Difference between revisions of "TheHoverpope/BoyRiverTam"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
Line 11: Line 11:
 
Zenith: <B>Integrity 5</B>, Performance 1, Presence 1, Resistance, Survival<BR>
 
Zenith: <B>Integrity 5</B>, Performance 1, Presence 1, Resistance, Survival<BR>
 
Twilight: Craft, <B>Investigation 1</B>, Lore , Occult , Medicine<BR>
 
Twilight: Craft, <B>Investigation 1</B>, Lore , Occult , Medicine<BR>
<B>Night: Athletics 5, Awareness 3, Dodge 5 (+3 , Larceny, Stealth 3</B><BR>
+
<B>Night: Athletics 5, Awareness 3, Dodge 5 (+3 martial arts form), Larceny, Stealth 3</B><BR>
 
Eclipse: Bureaucracy, <B>Linguistics 1</B>, Ride, Sail, Socialize<BR>
 
Eclipse: Bureaucracy, <B>Linguistics 1</B>, Ride, Sail, Socialize<BR>
  
Line 37: Line 37:
  
 
Charms:<BR>
 
Charms:<BR>
 +
First martial arts<BR>
 +
10 martial arts charms - solar hero style<BR>
 +
First integrity<BR>
 +
Temptation resisting<BR>
 +
Integrity Protecting<BR>
 +
Elusive Dream<BR>
 +
First Dodge<BR>
 +
seven shadows<BR>
 +
Flow like blood<BR>
 +
Infinite martial arts<BR>
 +
infinite dodge<BR>
 +
New charm - universal heart of excellency<BR>
 +
Monkey leap<BR>
 +
First melee<BR>
 +
Fire and stones strike<BR>
  
 
Bonus points:
 
Bonus points:

Revision as of 00:58, 7 October 2009

Back to TheHoverpope
back to TheHoverpope/Characters

Arazzh Denizhee

Find himself a purpose:
Attributes:
4/5/2, 2/1/4, 3/2/4

Abilities: Dawn: Archery, Martial Arts 5 (+3 tiger claws), Melee 5, Thrown, War
Zenith: Integrity 5, Performance 1, Presence 1, Resistance, Survival
Twilight: Craft, Investigation 1, Lore , Occult , Medicine
Night: Athletics 5, Awareness 3, Dodge 5 (+3 martial arts form), Larceny, Stealth 3
Eclipse: Bureaucracy, Linguistics 1, Ride, Sail, Socialize

Backgrounds
Artifact: 4 - Orichalcum perfected kata bracers
Manse: 3
Artifact 5 (Alchemical Essence reservoir)
Artifact 4 (Soulsteel black widow razors)
Artifact 4 (jade elemental armor)
Artifact 2 (oath- banquet of crumbs, defining the parameters of battle)

Merits and Flaws:
Derangement -3
Superstition -3
Greater Flaw (-4)

Virtues: (6 xp)
Compassion 2
Conviction 4
Temperance 2
Valor 4

Willpower: 8
Essence: 5
(72 xp)

Charms:
First martial arts
10 martial arts charms - solar hero style
First integrity
Temptation resisting
Integrity Protecting
Elusive Dream
First Dodge
seven shadows
Flow like blood
Infinite martial arts
infinite dodge
New charm - universal heart of excellency
Monkey leap
First melee
Fire and stones strike

Bonus points: