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Travel quickly by oneself
 
Travel quickly by oneself
 
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Revision as of 01:18, 6 April 2010

Arcadian Athletics Charms

Duplicity

Duplicity played the fool, but just long enough to trick them all.</i>

 

Uncanny Foothold Discordance Coil Uncanny Timing

┌────	  Cape Trick
│	 Climbing Up the Wall
│	  Suspension of Disbelief Method
└────>	   Epoch-in-an-Hour Attitude

 

<i>Uncanny Foothold

Cost: 
Duration: 
Type: 
Min. Athletics: 
Min. Essence: 
Prereqs: None

Land on nothing, just for a second.


Discordance Coil</b>
<b>Cost: 
Duration: 
Type: 
Min. Athletics: 
Min. Essence: 
Prereqs: Uncanny Foothold

Commit Essence to defend against surprise attacks.


Uncanny Timing</b>
<b>Cost: 
Duration: 
Type: 
Min. Athletics: 
Min. Essence: 
Prereqs: Discordance Coil

Teleport into a room, if they could have otherwise walked in.


Cape Trick</b>
<b>Cost: 
Duration: 
Type: 
Min. Athletics: 
Min. Essence: 
Prereqs: Discordance Coil

Escape to somewhere. Must obscure skin to do so.


Climbing Up the Wall</b>
<b>Cost: 
Duration: 
Type: 
Min. Athletics: 
Min. Essence: 
Prereqs: Uncanny Foothold

Run across unsupporting surfaces; becomes harder each turn.


Suspension of Disbelief Method</b>
<b>Cost: 
Duration: 
Type: 
Min. Athletics: 
Min. Essence: 
Prereqs: Climbing Up the Wall

Declare particular surfaces as 'ground' until a new character enters the scene.


Epoch-in-an-Hour Attitude</b>
<b>Cost: 
Duration: 
Type: 
Min. Athletics: 
Min. Essence: 
Prereqs: Suspension of Disbelief Method, Cape Trick

Travel quickly by oneself