being Spinning Baton Distraction.

It's Just My Walking Stick

Cost: 6m

Minimums: Martial Arts 2, Essence 1.

Type: Reflexive

Duration: Instant

Keywords: Combo-Basic, Social.

Prerequisites: None

Description: By feigning weakness and infirmity leaning on their walking stick the Hidden Master Style exerts a seemingly sourceless natural mental influence to allow the individual to retain their 'crutch' and cease to see it as a weapon. Persons with a dodge MDV less than the practitioner's (Essence + Compassion) must roll their own compassion and fail in order to deny them their walking stick or staff, no matter what fate may befall them for failing to take it away. However, if the consequences merely for allowing the invalid their 'crutch' would be serious such as dismissal or torture they are expressly permitted to roll conviction to suppress their compassion. Person's with a MDV higher than the practitioner's (Essence + Compassion) are subject to a Subtle (Manipulation + Performance) attack to convince them to allow the 'walking stick' anyway. If the attack beats their MDV they are convinced that the invalid is harmless and allow her to take the 'crutch' through the checkpoint or other zone. This charm is ineffective once join battle is rolled or if the practitioner does not adopt a posture of infirmity and helplessness. Those effected by this charm may spend willpower to resist the social attack as normal.

Path of the Stave Church Form

Cost: 5m

Minimums: Martial Arts 2, Essence 2

Type: Form Type

Duration: One Scene

Keywords: Combo-OK.

Prerequisites: Twirling Baton Distraction, Up and Over Attack, It's Just My Walking Stick

Description:

Fanning Rota Defense

Cost: 8m +2m per previous time used in the scene.

Minimums: Martial Arts 3, Essence 2

Type: Reflexive, step ?

Duration: Instant

Keywords: None

Prerequisites: Path of the Stave Church Form

Description: The twirling spins and maneuvers practiced for show and distraction when the student of the Hidden Master Style began his training now become more practical and useful. By infusing his weapon with essence and twirling it into the path of an incoming attack the practitioner can deflect incoming blows. This charm constitutes a semi-perfect parry against a single attack, with the following restrictions:

1: The charm is subject to one of the flaws of invulnerability appropriate to the exalt type of the user chosen when the charm is learned. In the case of users that either are not exalts or do not have a list of such flaws use those of solars.

2: This charm cannot be used to block attacks which cannot be parried.

3: If the attack would deal more raw dice of damage than the weapon has damage rating it is broken in blocking the blow and rendered useless unless repaired. This restriction does not apply to artifact weapons.

4: When learning this charm the student chooses one category of weapon against which it is infective from the following list: Archery Weapons, Thrown Weapons, Melee Weapons, Martial Arts Weapons, Unarmed Attacks. (If using the Shards of the Exalted Dream Rules for Firearms, add that as an option for this flaw.)

In all other respects this charm is considered a perfect parry.

Pole Spinning Assault

Cost: 4m,1wp

Minimums: Martial Arts 3, Essence 2

Type: Extra Action

Duration: One Tick

Keywords: Combo-OK, War.

Prerequisites: Path of the Stave Church Form

Description: Surrounding someone close to achieving full development in the Hidden Master Style is not the wisest of decisions. When activating this charm the practitioner of the Hidden Master Style may make a flurry of attacks using any combination of feet and form weapons against all opponents adjacent to him. Each attack in the flurry has it's die penalty reduced by the Essence of the Hidden Master Style practitioner, allowing him to effectively attack large groups of opponents. They also may make as many such attacks as there are people within reach subject to the rate of their weapons but permitting as many unarmed attacks as they desire. If used in the context of mass combat the practitioner may flurry a number of attacks in one action against a single unit which has 'encircled' theirs up to their essence at no penalty.

Aged Hickory Infusion

Cost: 2m/D or 5m

Minimums: Martial Arts 4, Essence 2

Type: Enhancement

Duration: One Scene

Keywords: Combo-OK.

Prerequisites: Fanning Rota Defense, Pole Spinning Assault

Description: In the Hands of a serious student of Hidden Master Style any stout stick can be a lethal weapon. There are two versions of this charm, learning the first of the two versions of this charm a character masters costs the normal amount of experience, learning the second of the two only costs one point. Not all dojos of Hidden Master Style teach both versions.

One Version of this charm allows the practitioner of Hidden Master Style to add dice to the damage rating of any of the form type weapons of this style at a cost of 2 committed motes per die added. They may add no more than their Essence dice to the damage rating in this way. Weapons with multiple damage ratings may only have one of them so enhanced.

The other version of this charm allows the practitioner to change the damage type of the form type weapons of this style from basing to lethal for 5 committed motes.

Both Versions last until the end of the current scene, and motes committed to these charms may not be uncommitted before that happens or another effect forces the charm to end.

One Chopstick Discipline

Cost: 1m

Minimums: Martial Arts 4, Essence 3

Type: Reflexive

Duration: One Action

Keywords: Combo-OK, Obvious.

Prerequisites: Aged Hickory Infusion

Description: Those far advanced in Path of the Stave Church Style learn to use their staves and batons as tools more than weapons.

The user of this charm may treat a staff or other form weapon they wield as an extension of their arm, including their hand, using it to retrieve objects from high shelves or punch the buttons of a control panel in a first age manse from four feet away. Through a series of ultra refined movements enhanced by essence they can balance a pin on the tip of their staff or other form weapon and even maneuver it finely enough to sew. While this charm is active they may treat the end of the form weapon they wield as if it were their own hand for all purposes related to undertaking actions with this utensil.

The name of this charm comes from the standard first step of training it, by learning to eat one's food using only a single blunt chopstick. It often is difficult to train this charm at full speed due to the rising difficulty of mastering the increasing muscular control and reflexes and essence manipulation required, and typically the student will take around three times as long as normal to master a charm of this difficulty due to having to pause in their studies to refocus their essence and undertake their maintenance regimen of their martial abilities. This charm is in fact known as the 'heart breaker' by masters of the style due to the number of students close to mastery of the Path of the Stave Church style who abandon their studies in frustration at the difficulty of mastering this charm.

Cane Achieves Pole Vault Practice

Cost: 3m

Minimums: Martial rts 4, Essence 3

Type: Supplemental

Duration: One Action

Keywords: Combo-OK, Obvious.

Prerequisites: Aged Hickory Infusion

Description: The mobility of one near to mastering the Path of the Stave Church transcends the limitations of common people and overawes those inexperienced with the path. By activating this charm the practitioner may extend their form weapon to ridiculous lengths, tripling their jumping and leaping distances and allowing them to make attacks against people normally out of reach. This extension of their weapon is very short lived and has different cosmetic effects depending on the practitioner, such as beams of shimmering force for a solar, or the staff actually growing like a tree and then withering away to dust for a wood aspect, but always is obvious to onlookers. This arguably is the flashest charm of the style. This charm allows practitioners to strike targets no more than ten yards away if used as part of an attack, though targets further away may be easily struck by flurrying a jump using this charm and an attack also using it.

The Five Mysteries

The following Five charms each represent one perfected understanding of Hidden Master Style. Only one such charm may be learned, and having learned one such charm prevents the user from even attempting to train the others. There are reports that practitioners who reached Essence 6 were able to surpass this limitation but no such sifu's have emerged since the end of the first age to confirm this allegation. As mentioned above it is a peculiarity of this style that the five capstone charms cannot be learned from a teacher, they must always be learned from self instruction, and taking correspondingly longer to learn.

Stave of Legends Mastery

Cost: 5m

Minimums: Martial Arts 5, Essence 3

Duration: One Scene

Type: Enhancement

Keywords: Combo-OK, War

Prerequisites: One Chopstick Discipline, Cane Achieves Pole Vault Practice

Description: The touch of some among the Sifu's of Hidden Master Style can make their weapons legends among legends. When this charm is activated the weapon with which the chosen practices the Hidden Master Style has it's MM bonuses doubled. If the practitioner is a mortal using an artifact weapon they instead gain the magical material bonus of that weapon as if they could fully attune to it. This mastery has no effect on weapons which are not artifacts.

Empty Hands Mastery

Cost: 5m,1wp

Minimums: Martial Arts 5, Essence 3

Duration: One Scene

Type: Reflexive

Keywords: Combo-OK, Obvious, War

Prerequisites: One Chopstick Discipline, Cane Achieves Pole Vault Practice

Description: Some of those who practice the Hidden Master Style learn to transcend the need for props such as canes and staves, instead temporarily drawing such tools from raw essence and force of will. When using this charm the master summons forth a mundane example of the form weapons of this style from essence and willpower. The weapon persists for the scene and then fades from existence as though it had never been, only the wounds it has left on the master's foes marking it's passage through the universe. This quasi-real force construct is treated as a normal weapon in all respects, being neither an artifact weapon nor of any exceptional quality. The type of weapon is determined in the instant the charm is activated and may not be changed their after in that scene without reactivating the charm.

Grace Beyond Nature Mastery

Cost: 5m

Minimums: Martial Arts 5, Essence 3

Duration: One Scene

Type: Supplemental

Keywords: Combo-OK, Obvious, War

Prerequisites: One Chopstick Discipline, Cane Achieves Pole Vault Practice

Description: The Quality of the weapon matters little to those who master this charm, being able to use a punky fallen branch and a fire hardened hickory stave with equal effectiveness. While the Hidden Master has this charm active any of the mundane weapons which are form weapons of this style which he uses are treated as their artifact equivalents for the duration of his use in the scene. If the user is one of the chosen they are treated as being composed of Green Jade* and are considered attuned at no cost. If the user is a mortal, ghost, god, fae, or other being besides an Exalt they do not gain any material bonuses. This charm has no effect on non form weapons or weapons that are already artifacts.

  • (See Oadenol's Codex page 21 for statistics.)

Righteous Wooden Beam Style Scrolls

It is a peculiarity within the Path of the Stave Church Style that this charm may be taught through instruction: however this instruction can only come from certain ancient scrolls which predate the Time of Cascading Years and limits the time that may be spent training to 4 hours per day meditating on the scroll's koans and mantras, which effectively negates the training time advantage from having an instructor. An intact example of one of these scrolls would be worth at least a resources 4 purchase to those who understood what was being offered, and many many people would be interested in acquiring one by means fair and foul, including many masters of the style. As an added benefit an intact scroll also can teach the thumaturgical procedure Essence Enlightening Sutra and all of the charms of the base style, which are not subject to the 4 hour limitation. Many Hundreds of such scrolls exist, but most are hidden away in the tombs of the Anathema or the ruins of Dragon King cities, and few if any are written in a language other than Old Realm or High Holy speech. Hundreds more partial scrolls exist which are still intact enough to teach Grace Beyond Nature Mastery, and most can teach at least 50% of the other charms of the style and/or Essence Enlightening Sutra.

Eternal Student Mastery

Cost: -

Minimums: Martial Arts 5, Essence 3

Duration: Permanent

Type: Permanent

Keywords: None

Prerequisites: One Chopstick Discipline, Cane Achieves Pole Vault Practice

Description: There are those among the Hidden Masters who are not content with their mastery of one Martial Arts style but long to learn more. These rare few sometimes discover this mastery. The Hidden Master who learns this charm may forever treat the form weapons of Hidden Master Style as form weapons for any Terrestrial Martial Art Subject to the following restrictions.

1: The weapon must be similarly sized to the weapon for which it is substituted. A baton could work for a knife but a staff could not, where a staff could take the place of a lance or spear but not a Cetus.

2: The weapons may not be used with charms that call for specific weapons, such as fighting chains or unarmed attacks, and may not be used with ranged attacks at all.

3: Similar to above this charm may not be combine with the charms of another 'imperfect' style.

Special: At essence 5 this charm is also effective for Celestial styles, subject to the restrictions above.

Many Weapons Transcendence

Cost: -

Minimums: Martial Arts 5, Essence 3

Duration: Permanent

Type: Permanent

Keywords: None

Prerequisites: One Chopstick Discipline, Cane Achieves Pole Vault Practice

Description: Just as some masters of the style go on to study other forms of martial arts some times a student of other styles will achieve complete understanding of Hidden Master Style, these few often learn this capstone, allowing them to use the form weapons of their earlier styles with the charms of Hidden Master Style.

The Hidden Master who learns this charm may treat the form weapons of any Terrestrial Style which he has learned the Form Type charm of as form weapons for the purposes of Hidden Master Style: subject to the following restrictions.

1: The weapon must be similarly sized and shaped to the weapon for which it is substituted. A great sword or spear could take the place of a staff, or a hatchet that of a Stick but a 'spread the water knife' will never work with Hidden Master Style nor will a fighting chain or razor harness.

2: Like the preceding charm this charm may not be combine with the form weapons of another 'imperfect' style.

Special: At essence 5 this charm is also effective for Celestial styles, subject to the restrictions above.