Difference between revisions of "TheKawaiiEdition/HGDodge"

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(* The Butler Did It!)
 
m (Helping Goddess (Dodge))
 
Line 39: Line 39:
 
* <b>Cost: </b>  3 motes
 
* <b>Cost: </b>  3 motes
 
* <b>Duration: </b>  Instant
 
* <b>Duration: </b>  Instant
* <b>Type: </b> Reflexive
+
* <b>Type: </b> Re-fun
 
* <b>Minimum Dodge: </b>  2
 
* <b>Minimum Dodge: </b>  2
 
* <b>Minimum Moe:</b>  1  
 
* <b>Minimum Moe:</b>  1  
Line 50: Line 50:
 
* <b>Cost: </b>  2 motes
 
* <b>Cost: </b>  2 motes
 
* <b>Duration: </b>  Instant
 
* <b>Duration: </b>  Instant
* <b>Type: </b> Reflexive
+
* <b>Type: </b> Re-fun
 
* <b>Minimum Dodge: </b>  3
 
* <b>Minimum Dodge: </b>  3
 
* <b>Minimum Moe:</b>  2  
 
* <b>Minimum Moe:</b>  2  

Latest revision as of 05:31, 29 January 2013

Helping Goddess (Dodge)

  • Basic Dodge Protocol 1/1
    • Expert Dodge Protocol 2/2
      • Companion Dodge Protocol 3/3
        • Master Dodge Protocol 4/4
      • Evade Conclusion 3/2
        • The Butler Did It (Shift Blame) 4/3
    • Dodge Restrictions Overriding Glitch 2/1
      • Ally-Assisting Dodge Glitch 3/2
    • Stuffed Plushie Substitution Protocol 3/2
      • Target Positioning Glitch 4/3


Evade Conclusion

  • Cost: 1 mote
  • Duration: Instant
  • Type: Re-Fun
  • Minimum Dodge: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Expert Dodge Protocol

Just because someone else is right doesn't mean you have to admit it. This enables you to execute a full die dodge against any argument you don't like; reduce the successes of the social action by your successes on the Dex + Dodge roll.


The Butler Did It (Shift Blame)

  • Cost: 6 motes
  • Duration: Instant
  • Type: Re-Fun
  • Minimum Dodge: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Evade Conclusion

When you are the subject of an investigation charm (or action, or anything else which is trying to find out something you are guilty of), roll Manipulation + Dodge. If you beat the Moe of the charm user, the results of your foe's action/charm is re-directed to pin the blame on a butler or other servant of your choice if there is no plausible butler. In a situation where there is no plausible way to pin the blame on a butler or servant, you may select someone of lower Moe to take the fall.


Dodge Restrictions Overriding Glitch

  • Cost: 3 motes
  • Duration: Instant
  • Type: Re-fun
  • Minimum Dodge: 2
  • Minimum Moe: 1
  • Prerequisite Charms: Basic Dodge Protocol

The Helping Goddess may take a dodge action when this would normally be impossible for mundane reasons--chained to the wall, locked in a box, clinched by five angry Bishonen, all her limbs have been severed, etc. This is a full dice dodge.


Ally-Assisting Dodge Glitch

  • Cost: 2 motes
  • Duration: Instant
  • Type: Re-fun
  • Minimum Dodge: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Basic Dodge Protocol

The Helping Goddess reaches out and glitches the attack and defense assessment protocols of the Ultimate System, enabling an ally to dodge an attack they normally could not dodge. The ally must dig up an actual dodge action themselves, however.

Stuffed Plushie Substitution Protocol

  • Cost: 4 motes
  • Duration: Instant
  • Type: Re-Fun
  • Minimum Dodge: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Basic Dodge Protocol

Finding herself under attack, the Helping Goddess rolls her Dex + Dodge against a difficulty of her foe's Moe. If she succeeds, the attack misses entirely, and the foe finds he has attacked a plushie of the Helping Goddess, while the real Helping Goddess is actually her Moe + Dodge yards away from where she appeared to be before the charm use. This will dodge 'undodgeable' attacks.


Target Positioning Glitch

  • Cost: 7 motes
  • Duration: Instant
  • Type: Re-Fun
  • Minimum Dodge: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Stuffed Plushie Substitution Protocol

Finding herself under attack, the Helping Goddess choses a victim within her Dex + Dodge yards. She then rolls Dex + Dodge against the Moe of her chosen victim. If she succeeds, her physical position is swapped with that of her victim; the incoming attack misses the Helping Goddess, even if it is a perfect attack, and strikes her chosen chump instead, though he can still try to dodge or parry. This will dodge 'undodgeable' attacks.